Sails of Glory

I haven't reviewed many board games. I like to play board games, and there's quite a few that I'd like to review. Sadly, it's been difficult to organize regular board game meetings over the past few years due to the ever-changing work schedules of my social circle and other adult responsibilities. Stupid jobs and chores, always getting in the way of the stuff I want to do! Most of the board games that I play only get played once or twice (and sessions are often months or years apart), which is certainly not enough play-time to justify writing a review, since it's barely enough time to get a really good feel for how the mechanics and strategies of the game work.

But one game that really piqued my interest was Sails of Glory: Napoleonic Wars, a game about naval combat in the age of sail. It is made by Ares Games, the same company that created the WWI and WWII dogfighting game Wings of Glory. If you've ever played the more popular Fantasy Flight games Star Wars: X-Wing or its sister game Star Wars: Armada (both being games that I'd like to review), then you should feel pretty comfortable with Sails of Glory. X-Wing was based off of Ares' Wings of Glory game, and both Armada and Sails of Glory use similar mechanics and rules. Sails of Glory certainly shares more in common with Armada though, since both games involve slow-paced battles between large capital ships, rather than the faster dogfighting mechanics of their predecessors. And both Sails of Glory and Armada simulate the lumbering nature of their respective ships with mechanics that require players to pre-plan their movements ahead of time, which adds a whole new element of strategy and challenge.

Sails of Glory : box
Sails of Glory includes 4 pre-assembled French and British ship miniatures.

Sails of Glory isn't a traditional board game, in that it doesn't include an actual board to play on. Instead, the game requires the players to move their ship miniatures across a playing surface (the size of which is determined by the specific scenario being played) by using a deck of maneuver cards. Movement isn't restrained to a grid of squares or hexes, so lots of careful measurement and manipulation of the models is necessary. Players must maneuver their ships in order to get the enemy ships into the firing arc of their cannons in order to attack, and the winner of the game is usually the one who destroys all the enemy ships; though, some scenarios have other winning conditions.

Another key difference between X-Wing / Armada versus Sails of Glory is that all of Sails of Glory's actions are treated as simultaneous. This helps to keep the game flowing a bit more quickly by allowing the player to move their ships and determine combat damage at the same time, rather than having to take turns moving one ship at a time. It also alters the strategy a little bit by permitting "mutual destruction". Since all ships are considered to fire at the same time, there is the possibility that ships may destroy each other in the same turn. It is only in the case of collisions (or possible collisions) that the game requires ships to be moved in a specific order.

[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

Welcome to the world, Julian!Welcome to the world, Julian!10/22/2021 There are days in all of our lives in which our life irreversibly changes forever. A few weeks ago, I had such a day. My partner of 7 years and I welcomed into the world a new baby boy. Little Julian was born via C-section in early September at 7 pounds and 3 ounces, and is so far healthy and happy. My partner and I welcomed...

Month List

Recent Comments

Comment RSS