The company that I work for is switching over to using a new set of software for our products. Because of this, several members of our development staff were required to travel to our development studio in Manchester, United Kingdom in order to be trained on the new software.

Downtown Manchester
Downtown Manchester, January 30, 2015.

As one of the senior developers in my office, I was asked to be one of the representatives of our studio for this training, and I had the good fortune of being able to go on my very first trip abroad. It wasn't technically my first visit to a foreign country, as I've visited Canada several times. Nor was it my first trip over an ocean, since I've visited Hawai'i. But the trip to Canada was many years ago; before a passport was even needed to cross the border, so it didn't feel like as big of a deal.

The training element was a bit underwhelming. The training schedule coincided with a major release deadline, so the engineer who was supposed to be providing the training and answering our questions had limited availability due to some last minute crises that he had to handle. So instead, we had a room full of people from different development studios in different countries all trying to bumble our way through the new software together.

But we did still learn some things, and even taught the lead engineer a thing or two!

A piece of advice to tech companies: don't schedule training sessions to begin a couple days before a major software release deadline - especially if you are flying developers in from halfway around the world to participate.

A British perspective on the World Wars

It wasn't all work though. I did try to do some touristy things.

I arrived in Manchester early Sunday morning after a red-eye flight from Philadelphia. After checking into the hotel to drop off my luggage, I took the cable car trolley back into the city and visited the Imperial War Museum (North). The main museum is in London (which I did not get to visit, other than a lay-over on the return trip), but there is a small branch of the museum in Manchester as well.

Imperial War Museum - tank
A tank displayed outside the Imperial War Museum North in Manchester, U.K.

One of the interesting things about this museum (compared to most history museums in the States) is the emphasis on the domestic impacts of war. Several exhibits were dedicated exclusively to the effects that the world wars had on the general populace [More]

Amnesia: a Machine for Pigs - banner

Is Frictional Games working on a new IP? I'm a bit curious as to why they outsourced development of the aptly-named A Machine for Pigs to the third-party developer The Chinese Room. Frictional's staff did stay on as "producers" for this game, so I'm sure that the final product is still consistent with what Frictional would have wanted if they had developed it themselves, and I think the overall story was still written by people at Frictional (but I could be wrong on that account). In any case, the change in development team has certainly had a dramatic effect on the way that the new game plays. The very core gameplay of exploring a linear dungeon with a flashlight is retained, but all the mechanics and the underlying feel of the game are completely different than its predecessor. This isn't necessarily a bad thing, as Amnesia: the Dark Descent wasn't perfect.

Amnesia: a Machine for Pigs - pigman

Once again, the underlying premise that sets up Amnesia: a Machine for Pigs is that your character wakes up in a mansion with no memory of who he is or why he is there. Your early exploration of the mansion reveals some vague threat, and you are forced to descend into a deep dungeon in order to discover who you are and resolve the threat. Along the way, you'll encounter deformed creatures and collect notes and documents from your former self explaining the situation, as well as have the occasional hallucinatory flashback as your memory slowly returns. But if you're worried that this sounds too much like the previous game, then fear not: A Machine for Pigs takes an entirely different approach to the gameplay and has a totally different feel to the entire experience.

[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's life...

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Follow me on Twitter at: twitter.com/MegaBearsFan

Featured Post

Madden 18 wishlist: offense, defense, and special teams balanceMadden 18 wishlist: offense, defense, and special teams balance01/14/2017 I recently wrote regarding a proposal for improving practice squad and training features by hiding player ratings until the player has played enough games to reveal them. Of course, there's still a lot of other aspects of the game that I'd like to see improved. I was pleased that this year's Madden 17 implemented some items...

Month List

Random Post

More video game movies for 2011-2012More video game movies for 2011-201203/22/2011 New photos from set of Silent Hill Revelation 3D movie Hot off the release of the first official filming photos from the Silent Hill movie sequel yesterday, some new photos from the set of that movie have been made public (don't think these ones are official though). You can see all the pics at Century 21's website (don't know...