Star Wars X-Wing 2nd edition miniatures game

I finally got around to playing some games of Fantasy Flight's second edition of the X-Wing Miniatures Game. I had bought the 2.0 core set and the 1.0 conversion kits back in October of last year. I was on the fence about purchasing 2nd edition. The only change that I was really excited about was the new turret rules, which I figured I could easily house-rule into 1st edition. However, I used my girlfriend's teacher discount at Barnes & Noble along with a coupon to get a hefty discount on the 2.0 core set and conversion kits, in the hopes that the game's other changes would also make it worthwhile.

Older ships have new abilities,
and tokens flip to a "spent" backside.

Fantasy Flight took the opportunity to streamline many components and add some ease-of-use features. For example, the maneuver dials are redesigned such that you can see every maneuver that the ship has available without having to rotate the dial. Upgrade cards have large, empty spaces that allow you to slot them underneath their respective pilot's card without covering up important information. Ship bases and maneuver templates have handy guidelines that can be helpful when executing partial maneuvers (due to collisions). And so forth.

Tokens have been broken up into different colors, each of which has a different effect. All green tokens (such as "focus" and "evade") are now buff tokens which are removed at the end of the round (unless a card says otherwise). Orange tokens are de-buffs (such as "disarm") that go away at the end of the round. And red penalty tokens (such as "ion" and "stress") remain in play until a certain condition removes them. Shield tokens now have a back side, which is colored red. This way, you can flip a shield token over when it's spent, but keep it on your ship card in case it ever gets recharged. The new energy and force tokens work the same way.

Better still, many features, concepts, and abilities from later expansions to 1st edition have been back-ported to all ships in 2nd edition. This has certainly increased the value of simple X-Wings, Y-Wings, and many other early 1st edition ships. The titular X-Wings, for example, now have a barrel roll ability on its card and a Talon Roll on its maneuver dial. The Lambda shuttle is one of the most improved ships in second edition, as it now has both a fore and aft-facing firing arc, as well as new "coordinate" and "jam" actions.

I appreciate that expansion ships are sold in smaller, more efficient packaging.

Heck, even the packaging is more streamlined. The massive boxes for 1st edition's large ships (which were full of empty space) have been replaced with smaller plastic bubble-packaging.

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Star Wars X-Wing: Scum & Villainy

With Fantasy Flight having recently announced a second edition of its X-Wing miniatures game, I thought I'd take one last stab at reviewing content from the original release (first edition). I'm not sure if I'll end up buying any second edition content, since I've already invested heavily into the first edition. There will be optional "conversion kits" that you can purchase for each faction (Rebels, Empire, and Scum) that will make all the first edition expansions forwards-compatible with second edition. That's a nice gesture from Fantasy Flight, as it means that the hundreds of dollars that I've invested into X-Wing won't be rendered moot overnight. I guess my decision on whether or not to purchase will be based on whether the new second edition mechanics, rule changes, and balance adjustments feel worthwhile. Anyway, let's talk about the third (and final) faction from the first edition of X-Wing: Scum & Villainy.

Despite having previously said that I wasn't interested in the "Most Wanted" expansion for Star Wars: X-Wing, we did end up buying it after all. My girlfriend was interested in some of the ships offered by the "Scum and Villainy" faction, so we picked up the "Most Wanted" set along with a couple of extra expansion ships compatible with the Scum faction.

Scum and Villainy repurpose existing ships

"Most Wanted" MSRP: $39.95 USD

Most Wanted acts as a "base set" for the new Scum and Villainy faction. It's still an expansion to the core X-Wing game, and so it does not include maneuver templates, dice, and other core components. Fantasy Flight still wants to nickel-and-dime you into paying extra for those components. A player interested in Scum could, hypothetically get by without investing in this expansion. It includes a variant of the Y-Wing and two Z-95 Headhunters with alternate paint schemes. Both of these ship types are already for sale as stand-alone expansion ships for the Rebel faction, so there isn't anything terribly new or innovative here.

Star Wars X-Wing - Scum team-up
You can't play 1 v 1 v 1, but you could have Scum team up with another faction.

Unfortunately, despite adding a third faction, Most Wanted (and the other Scum & Villainy expansions) do not add rules for a third player. I'm not quite sure how having a third player would work within the game, but it would have been nice to have been able to include more friends. You can, of course, add a third or fourth player using the core set's team rules. This could allow (for example) a 100-point rebel squad to face off against a team of a 50-point imperial squad and a 50-point scum squad (or larger fleets, if you so desire). But there are no rules for a 50-point vs 50-point vs 50-point, three-player free-for-all.

To make things more interesting, you could maybe create a scenario in which Scum are teamed up with another faction, but the scum player and their teammate actually have conflicting goals or objectives. For example, I could imagine a scenario in which the Scum and Rebels team up against a single Imperial player to do something like steal some Imperial cargo pods. While the Rebels and Scum would be working together to defeat the Imperial player, they might also be competing for who steals the most cargo. Or something like that.

Those limitations aside, I actually do recommend picking up Most Wanted if you're interested in the Scum & Villainy faction. Most Wanted is actually a surprisingly content-rich expansion and provides pretty good value for its price. It's the same price as the core set, and includes as many ships and plenty of upgrades (including the coveted "Bomb Upgrade" for Y-Wings). In addition to the three fighters and their associated pilots, this expansion also includes alternate pilot card for other existing ships. You can use the new scum pilot cards with any Y-Wings or Z-95 Headhunters that you may already have in your collection, and you can also use the new Y-Wing and Z-95 models with the older pilots in your existing Rebel fleets.

Star Wars X-Wing - Firespray and HWK Scum
Most Wanted includes alternate Scum pilots for any Firespray or HWK-290 ships you may already own.

This set also goes a little above-and-beyond by including alternate Scum pilots for some other ships, like the HWK-290 freighter and the Firespray (including a pretty badass new Boba Fett pilot). You should have no trouble filling out a 100-point (or maybe even a 150-point) squad with just the pilots and upgrades included in this box, assuming that you already have some of the other Scum-eligible ships available in your collection. And if you don't already have a Firespray (Slave I), then I highly recommend that you pick one up!

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