I'm not going to hold back on spoilers in this review, so read on at your own risk. If you want my non-spoiler opinion of the game (and didn't already get it from the grade above): it's good. It's not the watershed, lightning-in-a-bottle experience like the first game was though. It makes some smart changes, including some that seem to be based directly on feedback from the first game. But it also undercuts some of those smart changes with other changes and additions that aren't so smart. Bottom line though: if you liked the first game (and who didn't?), then you'll almost certainly also like this sequel.
I always get a little bit worried whenever an adaptation of Spider-Man decides to adapt the Venom storyline. It is usually where an adaptation goes off the rails. And even if it manages to stay on the rails, it's usually one of (if not the) weakest storyline of the adaptation. Whether it's Sam Raimi being forced by Sony to write the black suit and Venom into his 3rd Spider-Man movie, Spectacular Spider-Man depicting Peter and Eddie Brock as childhood friends, or Web of Shadows just being completely bonkers from start to finish, the appearance of the black suit always makes me nervous. Honestly, I think the 90's Animated Series is the only adaptation of Spider-Man that has ever hit the black suit and Venom storyline out of the park. It's Saturday morning cartoon nature means it completely fumbled the ball when it came time for Carnage though...
The black suit and Venom storylines is where a lot of Spider-Man adaptations go off the rails.
Surprisingly, Insomniac's take on the symbiote storyline takes a lot of inspiration from other Spider-Man adaptations, almost as if they think they can take poorly-received Venom storylines and improve on them. It starts off with the Sandman as a prologue villain before setting Harry Osborne up for a turn towards villainy, which closely mirrors Sam Raimi's Spider-Man 3. Then it turns Harry Osborne into Venom, as in the Ultimate Spider-Man cartoon, before basically turning into Web Of Shadows in the final act. The black suit itself also changes over time to reflect how close it is to taking over Peter's mind, which is an idea introduced in Spectacular Spider-Man. Also, the symbiote is a cure for cancer, and Venom's host being a childhood friend of Peter's are both borrowed from the Ultimate Spider-Man comics (and the Ultimate video game).
So yeah, a lot of Marvel's Spider-Man 2 resembles other adaptations of the Venom storyline, but yet it's still all put together in a way that feels original and works fairly well. It's still nowhere near as good as the Animated Series' Venom arc though, because Spider-Man 2's story and plotting is far from perfect.
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Tags:Spider-Man, Marvel's Spider-Man 2, Marvel Comics, Insomniac Games, Sony, PlayStation 5, Peter Parker, Miles Morales, Harry Osborn, Norman Osborn, symbiote, Venom, Kraven the Hunter, Curt Connors, the Lizard, cancer, open world, exploration, web-swinging, New York, Manhattan, Queens, Brooklyn, Coney Island
After 2012's Amazing Spider-Man tie-in game presented some interesting ideas, I was really hoping that Beenox would have an opportunity to take the things they'd learned and apply them to a new, stand-alone Spider-Man game that would not be constrained to the plot and release schedule of a film tie-in. Sadly, that hasn't happened yet, and we have a new movie tie-in game that suffers from almost all of the problems associated with a movie tie-in.
Once again, Beenox was smart enough to know better than to follow along with the movie's asinine plot and opted to write their own side-story. Unfortunately, this one isn't as well written or as well presented as the previous game. It could have been a good story, but plot is clumsily-executed, and the associations to the movie only drag it down further.
The Kingpin is comically (and ridiculously) oversized.
The bulk of the story is based around Wilson Fisk (the Kingpin) using rising crime rates as an excuse to deploy his private anti-crime task force in New York city. His company partners with Oscorp (who supplies the task force with its tech), and sells the task force to the public as a way of stopping crime and ending the vigilante justice that has plagued the city. But secretly, the task force is really out to destroy rival crime bosses and give Kingpin a monopoly on New York's organized crime underworld.
There's another secondary plot about hunting down the serial killer Cletus Kasady, who is killing criminals. This plot is only barely tied to the Kingpin thread, but it takes center stage during a large chunk of the second act of the game, and almost seems to become the main story - almost as if the writers couldn't decide if they wanted the game to be about Kingpin or about Carnage.
Web-swinging uses pseudo-physics that requires more active involvement from the player.
It's more rewarding than the prevoius game, but still not up to the level of earlier Spider-Man games.
Aside form a couple obligatory super villain boss fights with Electro and Green Goblin (Harry Osborn), the game has very little relation with the movie on which it is supposedly based...
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Tags:The Amazing Spider-Man 2, Spider-Man, Kingpin, Electro, Green Goblin, Carnage, Shocker, Black Cat, open world, New York, Manhattan, web-swinging, Beenox, Activision, Steam, movie tie-in