The Dark Knight Rises

The Dark Knight Rises' opening scene reminded me a lot of the opening scene of Dark Knight and put a bad taste in my mouth, as if this movie would end up being just a bigger version of Dark Knight and that Bane would feel too much like the Joker.

Fortunately, the movie ended up going in a different direction. Dark Knight was all about the Joker setting up his master plan, but never being able to follow it through (since he never fully breaks the spirit of Gotham's citizens, and Two Face gets covered up by Gordon). This movie, instead, focuses on the villain's master plan actually working! In essence, this movie follows up on Dark Knight by essentially establishing the version of Gotham City that Joker was striving for. Bane succeeds where the Joker failed. Bane throws Gotham into total isolated anarchy and breaks the spirit of its people the way that Joker just couldn't do. Rises offers apocalyptic spectacle that actually works! So many movies try to make the villain's plot too grandiose, and make the threat so immense, that the movie sort of falls apart and gets silly. In this case, however, the apocalyptic vision of Gotham works exceptionally well.

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Batman: Arkham City box art

The comic book video game genre has been one of the most disappointing genres of video games in history. Almost as bad as movie-to-game adaptations (neither of which is worse than game-to-movie adaptations, though). You'd think that with all the awesome source material at their disposal, that game developers would have been able to come up with some pretty amazing games. But other than a few stand-outs, Spider-Man held the crown as the king of good comic book video games for almost a full decade during the 2000's before Rocksteady blew all previous comic book-themed video games out of the water and gave us the first truly great comic game with 2009's Batman: Arkham Asylum.

I cannot sing that game's praises enough. It was like a video game love letter to Batman fans (and all comic book fans in general). Despite being a little tedious towards the end, this game delivered an unparalleled experience that made all comic book games before it look as embarassing as Super Mario Bros. the Movie! Elements of Arkham Asylum's design (such as the free flow combat system) have even found their way into other games and genres such as Spider-Man: Shattered Dimensions and Uncharted 3.

A sequel was inevitable, and hopes were high for Arkham City (which the developers had enough foresight to tease with a secret room showing the sequel's map in the first game). Arkham City promised an open-world map with a longer story, more villains, and Catwoman as a playable character. “Bigger, better, more” seemed to be the motto going into this game. Well, they definitely got the “bigger” and “more” parts, but not necessarily “better”.

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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