This review was originally published 09/14/2010 on Game Observer (now defunct as of 05/13/2014). It has been republished here for archival purposes.
More than just a roster-update, but Gameflow is worthless and not worth the full price if you already own Madden 10.
It’s that time of year again. It’s time for the annual release of EA’s powerhouse licensed NFL game, Madden. This year’s release promises to completely redefine the way people play football games by bringing the playbooks of hundreds of plays down to one pre-selected play based on a Gameplan. It’s the way NFL coaches really do it, and once you stop and think about it, the idea really is brilliant. But a good game needs more than just good ideas. The ideas need to work. And Gameplanning just simply doesn’t.
I’ve always played the Madden games for the strategy and coaching elements. So when I first heard that the game would now be picking my plays for me, I was skeptical and afraid. But after hearing the arguments, and thinking about it a little bit, the change actually did make sense and even had me excited.
The Madden developers were claiming that gamers would be able to Gameplan for their upcoming opponent by setting up which plays to run in any given situation -- exactly how real NFL coaches do it. The system also had the potential to make full-length, 15-minute-quarter games more playable and practical, since the combination of the Accelerated Clock and GameFlow means that all the time spent between plays is now simulated. A default-length game of 7-minute quarters takes half an hour. And a full-length 15-minute-quarter game can be completed in less than an hour. An in-game save would have also helped make full-length games more practical for those of us who still may not have a full hour to devote for one continuous game. But too bad, we didn’t get that. [More]
1d426392-6b25-434a-ab2c-93ebdf227ad0|0|.0
Tags:Madden NFL 11, review, Madden NFL, NCAA Football 11, EA, EA Sports, Tiburon, sports, football, simulation, GameFlow, PC, PS2, PS3, Wii, PSP, XBox 360
This review was originally published 07/30/2010 on Game Observer (now defunct). It has been republished here for archival purposes.
The game has nice ideas and looks great, but new gameplay mechanics only seem to create more bugs and problems.
EA really needs some competition in the football gaming market. I can’t imagine any football gaming fan NOT wanting the NCAA to discontinue EA’s NCAA football-exclusivity license when it expires either this year or next. [Update: EA has agreed to not sign another exclusivity agreement!] Comptetition is always good for the consumer, and right now, EA really isn’t giving us games that are up to par with our expectations. For the past two or three years, EA has given us NCAA football games that have contained some great new features and gameplay additions, but every year, they manage to fill the game with new flaws or take steps backwards in terms of gameplay.
Two years ago, excessive turnovers made the game almost unplayable. Last year, the oppressively fast game speed made the game look and feel so chaotic, that it almost completely overshadowed the improvements such as the "Dead Duck" passes and the "Setup Play" feature. Like in past years, the new game gives us a lot of welcome improvements, but also introduces new problems and takes several steps backwards in certain areas. [More]
47bd3000-c4de-4098-aa1f-73ef3c994938|1|3.0
Tags:NCAA Football 11, review, NCAA Football, Madden NFL 11, Electronic Arts, EA, EA Sports, Tiburon, sports, football, PS3, PSN, XBox 360
This review was originally published 05/15/2011 on Game Observer (now defunct as of 05/13/2014). It has been republished here for archival purposes.
Yes GladOS, we brought you back to life because we really do love to test!
To be perfectly honest, I wasn’t looking forward to this game. I love the first Portal, as it was about as close to "perfect" as any game has ever come, but I couldn’t help but fear that Valve might turn this into a franchise, and in doing so, some of the allure of the game would be lost. But the game was released, and it is a triumph. Mostly.
Apparently, a very long time has passed since the first game. The Enrichment Center is very different. Under the care of the watchful AI, Wheatley, the entire facility has been slowly falling apart. The degrading, decrepit test chambers make for much more interesting visuals than the sterile, white and gray chambers of the first game. They are now overgrown with weeds and vines, panels are falling off the walls, broken glass litters the floors, and fallen and bent metal beams and girders obstruct some of your paths. It’s just too bad that with all the debris and vegetation littering the environment, that none of it is interactive. It slightly breaks the immersion when you walk through dangling leaves and they don’t react to your passing at all.
There is a lot of visual variety in this game. You travel through the dilapidated chambers of the early game until the facility begins to rebuild itself. You watch it piece itself back together. Then you get to travel through the deepest guts of Aperture Science. And finally, you come back to see the test chambers tear themselves apart again
The co-op puzzles are fun, but not terribly replayable. [More]
9e4a4a6b-d12e-4d91-8298-afef9867183b|2|3.0
Tags:Portal 2, review, Portal, Valve, Electronic Arts, EA, Steam, platformer, puzzle, shooter, PC, PS3, PSN, GladOS, hacking, cyber-attack, cloud save, XBox 360
This review was originally published 09/14/2010 on Game Observer (now defunct as of 5/13/2014). It has been republished here for archival purposes.
An artistically inspired, very fun, but rough-around-the-edges game.
The Saboteur is a very novel game. For one thing, it is a fresh and appealing take on the stagnant genre of World War II-themed games. Essentially GTA in Nazi-occupied France, this game is pretty to look at and a lot of fun to play, even though its features aren’t as fleshed-out as one would like. The game is also surprisingly risqué by EA standards, offering actual nudity, plenty of F-bombs, and loads of gratuitous violence. While I don’t mind seeing more adult content in a game, it is disappointing that Pandemic didn’t find interesting gameplay functions for it. Instead, it’s all just for show.
Franz Liebkind disapproves!
The big draw for this game is going to be its unique art style. Areas of Paris that are under the control of the Nazis are rendered in black and white, with yellow, red, and occasionally blue highlights and complete with rain clouds and thunder and lightning. Areas that are under the control of the Resistance are rendered in full pastel color, in full sunlight and with birds singing. It’s a cool effect, and adds a bit of variety to the game’s otherwise uninteresting visuals. However, the colored areas of the city don’t look nearly as interesting as the black-and-white areas, and it’s almost a shame you have to free the city from the Nazis. On the other side of the spectrum, the black-and-white areas are just too dark at the recommended brightness level, and make it hard to see where you are going. But it’s nothing some tweaks to the game’s or TV’s settings can’t fix.
Your base of operations is in a secret room in the back of a strip club, complete with peep-hole. [More]
bbe6c09b-af78-412b-ad1c-69ae3051533c|3|5.0
Tags:The Saboteur, review, Pandemic Studios, Electronic Arts, EA, action, adventure, open world, parkour, GTA, nazi, World War II, PC, PS3, XBox 360
With the football season nearing its finale and the college Bowl and NFL playoff pictures coming into focus, I thought I'd take a minute to reflect on EA's NCAA Football 13 and Madden NFL 13 and offer up my suggestions for next year's football games.
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