Grand Theft Auto V - title

Grand Theft Auto V is a game that does not get off on the right foot at all. The intro tutorial is a complete mess.

Remember how in Grand Theft Auto IV, the protagonist was introduced in a cutscene during the opening credits? We learn about his personality and motivations, and why he is coming to America. Then you get off the boat, gameplay begins, and you are immediately given a simple driving tutorial in which you taxi your drunk cousin two blocks to his shithole apartment, all the while learning more about the characters and the game world itself. Then you do some simple taxi missions that let you practice driving while simultaneously letting you learn the layout of the city and soak in the environment. Then you start getting asked to beat people up and throw bricks through store windows and get tutorialized on how to fight, shoot, and do other advanced mechanics. And during all this time, the game slowly builds up a hatred and distrust for the criminals that you are working for while simultaneously laying the foundations of the game's depressing-but-exceptionally-introspective plot.

Remember all that? Remember how well that game was paced? Remember how the tutorials always showed up at appropriate times, explained a mechanic during non-interactive cutscenes so that you can pay attention to the instructions, then lets you practice the mechanic while it's fresh in your memory? Remember how well it slowly built up the important mechanics one at a time - as they became relevant - while also immersing you in the game world and building up its story to a climactic closing of the first act? Yeah, that was great game design, wasn't it?

Well, GTA V has none of that.

Grand Theft Auto V - intro bank robbery
An almost unbearable tutorial.

The intro tutorial literally throws the player into the middle of a bank robbery in progress. You have no idea who your character is, why he's robbing a bank, who your companions are, or what the "plan" that everybody keeps telling you to "stick to" is. Then it puts an assault rifle in your hands, and a tiny little box pops up in the corner of the screen with 6-point font telling you what to do while you're trying to do the thing that it's telling you to do - and hopefully not doing the wrong thing. And then they stick you in the middle of a gunfight with an entire small army of police, and these barely-visible text popups try to tell you how to use the cover mechanics, switch weapons, and trigger super powers - all while you're being shot at. Then you go for hours before using many of these mechanics again, so you forget them all because you had zero time to practice and remember them, and they were all thrown at you at once.

Table of contents

[More]

This review was originally published 06/29/2010 on Game Observer (now defunct as of 05/13/2014). It has been republished here for archival purposes.

Red Dead Redemption

Red Dead Redemption cover art

The marriage of Wild-West theme with open-world gameplay is a great idea, but Red Dead falls just short of "genius."

I was very impressed with Grand Theft Auto IV. Before the game had come out, I worried that the formula would be stale, and that Rockstar would just throw so much content into the game that it would overwhelm the player (San Andreas was a ridiculously complex game, although not in a bad way). The successfulness of Grand Theft Auto IV had me very excited about Red Dead Redemption, even though I hated its predecessor Red Dead Revolver.

The release of this game also made me realize how strangely devoid the gaming world is of Westerns. I guess game developers just didn’t feel the genre would be very popular with the younger audience. But Red Dead Redemption just might change that. The marriage of a Western theme and an open-world sandbox style of gameplay is a combination that seems absolutely genius. Red Dead Redemption, however, does not quite reach the level of "genius."

Red Dead Redemption - landscape Shadow of the Colossus - landscape

Don't let Red Dead's expansive environment and minimalist soundtrack fool you into thinking that it will have the almost-depressingly-desolate brilliance of Shadow of the Colossus. There's a lot more than just birds and lizards in New Austin, and they'll pop out of the grass to eat you alive sooner than you can spit.
[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's life...

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Follow me on Twitter at: twitter.com/MegaBearsFan

Featured Post

Real-life Civ wonders and going Viking in a European vacationReal-life Civ wonders and going Viking in a European vacation07/12/2017 Last November, my girlfriend and I took a trip to Denmark and visited the Viking Ship Museum in Roskilde. That was a great trip, and the ship museum was pretty great, but there were a couple things that we wanted to do, but which we couldn't because the ship museum doesn't operate them in the winter. For one thing, the museum...

Month List

Random Post

Regarding Silent Hill's cult name: "The Order"Regarding Silent Hill's cult name: "The Order"10/31/2014 In my previous blog entry about the history of Silent Hill's cult, I had originally intended to include a small section about the cult's name, as it is accepted by series fans: "The Order". However, it wasn't really relevant to the specific topic of the in-game cult history, since it is a more meta point about the games in general....