My biggest concern going into this new Twilight Zone reboot was with the hour-long format of its premiere. The first episode, "The Comedian" (which was available on YouTube for free as a preview of the show to come), was a bit overlong and dragged considerably in the second half. It had made its point by about halfway through, we could all see where the episode was going, and it insisted on going on for another 20 minutes despite not really having anything left to say.

OK, yeah sure, in the past I've complained about shows like Fox's Cosmos reboot being too short. Commercials cutting Niel DeGrasse Tyson's Cosmos reboot to only 45-ish minutes was simply not enough time for Tyson to give more than an elementary overview of the grandeur of nature or science.

However, The Twilight Zone isn't an educational show about "all that is, or ever was, or ever will be"; it's an anthology of science fiction parables and allegories. Parables and allegories are usually short and simple stories intended to convey a moral or lesson or insight into the human condition. The Twilight Zone doesn't really need a full hour to tell its stories. The twists are easy enough to see coming. This isn't The Sixth Sense, or Fight Club, or American Psycho, or Se7en, or something similar that actually needs a two-hour runtime to build up suspense and intrigue and dot the entire runtime with clues for its twist ending.

The pilot episode "The Comedian" felt over-long.

I was happy to see that episodes later in the first season have variable runtimes. The second episode, "Nightmare at 30,000 Feet" (which is actually a totally different story than the "Nightmare at 20,000 Feet" classic that it is homaging with its title), is under 40 minutes, filled out its runtime better, and enjoyed much tighter overall pacing. The following episode, "Replay", clocked in at 45 minutes, and also enjoyed a much tighter script.

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Stonehenge board game
Souvenir board game!!!

During a holiday in Europe, I procured a few souvenir board games to add to my collection.

I didn't have room in my luggage for the larger Stonehenge Anthology Game or the Ring of Stones game. So instead of buying them in the Stonehenge gift shop, I ordered them online and had them shipped to my house. They were both waiting for me when I returned home from the trip! The Ring of Stones game was purchased directly from the English Heritage online shop's Stonehenge gifts section. The Anthology game had to come from Amazon because it isn't available from the English Heritage online shop, but I got a really good deal on it!

There was also some Stonehenge Monopoly and playing cards, but I'm not into those sorts of novelty variations that I can get anywhere. It was the unique games that caught my eye.

The third game that I brought back from Europe is a medieval Viking game called "Hnefatafl". I had seen it in the Viking Ship Museum gift shop when I was there last November, but I didn't buy it at the time because I wasn't sure if its rules were written in English or Danish. I didn't want to buy a game that I'd never be able to play because I couldn't read the rules. So when I saw the same game in the British Museum's gift shop this summer, I decided to go ahead and get it.

Board games from Europe
My European souvenir board games include 2 Stonehenge-themed games and a traditional Viking game.

Yesterday, I talked about the Ring of Stones game that I purchased from the English Heritage Trust. Today, I'm going to talk about the next game that I purchased on this trip to Europe: the Stonehenge anthology game. Next up, I'll review the Viking Game Hnefatafl.

Stonehenge Anthology Game: five games in one

Stonehenge Anthology - storage
The box doesn't have very efficient compartments.

This Stonehenge game is an "anthology game" released by Paizo games (the same company that publishes the popular Pathfinder RPG). It is effectively five small games in one, with each game sharing the same components and having been designed by a different designer, with credits ranging from Magic: the Gathering to Memoir '44 to Axis and Allies. The primary concept (according to the instruction book) is that the game components were designed first, and then given to each of the game designers, who then had to create rules for a game to play with those components and the given theme. Each designer took a different explanation for the origin or purpose of Stonehenge (even far-fetched ones) as the basis for his rule set...

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Netflix's extraordinary exclusive series Black Mirror recently released its fourth season, and it's premiere episode, "USS Callister", is already being praised around the internet for its spectacular deconstruction of toxic fandom and male-entitlement power fantasies. It deserves every bit of that praise. Jesse Plemons is also deservedly earning plenty of praise for his incredible performance as both a nerdy creeper and for his spot-on Shatner send-up. But Black Mirror, as a series, is so good, in part, because it works on many, many different levels. So I wanted to spend a bit of time praising the episode for some of its other concepts that are getting less attention in the mainstream.

Jesse Plemons puts on a masterful performance as a nerdy office creeper and a spot-on Shatner send-up.

Before I do that, I want to start by saying that I love Black Mirror as a series. It's a modern-day Twilight Zone with a specific focus on the social impacts of technology, and dire warnings about their dangers. Yes, it's pessimistic, but it's bloody brilliant! I haven't sat down to watch every episode yet, and have only seen a handful of episodes from the first three seasons and the season four premiere. That being said, the show's second episode "Fifteen Million Merits" is one of my favorite pieces of television ever. "The Entire History of You", "Be Right Back", and "San Junipero" are also some of my favorites so far.

These episodes (along with "USS Callister") work so well for me because they do such a fantastic job of world-building -- at least, when they are not unrealistically pretending that memories and personality can be replicated from DNA, which is a major (almost story-breaking) stumbling block for Callister. These deep, nuanced worlds create many levels of commentary to unpack. "Fifteen Million Merits" focused on reality TV and pervasive advertising, but it also has some scathing warnings about a culture of body-shaming, obsession over digital merits (read: XBox Live and Steam Achievements), and how corporate avarice could turn a post-scarcity economy into an absolute dystopia.

A friend of mine highly recommended "San Junipero" to me on the grounds that it's a more optimistic episode than many of the others -- even having a happy ending. But my takeaway was not a "happy ending" at all. The fairy tale ending hides a sinister metaphysical question that the text of the episode mostly sidesteps: the mind-body problem. Is the avatar of a deceased person living in San Junipero really that same person? Or merely a copy? Are they one power failure away from being snuffed out of existence? Are people committing suicide based on misinformation from a multi-billion dollar corporation promising that they can live forever in a simulated reality?

Black Mirror's exceptionally well-thought-out worlds always leave sinister nuances to unpack.

"USS Callister", on the surface, appears to be entirely about toxic fandom (along with male entitlement). It is absolutely about that, and it does a fantastic job of presenting it. As a Star Trek fan, I also enjoyed the deconstructive elements about Trek tropes and the unrealistic reverence that fans hold for the series and its established canon. As someone who blogs about Star Trek, Star Wars, video games, and other fanboy topics, I am certainly a target of at least some of this episode's criticism.

As someone who works in the software industry, I recognized the episode also taking swipes at the cult of personality attached to tech moguls like Mark Zuckerberg, Jeff Bezos, Elon Musk, Bill Gates, Steve Jobs, Gabe Newell, and others, and the idea that they may be taking credit and profiting on other people's work, and becoming filthy stinking rich at the expense of the consumers who mindlessly use and venerate their products, all with willful disregard for how those products may be misused. As someone who can't wait to put myself on the waiting list for a Tesla self-driving car, I'm also well within the cross-hairs of that line of commentary...

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The initial announcement of Star Trek: Discovery looked very promising. Unfortunately, the news has not been as good since then.

First of all, the first teaser showed some lackluster CGI effects, but I was willing to dismiss that as being evident of the show's early prouction. But then news kept getting worse. Bryan Fuller stepped down as the showrunner, CBS repeatedly stated that the show won't be an anthology (even though an anthology would be a great idea), and the show was delayed from January to March. Now it's been delayed again - this time indefinitely. The delays appear to be related with CBS's in ability to get its streaming service off the ground, delays in casting, and scheduling conflicts with those who have been cast.

But production has started, and the first teaser trailer has come out.

A behind the scenes teaser gives a look at uniforms, sets, possible ship redesigns, and the captain's chair.

The first thing that stood out to me is the tease of the new uniforms, which resemble a combination of the Star Trek: Enterprise uniforms, and the cadet uniforms from the rebooted Star Trek movies. But there's a huge flaw in this uniform: the breast badge is the delta shield. Since this is a prequel to the original series, this uniform is unlikely to belong to an Enterprise crew member, even though that delta shield was unique to the Enterprise in the original series.

Star Trek Discovery - delta shield
The Discovery teaser shows a delta shield badge on a pre-TOS uniform - which is a Star Trek faux pax.

In the Original Series, each ship, starbase, or installation had its own unique mission badges, similar to contemporary NASA missions. This was a detail that even Star Trek: Enterprise got right! But the Abrams reboot, and now the new Discovery series have broken with this detail, making the uniforms anachronistic within established series' canon.

Each ship, starbase, or installation in The Original Series had its own unique mission patch, inspired by NASA missions.

By the time of The Next Generation, Starfleet had adopted a single insignia for the use of its communicator badges, which was based on the Enterprise 1701's mission insignia. Of course, this badge was a piece of technology, rather than a simple patch on a shirt, so there could have been technical limitations that required the adoption of a single insignia.

UPDATE: FEBRUARY 10, 2017:
Since seeing the trailer and writing this post, it has come to my attention that I may have over-reacted to the insignia. The presence of this insignia may be a reference to the possibility that the lead character of the show is going to be the first officer from the original Star Trek pilot. This character was played by Majel Barrett (who later went on to protray Nurse Chapel), and this character was un-named, and was only called "Number One"). So this character would have previously served onboard the U.S.S. Enterprise with Captain Pike. Perhaps this insignia is on Captain Pike's uniform?

Either way, the fact that this insignia is still being used as the show's insignia bothers me, as the show is called "Star Trek: Discovery". The insignia for the show should be the Discovery's insignia, and the Discovery should have an insignia all its own. But this insignia is dangerously close to the original Enterprise's

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Star Trek: Discovery

There's still a lot that we don't know about CBS's upcoming Star Trek series for its All Access streaming service. Early information and rumor was that the show would be run by Bryan Fuller (who formerly worked on the Deep Space Nine writing staff), that he had hired Nicholas Meyer (former director of The Wrath of Khan and The Undiscovered Country) to be the show's principle writer, and that the show might be a seasonal anthology series that would take place between the events of The Undiscovered Country and The Next Generation At least some of this information may be incorrect.

Earlier this year, the first teaser trailer was released. It also was not very forthcoming with specific information, but there were a few details that could be inferred.

The first teaser showed little detail, but seemed to imply a confirmation of a seasonal anthology.

The trailer begins in space over earth, but then warps away to exotic locations across space before revealing the show's logo and the tagline "New crews. New villains. New heroes. New worlds.". My interpretation of this teaser (assuming that there's an interpretation to be had) is that it is intended to show us that this new series will be shifting its attention away from Earth and out into deep space. That is promising.

The tagline definitely seems to support the idea of a seasonal anthology, since everything is plural. Granted, it could be a single storyline that just focuses on multiple ships' crews in parallel, but I hope that this is intended to verify that the show is a seasonal anthology in which each new season will be a completely independent, self-contained storyline separate from the previous season(s). However, Bryan Fuller himself has gone on the record as saying that the show is not an anthology series. Instead, he says that the show will "tell a Star Trek story in a modern way". By this, he means that each episode in a season will be a chapter of a larger story. This isn't entirely new to Star Trek, since both Deep Space Nine and Enterprise already had season-long arcs. But even then, those shows were still heavily episodic, with most episodes telling self-contained stories that can be enjoyed on their own without relying on having seen the previous episodes. Not so in this new series. Much like Game of Thrones, Walking Dead, Battlestar Galactica, and so forth, this new Star Trek series will likely require that its audience see every episode, in proper order, to be able to understand what's happening.

A few weeks ago, at Comic Con, we got something a little more concrete...

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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