Big, fat disclaimer, right up front: I have not played Helldivers 2. I haven't played it on PS5. I haven't played it on PC. So I don't really have a horse in this race either way. But since I do have an interest in corporations trying to pull sleazy bullshit, I've been casually trying to keep up with what's been going on with Helldivers 2, and want to weigh in with my own thoughts (for whatever they're worth).

Honestly, I think that both Sony and also the PC Hellidvers 2 players come out of this looking like assholes, and I have very mixed feelings over the whole thing.

On the one hand, Sony requiring a PSN account for online play of a PC game post-launch gives off strong bait-and-switch vibes. It's especially bad considering that the game was sold in regions that do not have access to PSN. So what the heck were those players supposed to do? Sony selling the game in those regions, knowing full well that it won't be playable a few months after launch, absolutely deserves anger and a middle finger. And those players should absolutely be outraged and demand refunds. Those players are the only actors in this particular instance who are completely in the right, and deserve everyone else's un-conditional sympathy and support.

And yes, Sony knew full well that they would be changing the game post-launch to require a PSN account. It was clearly posted for months prior to the game's release. Everybody knew this was happening long before the game launched. It should not have been a surprise to anybody. And yet Steam still sold it in those regions, and all these players bought it anyway. Caveat emptor.

Helldivers 2 on Steam required a PSN account to play.

I feel that PC players should have every right to be annoyed that Sony would require a PSN account in order to play the game. If you don't own a PlayStation, then you shouldn't need a PSN account to play a PC game, especially a PC game that was fully playable without a PSN account for months after launch. This is a matter of principle.

Like, if I were to have a stroke and suddenly start thinking that Elder Scrolls VI might actually be good at launch, and I decide to buy it on the PS5 (or PS6 or PS7 or whatever the hell generation of console it may eventually release on), then I would be annoyed if Microsoft asked me to create a new XBox account in order to play a game on my PlayStation. I wouldn't want to do it, and if I can get away without having to do it, without significantly damaging the gameplay experience, then I won't do it. But if it's required, then I'll bite the bullet and create the bloody XBox account. After all, it's Microsoft's game, and they have every right to require an account as a condition for releasing the game on a PlayStation console to begin with. And it's not like they're asking me to pay for the account, or to install some stupid launcher or DRM that is going to run in the background and spy on me or grind my system's performance to a halt.

So yeah, I sympathize with the PC players of Helldivers 2. But jeez, does this minor inconvenience really warrant the scorched Earth approach that PC players took? They boycotted the game, asked for refunds, and review-bombed it on Steam. If all this protest were being done in solidarity with the aforementioned people who bought the game in places where Sony does not provide PSN access, that would be one thing. But so much of what I see looks like angry PC players who just don't want to have to sign up for a PSN account. This, despite the fact that many other PC games on Steam require 3rd-party accounts in order to play, whether it's a Microsoft account, an EA Origin account, Ubisoft account, 2K account, and so forth. Almost every publisher has their own account that they want gamers to use when playing their games. Granted, very few games require such an account in order to play, but they almost all have them. I'm pretty sure I needed to create an Ubisoft account to play the awful Skull and Bones demo.

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SimCity

For those of you paying attention, EA's launch of SimCity was a disaster. Server problems combined with the always-online DRM requirement prevented many gamers from even being able to play the game, while others had to wait hours just to connect, more suffered crashes and glitches, and still others lost save files (and hours of progress) due to failures in specific servers that housed their game files.

It got so bad, online retailer Amazon.com pulled the game from its site, citing the unplayable state of the servers. They've since reinstated the game, but with a warning to consumers, and a lowly 1 1/2-star rating (as of the time of this writing).

Having participated in one of the closed Betas for the game, I was fully aware of the potential for problems, since Beta users were plagued by server issues that prevented many players from even being able to login to test the game. I had to wait hours before the server was operational long enough for me to load a city, and even then, I got booted off several times. It was incredibly frustrating, especially with the knowledge that the Beta would only last through the weekend, so I was under pressure to login as quickly as possible and spend as much time as possible with the game before the Beta ended.

SimCity - snap-to road grid
One of the best features of the game is the snap-to-grid for building roads that lets you keep your roads nice and parallel, even if they curve!

So I fully anticipated server problems with the launch, since I didn't trust EA to put any real effort into making sure the game would work. This is the same EA that won a consumerist award for the "Worst Company in America" in 2012! And deservedly so! Despite the servers not being up to par during the two closed Betas, EA still seemed to think the online infrastructure was suited for a full retail launch. Boy were they wrong!

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Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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