Bloodborne title

I haven't talked about Bloodborne on this blog yet, other than in passing. This has been because there wasn't much information on it except for the most superficial information and a few minutes of gameplay video. But over the past few months, more information has come out, so I'm going to take a moment to talk about some of the features and mechanics that I am excited about.

If you're not already aware, Bloodborne is the PS4's spiritual successor to FROM Software's hit games Demon's Soul and Dark Souls. Both of those games are among my favorite games on the PS3. I'm eagerly awaiting this game, as it is likely going to be the reason that I end up buying a PS4.

Overall, the game looks to play similarly to the Souls games with one major exception: it takes place in a steampunk, Victorian setting instead of a medieval fantasy universe. This means that the traditional sword and shield gameplay doesn't transfer to the new setting. In fact, shields don't seem to play a role at all. Instead, the player's off-hand can be used to equip a second bladed weapon or a gun. The lack of a shield means that the game is designed to be faster-paced, and combat is intended to be more aggressive and offensive so as to encourage players to attack and dodge rather than backpedal behind their shields.

Bloodborne - bloody combat
Bloodborne looks to be a darker, bloodier, and faster-paced variation of Dark Souls - with guns!.

Little is known about the game's story so far, except that it involves people transforming into vicious beasts, and the player character is hunting them. There might also be a bit of a "Dr. Jekyll and Mr. Hyde" theme here, as it's been hinted that players can transform into beasts. This is presumably a replacement for the "soul form" and "hollow form" in Demon's Souls and Dark Souls (respectively). There will be multiplayer components similar to the previous Souls games, but specific details are limited.

According to a preview at a recent Sony expo, the PS4-exclusive Bloodborne will have some interesting new features:

A demo shown in December's PlayStation Experience expo in Las Vegas, Nevada (apparently, there was an official Sony PlayStation convention in Vegas that I didn't hear about until the week after it was done?) revealed an intriguing new feature: the game will include a procedurally-generated dungeon.

The "Chalice Dungeon" (as it is called), is an optional dungeon that will vary from player to player, or character to character, or game to game, or visit to visit, or moment to moment (depending on how you interpret the tranlator). A key semantic point is that the dungeon is being called a "procedurally-generated dungeon", and not a "randomly-generated dungeon". The extent of the randomness isn't entirely clear ...

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Civilization: Beyond Earth

I was finishing up my Civ V: Brave New World strategies this fall, and thought that I'd finally have some time to play other games besides Civilization. Firaxis and 2K, however, had other plans. Instead of being able to play other Steam games and getting back to my PS3, instead, I now have Civ in SPACE!

I guess I can't escape Civ so easily...

So is Beyond Earth going to hold my attention, keep me up till 3 in the morning playing "one more turn", and monopolize my PC gaming? Or will it be a short diversion before being shelved in favor of other games?

Table of Contents

Most of the gameplay mechanics of Beyond Earth are variations of equivalent mechanics in Civilization V, with more or less complexity. This makes the game very accessible and familiar for most Civ players, but it also means that Beyond Earth isn't really pushing any gameplay boundaries. Whereas Civ V's transition to a hex grid revolutionized the series, Beyond Earth just feels like more of the same.

Most of the added complexity works in the game's favor, but some mechanics have been simplified such that they almost feel pointless.

Beyond Earth's extraterrestrial setting does play a small factor in the gameplay and differentiates this game a bit from Civilization V. The most prominent displays of this are in the alien life forms and the terrain of the map. The inclusions of canyons as a geography characteristic is mostly superficial, as they function almost identically to mountains. The biggest change is the inclusion of toxic "miasma". Miasma tiles cause damage to units that end their turn on it, and trade units cannot pass through miasma at all.

Civilization: Beyond Earth - miasma
Miasma damages units and blocks trade routes until you unlock the ability to remove it or survive it.
This adds a satisfying challenge and sense of having to deal with a hostile alien environment.

This adds some challenge to the first half of the game, since miasma can force the player to explore and expand differently than they would in Civ V. Miasma can force your workers to have to avoid improving certain terrain, and may prevent explorers from accessing certain regions of the map or completing some expedition sites. It can also prevent your trade units from following direct routes between cities, which can cause them to follow winding paths far outside your inherent zone of control, making them harder to protect.

Contrary to the developers' claims prior to release, the aliens really are just reskins of Civ V's barbarians. They are counted as "enemy" units to every civilization and inflict zone of control automatically. They spawn randomly from nests that function identically to encampments, and even offer monetary rewards for entering the tile and destroying the nest. The only major difference is ...

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UPDATE December 17, 2014 : Sanchez unanimously approved by UNLV board of regeants

As of this afternoon, Tony Sanchez has been unanimously approved to start his 4-year, $2 million coaching contract for UNLV's football program.

Bishop Gorman 2014 state champions
UNLV's board of regents has unanimously approved Tony Sanchez's head coaching contract.

He's already started putting his new coaching staff in place...

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UNLV Running Rebels logo

The speculation that UNLV would hire Bishop Gorman high school coach Tony Sanchez to replace Bobby Hauck was confirmed and made official. Pending confirmation by UNLV's board of directors, Sanchez will be the next head coach of the Rebels, and will be granted a $500,000 per year salary. Starting over the next few weeks, he will have to start building his coaching staff and looking to recruit some players.

Sanchez helped establish Bishop Gorman high school as a top-ranked high school football program in the nation. He compiled an 85-5 record and won six consecutive state championships, as well as a No. 1 overall national ranking after their most recent championship. In addition to dominating Nevada schools, Gorman has also won victories against some powerhouse out-of-state schools (including beating California's #1-ranked Centennial High on their home turf), which cements their status as a top national team.

In addition to being a successful high school coach who has already turned around some high school programs, he also comes with some intangible benefits.

For one thing, he could potentially sway some of his current Bishop Gorman players to sign with UNLV, thus bringing national-caliber athletes to UNLV - something that former coaches Sanford and Hauck could not do. But this is only a temporary benefit. Within two or four years, all players who had associations with Sanchez will have graduated from Gorman, and he wouldn't have the relationship or sway with later students.

Bishop Gorman 2014 state champions
Tony Sanchez accepts Bishop Gorman's sixth straight Nevada state championship
after a 70-28 victory over Sparks High School (Reno, Nevada).

This means that expectations will be very high for Sanchez right out of the gate, especially if he can land a few top-tier recruits this coming spring.

Despite looking good on paper, this hiring is not without controversy.

There has been criticism that UNLV railroaded this job for Sanchez due to financial promises from Gorman boosters ...

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Silent Hill: Cold Heart - pitch cover
Shattered Memories was derived from
a pitch called "Cold Heart",
which was not supposed to be a "re-imagining".

This may be old news to some people, but earlier this month, I came across a post on Silent Hill Memories dot net that included scans of the full, 14-page pitch document for the game that became Silent Hill: Shattered Memories. Climax held a contest to give away seven copies of the document to fans, and scans of the document have since been posted online in various sources.

The document tells us that the final product ended up being radically different than the original concept. Apparently, Climax did not originally intend to do a remake / reboot / "re-imagining" of the original Silent Hill. Instead the plot would continue on with the standard Silent Hill timeline (presumabely following the events of Homecoming) with a new character. The game's working title was Silent Hill: Cold Heart. The document outlines what some of the game's intended features were supposed to be (including combat mechanics that were completely cut from the final product), describes the main character, and also provides a brief walkthrough of an early chapter of the game.

The introduction page describes the playable character: Jessica Chambers. Jessica was planned to be an over-stressed and emotionally-vulnerable college student. She ends up in Silent Hill after a freak snow storm causes her car to crash on her way to visit her parents.

Silent Hill: Cold Heart - Jessica Chambers
Page 1 and 2 describe the main character, Jessica Chambers, and how she ends up in Silent Hill.

Jessica is described as being "emotionally vulnerable" and is dependent on a therapist. She has nightmares and is "weighed down by a deep sadness". The pitch doesn't specify the nature of this sadness or her reason for being dependent on a therapist (other than perhaps the stress of college).

I would suspect that the reason for her sadness and the therapy would have been similar to Shattered Memories ...

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This morning, the first step on the road to a manned mission to Mars was taken. NASA's Orion space capsule successfully completed its first dual-orbital test flight and splashed down in the Pacific Ocean.

The space craft finally launched this morning from Cape Canaveral Air Force base a little after 7 am Eastern time, after having been delayed for a day due to technical problems and poor weather. After a four-and-a-half-hour flight in which the spacecraft orbited the Earth twice at an altitude of 3600 miles, the capsule re-entered the atmosphere, deployed its parachutes, and landed gently in the Pacific Ocean.

This flight is the first step in a planned manned mission to Mars that is expected to take place within the next 25 years, assuming that it doesn't get derailed by political or monetary issues.

This is exactly the kind of mission that advocates argued would be encouraged by the termination of the space shuttle program. Critics argued that the space shuttle made access to earth's orbit too easy and reliable, and "tethered" NASA to low-earth orbit, instead of finding innovative new ways to reach further into space...

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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