NFL ProEra VR - title

When I first saw that there was an NFL-licensed VR game, I assumed it was developed by EA and associated with Madden. After all, EA owns the exclusive rights to NFL-licensed "simulation" football games. I downloaded the playable demo expecting that first-person VR football would be a nauseating disaster of a game. But much to my surprise, the demo was not bad. And doubly-surprising, it isn't developed by EA either. It's developed by StatusPro, inc., which is a company that has made VR training tools for actual athletes, and which is now testing out the waters of VR sports video gaming.

So I guess this is a second loophole to EA's NFL "exclusivity". Not only can other companies make "non-simulation" NFL games, but apparently, VR games are not covered by EA's exclusivity, regardless of whether the VR game could be considered "simulation" or not. NFL ProEra definitely falls into the camp of "simulation" as far as I'm concerned. I mean, what could be more "simulation" than an immersive VR game? Or is it "not simulation" because it lacks a multi-season Franchise mode?

Anyway, the demo was pretty hard. I'm used to reading defenses from a bird's-eye view as both a football spectator and video gamer, so I had a lot of trouble reading the defense from ground-level. I also struggled a bit with aiming my throws. I figured that if the offenses and defenses are using actual football concepts in their A.I., then I should be able to learn to read the defense with enough practice, and the control seemed responsive enough that I hoped I could eventually get used to the throwing motion. So I went ahead and dropped $30 for the full game, curious to see how robust and complete of an NFL experience it would provide.

I was expecting VR football to be a nauseating disaster, but it's surprisingly fun and engaging.

Then I was pleasantly surprised for the second time. I fully expected that the game would just be a collection of short scenarios and mini-games. You know, some "throw the ball through swinging tires" kind of things to practice or warm-up, followed by a short scenario in which I'd have to lead a two-minute drill to win some games. But that isn't the case. After the tutorial, I jumped into an exhibition game to wet my feet, and there was a whole football game there! ProEra even comes packaged with options for quarter length and game clock run-offs (e.g. an "accelerated clock", in Madden parlance). So I could even play a full-length, 15-minute quarter match if I wanted to. And yes, there's training camp mini-games and practice modes too! A couple of those mini-games will even be familiar to long-time Madden veterans.

So yeah, NFL ProEra actually does offer a reasonably complete and robust virtual NFL quarterback experience. But right there, in that sentence, is the first big caveat. You can only play as a quarterback. So if you were hoping to get to live out a VR career as a running back, receiver, or linebacker, you're out of luck -- let alone if you're one of the weirdos who dreams of being a punter, place-kicker, or longsnapper.

Some of the mini-camp drills will be very familiar to older Madden veterans.
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With every new coaching staff or general manager for the Chicago Bears, I think they can't possibly be more disappointing and embarrassing than the last. But somehow, this organization always finds a way. Ever since firing Lovie Smith (and aside from one stand-out season in 2018), the Bears have been a slow-motion train wreck and can't seem to do anything right.

Drafting Justin Fields with the 11th overall pick in 2021 seemed like a slam dunk. But the Bears have squandered the pick with coaching staffs who seem completely unwilling to play to Justin Fields' strengths, and the offense has floundered.

I get that it's Fields' second year, and the Bears just hired a new coach and are in a rebuilding year. I've tried to temper my expectations and be patient. But it's hard to remain patient when there is a complete lack of any signs of development or forward progress. This is one of the worst offenses in the league, and it seems to be getting worse.

Justin Fields frustrated
Photo credit: Micheal Reaves, Getty Images
I'd be frustrated too if I were Justin Fields and have to put up Eberflus' and Getsy's awful play-calling.

It would be easy to blame Fields, and say that he's just a bad player and a bust. And yes, he does have some mechanical and accuracy issues to clean up, and he also needs to make decisions faster. It's just his second year; those things will hopefully come in time. But I don't think it's that simple. Matt Eberflus and Luke Getsy are refusing to take advantage of Justin Fields' physical talents. He runs a 4.44-second 40-yard dash. He is one of the fastest players on the team, and one of the fastest players on the field. Yet the Bears are not calling any designed QB runs, or read options, or even much in the way of rollout passes or designed bootlegs to get him out of the pocket where he excels as a dual-threat passer. They did a little bit of rolling out here and there in the loss to the Commanders, and were generally successful. So why aren't they doing more of it, especially in critical situations?

In the loss to the Commanders, Fields ran 12 times for 88 yards, and almost scored 2 TDs on the ground. Yet I don't think a single one of those runs was a designed QB run or read option. When he gets outside the pocket, it's also rarely because the play was a designed rollout. Usually, it's because he's flushed out by the pass rush and lack of an open receiver. Yet these plays are often his most successful, as both a passer and a runner. Some of his best highlights of the year have started with him getting outside the pocket.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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