X-Men 97
© Walt Disney Corporation, Marvel Animation.

This wave of nostalgic reboots is becoming so overwhelmingly exhausting. I almost avoided watching X-Men '97 out of principle. I can barely remember the last TV show or movie that I watched, or last video game that I played, that wasn't based on a '90's or '80's IP. At least Shogun and Three-Body Problem are based on novels, instead of movies and TV shows that I watched in elementary school.

I'm glad I did watch X-Men '97 though. It's pretty damn good. It's also depressing though. It's a reminder of how little has changed in 30 years, and how, in some ways, things have gotten worse. There was a hopeful optimism in the '90's. But now, properties like X-Men and Star Trek are reminding us of how fragile our progress is. How quickly and easily it can all be undone.

The X-Men are just as powerful and poignant as they were in the '80's and '90's, and the metaphors still work depressingly well. I had hoped we'd be past this by now. Maybe we never will be.

Despite being a little more bleak in tone, X-Men '97 is both a pitch-perfect continuation of the X-Men: Animated Series for children, and also a new experience for a more mature audience. This show is move violent, more graphic, and people die! But it's not excessive or obscene. It's not Game Of Thrones, and I would have no problem letting any comic book-reading child watch it.

It's also bonkers! The stories here go to crazy places, and do crazy things -- crazy even for comic books. But just as with the original show, these stories (as crazy as they are) are faithfully adapted from the comic book source material -- some of the craziest comic book source material.

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My biggest concern going into this new Twilight Zone reboot was with the hour-long format of its premiere. The first episode, "The Comedian" (which was available on YouTube for free as a preview of the show to come), was a bit overlong and dragged considerably in the second half. It had made its point by about halfway through, we could all see where the episode was going, and it insisted on going on for another 20 minutes despite not really having anything left to say.

OK, yeah sure, in the past I've complained about shows like Fox's Cosmos reboot being too short. Commercials cutting Niel DeGrasse Tyson's Cosmos reboot to only 45-ish minutes was simply not enough time for Tyson to give more than an elementary overview of the grandeur of nature or science.

However, The Twilight Zone isn't an educational show about "all that is, or ever was, or ever will be"; it's an anthology of science fiction parables and allegories. Parables and allegories are usually short and simple stories intended to convey a moral or lesson or insight into the human condition. The Twilight Zone doesn't really need a full hour to tell its stories. The twists are easy enough to see coming. This isn't The Sixth Sense, or Fight Club, or American Psycho, or Se7en, or something similar that actually needs a two-hour runtime to build up suspense and intrigue and dot the entire runtime with clues for its twist ending.

The pilot episode "The Comedian" felt over-long.

I was happy to see that episodes later in the first season have variable runtimes. The second episode, "Nightmare at 30,000 Feet" (which is actually a totally different story than the "Nightmare at 20,000 Feet" classic that it is homaging with its title), is under 40 minutes, filled out its runtime better, and enjoyed much tighter overall pacing. The following episode, "Replay", clocked in at 45 minutes, and also enjoyed a much tighter script.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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