In my previous blog entry about the history of Silent Hill's cult, I had originally intended to include a small section about the cult's name, as it is accepted by series fans: "The Order". However, it wasn't really relevant to the specific topic of the in-game cult history, since it is a more meta point about the games in general. So instead, I decided to make it a brief independent article:
Joseph's article is the source of
the name "The Order".
I am one of a subset of Silent Hill fans who does not like using the term "The Order" to refer to the game's cult. For one thing, the name reminds me of the movie and Homecoming, which causes a resentful knee-jerk reaction. But there are also other in-game evidences to suggest that naming the cult might not have been intentional.
The primary source for the name "The Order" comes from an article written by the journalist Joseph Schreiber which details an orphanage that is run by a sect of Silent Hill's cult.
This article is present in Silent Hill 3 as well as Silent Hill 4: The Room, but there are slight differences in the text of the document in each game. Most noticeably, the name of the orphanage changes between the games. In Silent Hill 3 the article appears in a patient room in Brookhaven, and the orphanage name is given as "Hope House". In The Room, however, that same article gives the orphanage the name "Wish House". It was apparently changed sometime in the development of The Room, or it was mistranslated to begin with.
Silent Hill 4 also doesn't give us any indication as to whether the appearance of this article is intended to retcon the article in Silent Hill 3, or if it players are to assume that the actual text of the article changed at some point after the magazine's publication. Perhaps the article was reprinted in a different magazine and the editor or author changed the name. We don't know if it's the same magazine because in Silent Hill 3 the magazine is closed and we only see its cover and never the page of the article, but in Silent Hill 4 the magazine is sitting open on a desk and we see only the page of the article and not the cover.
"The Order" comes from an article that appears in both Silent Hill 3 (LEFT) and Silent Hill 4 (RIGHT).
But if the name of the orphanage changes between versions, can we trust the name of the cult to be correct?
As far as I can remember, "The Order" is never referred to anywhere else in The Room... [More]
In my earlier post titled 'Silent Hill' is NOT about 'repressed guilt'; it's about occultism!, there seemed to be some misunderstandings about the interpretations that I offered. For one thing, reader Malik commented:
"I have to disagree. The series has never established the cult as the basis for the goings-on in Silent Hill. It is never explicitly stated that the cult or Alessa are the true source of the supernatural power ..."
The commentor is correct on that point. Though, I don't think I ever said that Alessa and the cult were the ultimate source. Rather, I was arguing that the plots of the game were focused on the cult and Alessa, and how they affected this supernatural power. I thought about responding with my own comment, but I felt that it would be more appropriate to just write a new blog article about it, so that I could spend more time exploring the town's history, as it was established by the original creators.
Please note that much of this post is speculation, as the games themselves provide very little concrete information about the extended history of the cult and region prior to the Civil War.
I did not mean to imply that the cult and Alessa created the supernatural phenomena, and I agree that it existed (in some form) prior to the events of the first game.
Mary refers to Silent Hill as a "sacred place".
Mary's comments regarding the place being "sacred" in the past implies that early inhabitants (probably the Native Americans) were aware of the supernatural effects of the region going back hundreds - maybe thousands - of years. Since the Natives saw the place as being "sacred" and beautiful, I tend to believe that the power did not manifest demons or project people's nightmares onto reality during these periods of history. Instead, I would imagine that the force (whether conscious or not) would have been more benign - maybe even benevolent.
We don't know much about the natives' beliefs prior to the arrival of European colonists, and what little we do know is possibly clouded by the lens of the European colonists and cultists.
But based on what we know about real-world Native American beliefs, it is safe to assume that the natives of the Silent Hill region would likely have worshipped any regional supernatural power as the "ancestral spirits" or as the "spirit of nature". The Book of Lost Memories, which can be found in Silent Hill 2 after beating the game, tells us about the nature spirits:
"They called this place 'The Place
of the Silent Spirits'. By 'spirits',
they meant not only their dead
relatives, but also the spirits that
they believed inhabited the trees,
rocks and water around them."
- Lost Memories book (Silent Hill 2)
The name "Place of the Silent Spirits" is significant. In addition to being a callback to the game's title, the fact that the spirits were "silent" implies that the natives were not able to talk to it; or at least, the spirits did not talk back. This implies that the "spirits" are not a conscious entity. Even though it can apparently react to the thoughts - and even desires - of the people it comes in contact with, it probably does not have an intelligence or will of its own... [More]
There is no shortage of games that have been based on the Aliens movie. Heck, even Starcraft is basically an unlicensed Aliens versus Predator game! But games that have the Aliens name on them have a very shaky track record. Some have been good. Others have been absolutely terrible. Last year's highly-anticipated Aliens: Colonial Marines (by Gearbox) just might have been the worst of the bunch, and left a very sour taste in fans' mouths.
But this new game is different. It's developed by Creative Assembly (of Total War fame), and its actually based on the first film of the franchise: Alien (singular).
Where the sequel Aliens is a high-octane sci-fi action film about a battalion of macho space marines being put in their place by a hive of aggressive xenomorphs, Alien is a much slower and more cerebral sci-fi horror movie about a group of space truckers who get picked off one by one by a single hostile xenomorph. This shift in focus from the action-packed sequel to its smarter horror predecessor is a welcome change for the franchise and a breath of fresh air in AAA game development. For over a decade now, horror has been on the decline when it comes to big-budget games. This is thanks in part to Resident Evil 4, and the only major horror game that's come out since has been Dead Space. It seemed that the slower, more cerebral style of horror that was popular during the PS1 and PS2 era (with games like Resident Evil and Silent Hill) was all but dead in mainstream gaming.
The motion tracker has a nifty control that lets you change focus between the tracker and the background environment.
So does Alien: Isolation live up to the hype and breath new life into the classic genre of survival horror?
There is considerable debate within the Dark Souls fan base regarding whether or not Knight Solaire of Astora may be the forgotten son of Lord Gwyn and the God of War.
The game contains many references to a forgotten God of War, who was the son of Lord Gwyn, the God of Sunlight. The primary source for this is the item description for the Ring of the Sun's Firstborn:
"Lord Gwyn's firstborn, who inherited the
sunlight, once wore this ancient ring.
Boosts the strength of miracles.
Lord Gwyn's firstborn was a god of war,
but his foolishness led to a loss of the
annals, and rescinding of his deific status.
Today, even his name is not known."
The game doesn't specify what the God of War did to lose the annals, but the blunder cost him dearly. As a punishment, Gwyn and the other gods rescinded the God of War's diefic status and expelled him from Anor Londo.
But it didn't end there. Based on the content of the game itself, it appears that the gods also removed all references to him. This included removing or destroying any statues depicting him and redacting his name from records. Both his name and face are lost to history, as is his fate.
Was he cast out of Anor Londo? Was he made mortal? Was he cast out of the world, entirely?
The gods made an effort to eradicate all records and traces of the God of War.
Statues of him were removed or destroyed all throughout Anor Londo and Lordran.
If the Warriors of Sunlight covenant (lead by the God of War) existed prior to the God of War's expulsion from Anor Londo, then it would also stand to reason that the gods disbanded the covenant. It's highly unlikely that gods would have permitted the covenant to continue to function, since its followers would be able to continue to teach of the existence of the God of War. These followers would likely have been forced to renounce the covenant or become an underground cult. The fact that the covenant still exists and has followers is likely due to the waning influence of the gods after Gwyn left to link the flames and the gods were forced to abandon Anor Londo.
The Sunlight Medal does offer one clue as to the fate of the God of War and his covenant. It suggests that the forgotten god still lives, and still watches over his followers:
"This faintly warm medal engraved with the
symbol of the Sun, is the ultimate honor,
awarded to those who summon the Warrior
of Sunlight and complete a goal.
The symbol represents Lord Gwyn's firstborn,
who lost his deity status and was expunged
from the annals. But the old God of War
still watches closely over his warriors."
In any case, we meet one NPC Warrior of Sunlight during the game: Solaire of Astora.
Solaire doesn't reveal much about himself. He is a Warrior of the Sunlight who has a strong reverence for the sun itself. In fact, he is on a possibly futile attempt to obtain his own "sun"... [More]
Rumors regarding Star Trek 3 (working title) are starting to fly around as of late. It has already been confirmed that Roberto Orci will direct Star Trek 3, since J.J. Abrams is directing Star Wars Episode VII. While I've already expressed my distaste for Orci's (and Kurtzman's) scripts for the new Star Trek movies, this new movie is also going to feature new writers J.D. Payne and Patrick McKay. Hopefully, these two can put together a more coherent script than Orci and Kurtzman did for Into Darkness.
A new rumor that surfaced in the past few weeks is that director Roberto Orci may have contacted William Shatner about reprising his role as James T. Kirk in the new movie. Shatner has supposedly said that he would love to be included, but Orci has not confirmed whether or not Shatner will actually appear in the movie. According to the rumors, Orci has written a special scene for the movie in which Shatner and Leonard Nimoy would reprise their roles as Kirk and Spock on-screen one last time, in honor of the 50th anniversary of the premiere of the Original Series.
While there is merit in such a tribute, I really don't think it's necessary, and there is plenty of reasons for fans to be worried about such an inclusion.
Shatner may return for one last
Star Trek adventure.
First and foremost, Nimoy already handed off the baton in the 2009 reboot. His presence in Into Darkness was completely unnecessary and contrived. We don't need a similar scene in the next movie, too!
The whole point of these new movies is to go to new places and do new things with new characters. Not constantly bring back old characters and events that have already been done.
This news about Shatner really deflates any excitement that I may have had about other recent rumors stating that the new movie is going to take place in deep space as part of the Enterprise's five-year-mission of exploration... [More]
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