Madden NFL 25 - title

We finally have another big-budget football game to compare Madden to! Yeah, sure, it's another EA Sports game, so it's not much of a contrast. We still haven't gotten a proper new game from 2k, so we still don't get to compare Madden against another studio's vision. In fact, the closest thing that we have to a direct competitor to Madden is probably still NFL Pro Era (which released its first sequel earlier this year, but I haven't played it due to on-going elbow pain). Pro Era is, however, a VR game, and more of a middle-budget "Double-A" game, and so it also is not directly comparable to Madden.

So how does Madden look when compared against the only other football game at its level? Well, not very good -- which shouldn't come as a surprise to anybody. I'm not exactly loving College Football 25. In fact, I've been a pretty outspoken critic of its since its release. I didn't have a honeymoon period with it the way that so many other reviewers and critics did, and I was noticing and reporting flaws and limitations from day 1. Unsurprisingly, my biggest complaints about both game are the things that they don't do, but which the other does.

There are multiple commentary teams.

To copy-paste, or not to copy-paste?

There are some features from College Football 25 that did find their way into Madden. Just like the college game, Madden now has multiple broadcast commentary teams. In fact, Madden got 50% more broadcast teams, as it has 3 different commentary teams, instead of CFB's 2. They are of mixed quality. Mike Tirico's line delivery might be the worst of the bunch, and it's often stilted and disjoint. Kate Scott, on the other hand brings a lot of energy -- maybe too much energy! She is a welcome change from the normally sterile and lifeless Madden commentary. Greg Olsen is probably the highlight of the bunch.

In real life, Brandon Gaudin and Charles Davis commonly calls day games on CBS (usually AFC matchups). Greg Olsen usually does day games on Fox (usually NFC matchups), while Brock Huard is an analyst for Fox. Mike Terico usually does Sunday Night football on NBC. Kate Scott is the regular announcer for the Philadelphia 76ers baseball team, and has called some preseason NFL games. Which of these teams calls any given game in Madden's Franchise Mode is completely random, and the user can't even choose which teams gives the commentary for any given Franchise game. It isn't based on the day of the week, or on the time of day, or on which teams are playing. If you want a specific team to only call Monday night games, for example, you would have to start the match, then quit and restart until you get the commentary team who you want.

Even if it is random, the extra variety is welcome.

The half-slides from College Football 25 have been imported into Madden.

Madden also ported over the revised slide protection mechanics that allow for a half-slide, which is a welcome addition to the game. But for some reason, they didn't port the overlay that shows which blocker is going to block which defender. So I can't be certain if the play is going to be blocked the way that I want it to be, or if flipping the play will improve the blocking, or if motioning a tight end or fullback to a different position might create a better matchup or leverage advantage.

Madden also imported the new kicking meter and Read Option controls that were introduced in CFB 25. I'm already familiar with both these concepts from CFB, so I'm not having nearly as much trouble adapting to them in Madden. Unlike CFB 25, Madden does have the option to revert the kicking meter back to the classic meter from previous Madden games. No such luck with the Read Option controls though.

I often do skill trainer drills when I boot up a new Madden game for the first time, just to see if any of the new mechanics have changed the way that the game feels, or if there are any new mechanics that need tutorializing. I was pleased to see that, unlike College Football 25, Madden still has a Skill Trainer, and it's still being updated with new drills and content. For example, I don't recall the "Pocket Pressence" drill in Skill Trainer mode in previous years.

The tutorial for the new kicking meter is just a single text overlay, and the rest of the tutorial is just flat-out wrong.

I was less pleased to see that the Skill Trainer is still poorly-maintained and half-assed. The new "revamped" passing mode is not tutorialized anywhere, nor is the new kickoff rules and mechanics. The "updated" tutorial for the new kicking meter is literally just an extra text overlay inserted before the text from previous years' field goal and punt tutorials. The field goal kicking tutorial still claims that the kick meter will show the full arc and landing spot of the ball, and that the trajectory will sway with the wind -- none of which is still true. There's also no explanation of how the accuracy meter works, or of the overcharge penalty. So once again, EA is showing little-to-no consideration for tutorializing its new mechanics.

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