This review was originally published 09/14/2010 on Game Observer (now defunct as of 05/13/2014). It has been republished here for archival purposes.

Madden NFL 11

Madden NFL 11 cover

More than just a roster-update, but Gameflow is worthless and not worth the full price if you already own Madden 10.

It’s that time of year again. It’s time for the annual release of EA’s powerhouse licensed NFL game, Madden. This year’s release promises to completely redefine the way people play football games by bringing the playbooks of hundreds of plays down to one pre-selected play based on a Gameplan. It’s the way NFL coaches really do it, and once you stop and think about it, the idea really is brilliant. But a good game needs more than just good ideas. The ideas need to work. And Gameplanning just simply doesn’t.

I’ve always played the Madden games for the strategy and coaching elements. So when I first heard that the game would now be picking my plays for me, I was skeptical and afraid. But after hearing the arguments, and thinking about it a little bit, the change actually did make sense and even had me excited.

The Madden developers were claiming that gamers would be able to Gameplan for their upcoming opponent by setting up which plays to run in any given situation -- exactly how real NFL coaches do it. The system also had the potential to make full-length, 15-minute-quarter games more playable and practical, since the combination of the Accelerated Clock and GameFlow means that all the time spent between plays is now simulated. A default-length game of 7-minute quarters takes half an hour. And a full-length 15-minute-quarter game can be completed in less than an hour. An in-game save would have also helped make full-length games more practical for those of us who still may not have a full hour to devote for one continuous game. But too bad, we didn’t get that.

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Tuesday, November 20, 2012 05:00 AM

Wishlist for EA's 2014 football video games

in Sports | Video Gaming by MegaBearsFan
Madden NFL 13

I was really impressed with the demo for Madden NFL 13. So impressed that I went ahead and bought the game new. I am now suffering from severe buyer's remorse. The demo looked and felt really good. The AI seemed surprisingly competitive (even at the default, Veteran, difficulty). Heck, even the commentary was good!

Then I bought the actual game and had access to Instant Replays and all the teams, and I realized that this year’s Madden was just the same game as last years', but with a few extra coats of paint and polish.

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EA Sports logo

Just saw this article in the online version of the Wall Street Journal. According to the article, Electronic Arts (EA) has settled a class action anti-trust lawsuit that alleged their exclusive contracts with the National Football League (NFL), National Collegiate Athletic Association (NCAA), and Arena Football League (AFL) constituted monopolistic behavior. If the settlement is upheld by the court, EA will owe a small sum of money to consumers who purchased any of their Madden NFL, NCAA Football, or Arena Football video games for the PlayStation 2, Xbox, Wii, PlayStation 3, or Xbox 360.

I doubt that many gamers will be able to actually claim the money owed to them, since I'm sure EA will demand receipts that show a new purchase of the games (and honestly, how many people actually keep receipts for every game that they buy?). I'm also not sure how the settlement will treat consumers who purchased applicable games used, or consumers who resold the games (i.e on eBay or to GameStop).

The most disappointing thing though, is that although EA is agreeing not so sign exclusive deals with the NCAA or AFL, there is no mention of the status or future of its current deal with the NFL. If EA is not forced to relinquish its exclusive deal with the NFL, then this settlement is a very hollow victory for football gaming fans.

I still have a lot of questions, but the prospect of a return to open competition on football video games should be very exciting for football fans! Even if it doesn't apply to the NFL. I hope that companies like 2K, Natural Motion, Sony, and Microsoft will release competitors to EA's NCAA Football over the next few years. I'm disappointed that NFL 2K, NFL Fever, or Backbreaker NFL don't seem to be any more likely, but I hope companies will step up to the plate with new titles like NCAA Football 2K, NCAA Football Fever, and Collegiate Backbreaker.

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Madden NFL 13 cover art featuring Calvin Johnson

Just came across this article on Kotaku about the new "Infinity Engine" that is supposed to introduce real-time physics simulation into Madden NFL 13.

Let me give you a minute to piece back together your blown mind.

That's right, Madden NFL is finally throwing out it's more-than-a-decade-old animation engine (developed for first-gen PlayStation 2 versions of the game) in favor of real-time physics simulation.

EA Sports has been releasing a series of "Madden 13 playbook" videos since May, but I haven't really been paying too much attention to them until now. The early playbooks were focused on presentation and relatively minor gameplay tweaks (the kind that we're used to seeing every year). Today's playbook (number 4), however, has me very excited!


Madden NFL 13 Playbook 4 of 7: Infinity Engine.

I've been pretty harsh on Madden the past few years, but this video has me more excited about the game than I've been since Madden 10 (which turned out to be a flop).

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