Cities Skylines: Natural Disasters - title

Cities: Skylines has always been a game that takes some different approaches to city builder gameplay. The base game explored how a city's geography can influence the development of the city, and also put a particular emphasis on designing efficient transit infrastructure by allowing the player incredible freedom to construct your own roads, highways, and interchanges, rather than relying on prefab ramps and over/under passes. None of these concepts were new to city builders, but Skylines added nuance to them and made them much more active elements of gameplay.

Its newest expansion DLC, Natural Disasters, follows suit. This is a very difficult expansion to review because its content - by its very nature - is random and unpredictable. Natural disasters aren't new to city builders. Disasters were a popular component of the old SimCity games, as many players enjoyed building up their beautiful metropolises only to unleash earthquakes, tornadoes, meteor impacts, and even alien invasions and dinosaur attacks and watch it all burn. Now Skylines has support for this fan-favorite SimCity feature, but it takes this commonplace feature in some new and interesting directions.

Cities Skylines: Natural Disasters - warning system
Installing early warning and detection systems will give you advance notice when a disaster is imminent.

Most notably, Cities: Skylines' take on disasters puts emphasis on preparation for disasters, rather than on the chaos of the disaster itself and the clean-up in its aftermath. Like with its SimCity forebears, disasters are something that you can toggle on or off in the game's menu, and you can also adjust their frequency. When enabled, you'll encounter disasters of various flavors ranging from forest fires to lightning strikes, to tsunami and meteor impacts. You'll have to make sure that your city is protected by preventative measures, and that it's protected against these eventualities.

Early-warning systems like firewatch towers, weather radar, and space telescopes can warn you about forest fires, storms or tornadoes, or even incoming meteors (respectively), and can mean the difference between your citizens having enough time to evacuate, or half your population being buried under rubble. You'll need evacuation shelters for you citizens to escape to, and each shelter needs to built long enough in advance for it to be stocked with supplies of food, water, and other essentials (which must be pulled from your city's economy or imported). And lastly, you'll need radio towers to warn your citizens to get to their designated shelters.

Building emergency shelters, stocking them with supplies, and planning evacuation routes will protect your citizens.

You can also create planned evacuation routes similar to bus routes that will pick up residents and take them to a shelter. I had some trouble getting these routes to work properly though. The fact that the buses are dispatched when an evacuation is activated means that they often create a log jam on your roads as they all funnel out of the shelter. I also had issues with the buses apparently not picking up people who were at more distant stops on the route, since the areas along the route that were far from the shelter never managed to evacuate. Maybe there's some trick to getting these routes to work properly that I just haven't found yet. But this does highlight one problem with the expansion: its new systems are not very well documented or explained...

[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

Yes, you can MAYBE play Ace Combat 7 with an un-supported flight stick!Yes, you can MAYBE play Ace Combat 7 with an un-supported flight stick!03/14/2019 Some number of PC players may have booted up Namco/Bandai's recently-released Ace Combat 7 on PC, only to be disappointed to find that their preferred flight stick doesn't work with the game. Un-supported controllers apparently includes the very popular (and very expensive) Thrustmaster Warthog. This isn't a technical issue;...

Random Post

Initial impressions of the Wii-U: when will the bifocal-adapter be released?Initial impressions of the Wii-U: when will the bifocal-adapter be released?01/08/2013 Wearers of glasses beware: the Wii U is determined to give you eye strain! I got a chance to sit down for a while with a friend's Wii-U tonight. I managed to make an avatar and sign up for the Nintendo network, as well as try out an hour or so of ZombiU. I have to say that I was not impressed with either the hardware or the...

Month List

RecentComments

Comment RSS