With the football season nearing its finale and the college Bowl and NFL playoff pictures coming into focus, I thought I'd take a minute to reflect on EA's NCAA Football 13 and Madden NFL 13 and offer up my suggestions for next year's football games.
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I was really impressed with the demo for Madden NFL 13. So impressed that I went ahead and bought the game new. I am now suffering from severe buyer's remorse. The demo looked and felt really good. The AI seemed surprisingly competitive (even at the default, Veteran, difficulty). Heck, even the commentary was good!
Then I bought the actual game and had access to Instant Replays and all the teams, and I realized that this year’s Madden was just the same game as last years', but with a few extra coats of paint and polish.
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9574ce62-cc50-42cb-92cc-3e99c1db7247|1|5.0
Tags:Madden NFL 13, Madden NFL, NCAA Football 13, EA, EA Sports, Tiburon, sports, football, simulation, review, Infinity Engine
It seems pretty apparent that EA doesn’t give a damn about releasing the best product possible. They just want to milk it for all the money it’s worth. If they really cared about making NCAA Football ‘13 the best game it could be, then they would have delayed it a few weeks in order to install the same, potentially revolutionary, physics engine that is being implemented in this year’s Madden. The game releases six weeks prior to the start of the college football season anyway, so it wouldn’t have hurt to delay it a month. It still would have made it onto store shelves before the kickoff of the season. Heck, most teams haven’t even finalized their depth charts yet, and some are still revealing new uniforms and stadiums!
It is now easy to "throw a receiver open."
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Tags:NCAA Football 13, review, NCAA Football, Madden NFL 13, Electronic Arts, EA, EA Sports, Tiburon, sports, football, PlayStation, PlayStation 3, PS3, PSN, Infinity Engine, broken controller
The NCAA Football 13 demo hit the PSN a few weeks ago, and I managed to play a few games before my PS3 went belly-up with a yellow-light-of-death last night. I can't do a very detailed breakdown of the demo because I don't have my PS3 at the moment in order to continue playing it. Hopefully, I'll get a working PS3 back in a week or two, but I have no guarantee that it will work. So in lieu of a full breakdown, I'll offer some simple observations and impressions.
First and foremost, it has already been announced that NCAA will not be including the new "Infinity Engine" that is being introduced to Madden with the intent of providing real-time physics simulation for collisions. NCAA is due out only about a month before Madden, so it seems like if EA really cared about providing the best game possible, then they would have just delayed the game a few weeks and added this feature to NCAA as well. But no, even though they have no other football game to compete with, and even though the college football season doesn't start till late August, EA insists on releasing the game in mid July. They have essentially relegated this year's NCAA game to being a second-class football game - which is a real shame because the NCAA dev team just seemed to show slightly superior effort that the Madden devs over the previous two years or so.
Unfortunately, if the demo is any indication (but that is the whole point of a demo), the lack of any real-time physics simulation won't be the only thing holding NCAA Football 13 back from greatness this year. The demo itself is a much better demo than what we've been given in the previous year, but the game being demoed doesn't seem that good... [More]
Just came across this article on Kotaku about the new "Infinity Engine" that is supposed to introduce real-time physics simulation into Madden NFL 13.
Let me give you a minute to piece back together your blown mind.
That's right, Madden NFL is finally throwing out it's more-than-a-decade-old animation engine (developed for first-gen PlayStation 2 versions of the game) in favor of real-time physics simulation.
EA Sports has been releasing a series of "Madden 13 playbook" videos since May, but I haven't really been paying too much attention to them until now. The early playbooks were focused on presentation and relatively minor gameplay tweaks (the kind that we're used to seeing every year). Today's playbook (number 4), however, has me very excited!
I've been pretty harsh on Madden the past few years, but this video has me more excited about the game than I've been since Madden 10 (which turned out to be a flop). [More]
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Tags:Madden NFL, Madden NFL 13, EA, EA Sports, Tiburon, Backbreaker, Infinity Engine, physics, NCAA Football 13, NaturalMotion, sports, football, Euphoria engine
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