Thor Ragnarok poster

The Marvel movies have always been very light-hearted and fun, leaning heavily on humor and wit to keep the audience's attention during the slow dialogue bits. Thor: Ragnarok seems to take things to a new level though -- at least, outside of the Guardians of the Galaxy movies. Ragnarok comes off as almost a full-blown comedy. It's good. It works well. I just hope that this doesn't become a new de facto template for future Marvel movies, as it would eventually run itself very dry.

That being said, the Marvel films have definitely shown signs of growth after Avengers: Age of Ultron. The plot doesn't revolve around a magic MacGuffin, and it's not even really a revenge story. The bad guy just wants to conquer Asgard because she's an ambitious bitch who wants power. There's a little bit of a vengeance angle, as she's obviously mad at Odin and Asgard for imprisoning her. But Odin's dead before she even shows up, so she basically just shows up and says "kneel before me or be destroyed." Hela is kind of bland. I wish they'd done more with the Planet Hulk stuff instead -- maybe even making Hulk be the bad guy?

I also initially struggled to find any sort of core, unifying theme, and walked out of the movie not quite sure what it was supposed to have been about. The overarching theme seems to be that Thor doesn't need the hammer to be powerful, but isn't that just retreading the core lesson that he learned in the first movie? Besides, the whole "the power was in you all along" thing only comes up at one point mid-way through the movie, and then Anthony Hopkins' Odin shows up at the very end to just tell Thor that he doesn't need the hammer. It felt like a bit of a copout.

Ragnarok has no compunctions about shaking up the status quo.

But I don't think the Dumbo storyline is actually the point here. I think the point is the movie's fatalistic (yet still, somehow, upbeat) ending. Despite the tongue-in-cheek, comical tone, this movie does nothing if not completely disregard that status quo. True to the movie's namesake, the end of the world actually does happen this time around! Asgard (along with the Rainbow Bridge) is destroyed, Odin is dead, The Asgardian army has been massacred, Mjolnir is destroyed, Bruce Banner is [supposedly] irreversibly transformed into the Hulk, and so on...

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Hellblade: Senua's Sacrifice - title

Ninja Theory is a developer that doesn't have very much work under their belt, but the work that they have done has type-cast them into a very specific niche of games. They got their start with the PS3-exclusive Heavenly Sword, and then went on to develop the rebooted DMC (Devil May Cry). So they specialize in stylish, fast-paced, thumb-blistering action games. Hellblade: Senua's Sacrifice is a bit different though. It still has plenty of hacking and slashing, but it's a much slower, more cerebral experience, and it's Ninja Theory's first game that seems to really be about something.

Death, love, and psychosis

One of the principle gimmicks of the game is its perma-death feature. Early in the game, Senua is afflicted by a black rot on her arm. Each time she dies, the rot grows, and if it reaches her head, then she is lost to the abyss. At that point, the game is over, and your save file is deleted. It's similar to the concept of hollowing in Dark Souls, except this time, the game is very upfront and explicit in informing you that it can put a premature end to your adventure.

Hellblade: Senua's Sacrifice - Out, damned rot!
Out damned rot! Out, I say!
Each time you die, the rot grows. If it reaches your brain, it's game over, and your save file is deleted.

This upfront threat puts significant ludic pressure on the player to take Senua's life seriously and to play cautiously and defensively. Not only do you lose some small amount of progress when you die; you may lose all your progress if you are repeatedly sloppy. Ninja Theory isn't completely cruel though. As I progressed through the game, it became apparent that this mechanic is surprisingly forgiving. And if you want to know just how forgiving I think it is, then you can check out the super-duper-secret spoiler section at the bottom of this review. Early in the game, I started to suspect that the rot does not seem to progress if you die repeatedly to the same enemy or trap, so repeat deaths at the hands of a single particularly challenging encounter will not unfairly end your game. In fact, dying in boss encounters didn't seem to progress the rot at all! The combat difficulty is also set to automatically adjust itself by default. So if the waves of enemies become overwhelming for the player, the game will automatically scale them back.

Hellblade: Senua's Sacrifice - PS Cloud save scumming
PS Plus members can save scum
using the PS Cloud.

Also, if you happen to be playing on the PS4 (and are a PS Plus member), you can still save scum by using the PS Cloud feature. I would assume that you could also make a copy of your save file for the PC version. So you can use that for insurance if you want. Don't let the threat of perma-death stop you from playing this game.

The voices told me to

The second, and arguably more important, major gimmick of Hellblade is that the player character is a mentally and emotionally traumatized person who is suffering from severe psychosis. The most obvious manifestation is via voices in your head. The advice and information that these voices provide will even vary and will often conflict...

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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