Sid Meier's Civilization

Recently, I brainstormed the possibility of redesigning Beyond Earth's winstates in order to support cooperative victories. With Civilization VI having been announced last month, I want to take some time to look at some different ways to approach victories in the mainstream Civilization games. Since Civilization III, there have been five victory types that have appeared in every mainstream Civ game:

  • the military victory = kill or conquer everyone else
  • the science victory = build a space ship to Alpha Centauri
  • the culture victory = accumulate the most culture yield (usually through wonders)
  • the diplomatic victory = vote for yourself to be leader of the United Nations
  • the score victory = if no other victories are met by a certain number of turns, the civ with the highest score wins.

Earlier games had fewer victories (only military and space race), but there have been other victory types as well. Civ III and IV had a victory that simply required the player to occupy a majority of the map's land area and population (which could be achieved via military conquest and/or relatively peaceful expansion). I liked this victory type because it facilitated role-play by allowing me to grow my empire organically without having to feel like I was constantly meta-gaming for one of the other victories - just keep growing by whatever means are necessary or convenient. Civ IV also had a religious victory that required you to convert other players to your religion and then get them to elect you to be Pope or whatever. Civ: Revolution and the board game even included an economic victory in which you must accumulate a certain amount of wealth tokens. This was different than the "economic victory" of Civ V, in which you save up enough money to buy out the alliance of every city state on the turn before a U.N. election.

Civilization IV included a religious victory [LEFT], and the board game includes an economic victory [RIGHT].

These victories are intended to provide a direct path to victory using each of the major fundamental gameplay styles. But are there other methods?...

[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

Yes, you can MAYBE play Ace Combat 7 with an un-supported flight stick!Yes, you can MAYBE play Ace Combat 7 with an un-supported flight stick!03/14/2019 Some number of PC players may have booted up Namco/Bandai's recently-released Ace Combat 7 on PC, only to be disappointed to find that their preferred flight stick doesn't work with the game. Un-supported controllers apparently includes the very popular (and very expensive) Thrustmaster Warthog. This isn't a technical issue;...

Random Post

Game of Thrones season 6 speculation: the "game" begins anewGame of Thrones season 6 speculation: the "game" begins anew06/18/2015 I recently wrote an analysis of Game Of Thrones' fifth season. I had originally planned to include some speculation about the sixth season, but it wasn't really relevant to the point of the article, which was to describe the themes present in the season. So for the sake of brevity, I moved that speculation to a new post. What...

Month List

RecentComments

Comment RSS