We've been hearing all year that the "analytics" say that going for it on 4th and short situations results in (on average) more points and more wins, compared to punting or kicking a field goal. The fad for the past few years has been for teams to more frequently attempt to convert 4th and short situations, even when they are not in "comeback mode". More and more teams are refusing to punt the ball from inside the opponent's 50 yard line, or to kick chip shot field goals from within the opponent's 5. So far, this has been working out for teams more often than it has back-fired.

I've been a vocal opponent of these overly-aggressive play calls throughout the entire season, and have been insisting that these decisions are going to start to bite teams in the ass. That finally happened in the NFC Championship game, when the Detroit Lions found out the hard way that maybe they should have just taken the points.

The Lions refused to kick field goals on 2 separate occasions in the 2nd half. On both occasions, they failed to convert the 4th down. They left 6 points on the board, and they ended up losing the game (and their hopes of going to the SuperBowl) by 3 points.

In the 3rd quarter, after the Lions left the first 3 points on the board, I told the people watching the game with me that I thought this was the wrong move. The 49ers had scored a field goal with their first possession of the 2nd half to reduce the Lions' halftime lead from 17 to 14. Had the Lions simply kicked the field goal (and made it), they would have kept parity with the 49ers and maintained their 3-score lead. When they opted to leave the 2nd 3 points on the board, the Lions were only down by 3. That field goal would have tied the game, or it would have taken the lead if the Lions had already made the previous field goal.

The Lions left 3 points on the field twice, and lost the NFC Championship against the 49ers by 3 points.

The Lions lost the NFC Championship because their coach, Dan Campbell, dogmatically obeyed the analytics. I would have hoped that Dan Campbell would have learned this lesson after the failed 2-point conversion shenanigans against the Cowboys that cost the Lions the number 1 overall seed. But he didn't. He doubled-down. They lost out on the opportunity to host the NFC Championship game, which probably would have made all the difference for them. And now they've lost their chance at going to the SuperBowl.

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NCAA Football

I recently wrote about the ongoing lawsuit between Ed O'Bannon and the NCAA regarding player likenesses for college athletes (and compensation for college athletes in general). While it seems unlikely that any college football games will be made using the NCAA license while this lawsuit remains unresolved in appeal limbo, it does seem inevitable to me that EA will eventually start making these games again. Hopefully, it will come with the ability to include real player likenesses, but that is likely to depend on the outcome of any appeals and the willingness of the NCAA to include real player likenesses in games. Video game sales seems far too lucrative an exploit for the NCAA to pass up, so I highly doubt that they'd simply refuse to grant their license.

Operating under the assumption that EA will go back to making NCAA Football games within the next few years (hopefully as early as NCAA Football 18), I'd like to start talking about the kinds of things that I'd like to see in such games.

NCAA Football 14 -
It's been three years without a college football game. It doesn't look like we'll be getting one for 2016 either.
But hopefully a new entry in the series is only a year or two away...

Legacy features that must return!

I don't expect all the old features to return, and even the ones that do return might not be the same as in the older games. But here's the things that I think the game should absolutely have in some form or another (hopefully similar to previous games):

  • In-season recruiting in dynasty
  • Redshirt players
  • Export draft class to Madden
  • Conference re-alignments
  • EA Locker: Roster sharing & Team Builder
  • Custom stadium sounds
  • "Toughest places to play"

Roster-sharing might seem unnecessary if the result of the lawsuits means that EA can actually license the rights to player likenesses. But it's unclear how that would work. There is no college football labor union (equivalent of the NFL Players' Association) that I'm aware of, so either the NCAA would have the rights to license all of its players as a collective, or it would be the responsibility of the game-maker to individually license each and every player. Hopefully, it's the former. But if it's the latter, that leaves open the possibility of individual players refusing to grant rights to their likenesses, which means they won't be included in the game. Would EA simply remove them from the roster? Or replace them with some generic player? Or go back to using "QB #10" as that player's name? Worse yet, would the game-maker even bother to approach all the athletes, or would they just settle for the key players from elite schools?

In any case, college football rosters are often in flux right up to the start of the season, and many teams need a few games before they settle on a final depth chart. So the ability to share roster updates means that the user base can keep the rosters up to date if EA uses outdated rosters.

Hand-me-downs from Madden

Madden is now a few years ahead of NCAA Football, and the past few years have actually seen a decent improvement in the quality and depth of the game. Of course, I'd like to see a lot of features from recent Madden games also get imported into any future NCAA Football games:

  • Tackling / physics engine
  • Improved running, receiving, QB throw-placement, and defensive play
  • Player experience and confidence (needs to be much more volatile though)
  • Skills Trainer, augmented with college concepts such as the option
  • Stadium upgrades and renovation

Just please, for goodness sake, don't force another Ultimate Team gimmick down our throats!...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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