
When I first saw that there was an NFL-licensed VR game, I assumed it was developed by EA and associated with Madden. After all, EA owns the exclusive rights to NFL-licensed "simulation" football games. I downloaded the playable demo expecting that first-person VR football would be a nauseating disaster of a game. But much to my surprise, the demo was not bad. And doubly-surprising, it isn't developed by EA either. It's developed by StatusPro, inc., which is a company that has made VR training tools for actual athletes, and which is now testing out the waters of VR sports video gaming.
So I guess this is a second loophole to EA's NFL "exclusivity". Not only can other companies make "non-simulation" NFL games, but apparently, VR games are not covered by EA's exclusivity, regardless of whether the VR game could be considered "simulation" or not. NFL ProEra definitely falls into the camp of "simulation" as far as I'm concerned. I mean, what could be more "simulation" than an immersive VR game? Or is it "not simulation" because it lacks a multi-season Franchise mode?
Anyway, the demo was pretty hard. I'm used to reading defenses from a bird's-eye view as both a football spectator and video gamer, so I had a lot of trouble reading the defense from ground-level. I also struggled a bit with aiming my throws. I figured that if the offenses and defenses are using actual football concepts in their A.I., then I should be able to learn to read the defense with enough practice, and the control seemed responsive enough that I hoped I could eventually get used to the throwing motion. So I went ahead and dropped $30 for the full game, curious to see how robust and complete of an NFL experience it would provide.
I was expecting VR football to be a nauseating disaster, but it's surprisingly fun and engaging.
Then I was pleasantly surprised for the second time. I fully expected that the game would just be a collection of short scenarios and mini-games. You know, some "throw the ball through swinging tires" kind of things to practice or warm-up, followed by a short scenario in which I'd have to lead a two-minute drill to win some games. But that isn't the case. After the tutorial, I jumped into an exhibition game to wet my feet, and there was a whole football game there! ProEra even comes packaged with options for quarter length and game clock run-offs (e.g. an "accelerated clock", in Madden parlance). So I could even play a full-length, 15-minute quarter match if I wanted to. And yes, there's training camp mini-games and practice modes too! A couple of those mini-games will even be familiar to long-time Madden veterans.
So yeah, NFL ProEra actually does offer a reasonably complete and robust virtual NFL quarterback experience. But right there, in that sentence, is the first big caveat. You can only play as a quarterback. So if you were hoping to get to live out a VR career as a running back, receiver, or linebacker, you're out of luck -- let alone if you're one of the weirdos who dreams of being a punter, place-kicker, or longsnapper.
Some of the mini-camp drills will be very familiar to older Madden veterans.
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The PSVR2 set for the PlayStation 5 is a pretty neat piece of hardware. I bought one at release, and have been enjoying it a lot. I might even write a review for it after I've finished playing all of the launch titles that I've bought. The PSVR2 has a critical problem though: there aren't very many games for it. There weren't any high-profile AAA games that had VR compatibility except for Gran Turismo 7 and Resident Evil: Village, which were both already a year or 2 old when the PSVR2 released. Horizon: Call of the Mountain was a release title too, but it's more of a stand-alone expansion pack for Forbidden West than a full game.
Since it isn't backwards-compatible with PS4 VR games (even though the PS5 was heavily advertised as being fully backwards-compatible with PS4 games), the PSVR2 doesn't have the benefit of the established PSVR library. Hit titles like Star Wars: Squadrons, Resident Evil VII, or Déraciné sadly aren't playable on the PSVR2 (unless they get PS5 upgrades from the developers, which doesn't seem likely).
There is a silver lining though. This lack of titles may have been bad for the PSVR2 (and its initial sales figures), but it may have been a good thing for some of the smaller titles available on the platform. Those small titles had an opportunity to shine without there being any massive blockbusters to steal the spotlight or players' cash. One such small standout it a little virtual vacation game called Kayak VR: Mirage. After Gran Turismo 7 and Call of the Mountain, Kayak might be the premiere launch title for PSVR2 (even though it is also available on PC VR platforms, and has been for about a year).
The lack of any blockbuster PSVR2 launch titles allowed smaller games to shine in the spotlight.
Virtual vacation, without the sunburn!
Out of the gate, I was very impressed with how this game looks. I'm used to VR titles looking a little grainy and blurry (especially the original PSVR titles I played), but Kayak VR looks sharp as a crystal on the PSVR2! I'm sure it help that the game is only rendering relatively small environments without any people, and it doesn't have to do any complicated A.I. calculations or anything like that. Nevertheless, these exotic locales look absolutely gorgeous. This game is a textbook example of a "virtual vacation", as just sitting, taking a deep breath, and admiring the view is often just as good as the actual game. I can almost smell the salt in the air!
But there is an actual game here, and it's kind of a racing game, I guess? When you're done admiring the views, you can chose to play several races on each of the game's 4 maps. You won't be racing against actual people in real-time, however, as these races are all time-trials against ghosts of other players.
Races are time-trials against ghosts of other players.
Each race requires the player to navigate through a series of gates in a specific order. But these aren't your typical, hovering magic gates that you see in most video games. The gates are physical poles hanging from physical wires strung up throughout the map. If you hit one of the poles with your body, the kayak, or the oar, you'll be docked several seconds from your time as a penalty. These gates are pretty narrow, so completing these races requires some fairly precise handling and control of the kayak. It gets surprisingly difficult.
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Tags:Kayak VR: Mirage, Better Than Life, PlayStation 5, VR, PS5, virtual reality, PSVR2, kayak, water, ocean, beach, race, exercise, nature, vacation, Costa Rica, Antarctica, Norway, Australia