FROM Soft has an erratic track record with how cryptic it can be to find the DLC in the Dark Souls and Bloodborne games. The first Dark Souls required an absolutely arcane process that you'd probably never discover if you didn't already know how to do it. Dark Souls II apparently had its three DLC planned form the beginning, as the vanilla game included shrines for accessing each DLC - at least one of which is in plain view and can't be missed. Bloodborne put a prompt on the screen telling you where to go, but accessing the DLC still required the player to counter-intuitively interact with a specific entity in the game world. And Dark Souls III's first DLC added a character that you could talk to who teleported you to the DLC.
So how would The Ringed City implement its entrance to the DLC? Would it require some arcane process of killing optional enemies in optional areas? Would a dialogue box just pop up to tell the player where to go? If you ask me, The Ringed City might have the laziest and most boring access point of them all. An extra bonfire just appears at one of two specific points, which teleports you to the new area. It makes the whole thing feel like a very detached afterthought.
If you don't want to wait till the end of the game, you can access the DLC early by beating Ariandel.
If there's one common thread for the DLC, it's that it always requires the player to be teleported across space and/or time. Continuing that tradition is disappointing. I was really hoping for the DLC to be integrated into the actual game world -- that it would reveal some previously-blocked-off path in some obscure or interesting region of the map that would simply allow the player to walk to the DLC, thus revealing the game world to be much larger than originally believed. Like maybe defeating the Stray Demon gatekeeper above Farron could have opened the gate and revealed a path to the DLC. Or the Kiln of the First Flame could have a new path leading down into the Dreg Heap. Or you could descend into the chasm below the Profaned Capital. Something like that.
Maybe as a fun easter egg for fans, the access point could have been hidden behind a statue sitting behind Andre the Blacksmith in Firelink Shrine. But no, it's just an extra, out-of-place bonfire. Further, the fact that this expansion is an extension of the plot from Ariandel, and the very anti-climactic nature of Ariandel, makes it seem like Ariandel should have been the first act of this expansion, but was separated out into its own expansion for ... whatever reason...
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Tags:Dark Souls, Dark Souls III, the Ringed City, DLC, expansion, Earthen Peak, Desert Sorceress, Desert Pyromancer Zoey, Filianore, Darkeater Midir, dragon, Slave Knight Gael, humanity, Dark Soul, Demon's Souls, Old Monk, PvP, Hidetaka Miyazaki