
But before I get started, I want to take a moment to acknowledge that EA has actually partially addressed some of the issues that I've discussed in a previous installment of this essay series. Specifically, Madden 24, Madden 25, and College Football 25 have substantially improved player logic in loose-ball situations. Since I published the 5th essay, about loose-ball situations, EA has added a number of new animations of players diving or falling onto fumbled footballs. This has mitigated some of the frustrations that I expressed in that essay. Scooping-and-scoring does not happen nearly as often, and players are now also able to recover their own fumbles.
There are still problems with fumbles and loose ball logic, so I won't be rescinding the entire essay. Many of the criticisms are still valid. Most notably, fumble recovery animations often appear pre-determined and break the laws of physics and human anatomy. Awareness during loose-ball situations is also still hit-or-miss.
Nevertheless, EA did actually improve this area of the game, and I want to acknowledge that. As I've said before, I don't make this content simply to shit all over Madden and EA for the sake of it. I make this content because I love football, I love football video games, and I want EA to give us a better product. All my criticism is intended as constructive criticism that I hope is taken in good faith by anyone who watches. As such, I always want to give credit where credit is due.
This full essay is available in video format on YouTube.
In any case, I previously started talking about off-field strategy and team-building. Now, I want to talk more about what to do with that talent once they have been scouted, drafted, and evaluated. Today I'll be talking about another one of Franchise Mode's most glaring high-level flaws. It's finally time to talk about how Madden handles (or fails to handle) gameplanning and preparation.
At a very high level, Madden focuses its game strategy almost exclusively on what you like to do! Not off of what the opponent likes to do, nor even off of what you team is built to do. This is not really representative of how real NFL teams prepare for games. In real football, teams do not generally take their entire playbook into any given game. They install, tweak, and practice a different subsets of specific plays each week, based on what they think will work best about their upcoming opponent.
However, modifying your playbook for a given opponent has just never been a part of Madden. This is especially frustrating, because the game has a mechanism for doing this. There is a Custom Playbook and Gameplanning editor that was introduced in Madden 11, and which is still in the game after all these years. While Madden games from over a decade ago did encourage users to use this feature to customize your play-calling to your personal preferences, newer games have pushed this feature more and more into the background, in favor of EA pushing updates to the pre-set playbooks, based on the play calls from real-life teams as the real-life NFL season progresses.
This seems good on paper. Why wouldn't we want realistic playbooks based on the plays that real coaches are calling this season? Don't we want those plays and play-calling frequencies to change to more closely reflect how those coaches call plays in real life? After all, that more closely reflects how the real NFL season is unfolding, right? Sure. Those are great things for Play Now pick-up games and Ultimate Team matchups against randos. But it's not exactly ideal for playing in a simulation Franchise Mode, in which the user is ostensibly taking on the role of a head coach or general manager over the course of multiple seasons, and in which coaching decisions should be based on the events and situations within the Franchise Mode, and not on how things are happening in real-life. And that is where Madden's Franchise Mode falters.
Madden 11 introduced a gameplan editor along with its playbook editor 15 years ago.
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Tags:Madden, Madden NFL, Madden NFL 25, EA, EA Sports, Electronic Arts, football, simulation, sports, fumble, coaching, strategy, gameplan, playbook

Before I begin this essay, I would like to invite my readers to become supporters through Patreon and be able to vote in a poll to decide the next topic in this series. I have several broad outlines for topics, but no actual draft yet. So I'm asking my Patrons to decide which of those topics I should cover. The poll closes at the end of October, at which time, I expect to start work on the draft for the next topic.
I'd like to take this moment real quick to sincerely thank my current Patrons. Your support really helps, to by offsetting the maintenance of this site, and the cost of software licensing that I use to create content for this site and my YouTube channel.
I also want to provide a short disclaimer that the original video was posted before I had a chance to play any of Madden 23. I have since played several matches in Madden 23, and can confirm that none of the problems discussed in this video have been fixed or addressed. In fact, issues with fumbled footballs teleporting into the hands of the recovering player seem to have gotten worse in the newer game. In just a handful of matches, I've already seen multiple examples of the football teleporting through the bodies of prone players and into the hand of a recovering player who is a full yard or two away from the football. It's bad.
Anyway, onto the actual topic!
This essay is also available in video format on YouTube.
The previous topic was about Longsnapping, and included proposals for adding both ratings-based and skill-based botched snaps into the game. Botching a snap might lead to a bad kick, or a kick being blocked, or the snap sailing over the head of the holder or punter for a fumble. But even though I want botched snaps to be represented in the game, there is one caveat. One of the biggest and most long-standing A.I. and animation problems with Madden is its lose-ball scenarios, and putting bad snaps into the game might not be a good idea unless Tiburon and EA also address this long-standing problem.
But hey, Madden already has muffed punt returns, onside kicks, strip sacks, and just regular old fumbles in the game already, so once again I ask: why are all these other things in the game, but botched snaps are a bridge too far?
Anyway, some of the issues with the pass rush that I mentioned in the Pass Rush essay would also be alleviated by better loose-ball logic. The excessive strip sacks of Madden 17 and Madden 21 might not have been such a big problem if the players were smarter about recovering their own fumbles, and if scooping and scoring weren't so easy for defenders. But I'm getting ahead of myself. Let's now look at how Madden fails to model fumbles, fumble recoveries, onside kicks, and other loose-ball situations.
Photo credit: Sports Illustraded
Adding botched snaps to the game would exacerbate existing issues with fumbles and fumble recoveries.
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Tags:Madden, Madden NFL, Madden NFL 21, Madden NFL 22, EA, EA Sports, Electronic Arts, Tiburon, football, simulation, sports, fumble, fight for the fumble, onside kick, All Pro Football 2k8
My expectations for the Chicago Bears' 2018 season was quite reserved after the team's decent preseason performances. The starters saw very little play time, so I didn't really know what to expect. My expectations rose a little bit after the Bears swindled Khalil Mack from the Raiders. At least the defense would probably be pretty good. I wasn't expecting the defense to be this good, however!
Khalil Mach has absolutely dominated in these early season games, recording at least one sack and a forced fumble in each of the first four games (as well as some fumble recoveries and an interception returned for a touchdown). This dominance wasn't quite enough to stop Aaron Rodgers from limping his way to a 20-point comeback victory in the second half. Rodgers left the game in the first quarter with a knee injury, but came back later after backup Deshaun Kizer proved to be completely ineffective.
Khalil Mack has been absolutely dominant, and is on pace to earn every penny of his contract!
Rodgers was clearly in pain, as he was forced to stand and hobble in the pocket, unable to put much weight on that injured leg. Yet the Bears didn't manage to get to him at all in the second half.
Put quite frankly, and bluntly, I am dumbfounded that Rodgers' career isn't over. That might sound heartless, but Rodgers did not need to come back into that game. He should not have come back in that condition. His coaches and trainers should not have let him, and the league should not have let him (considering all their BS talk about "player safety"). If he had suffered further injury (possibly season or career-ending), that would be entirely on him and the coaching / training staff!
Now I don't know if coach Nagy and defensive coordinator Vic Fangio dialed back the pressure (which it looked to me like they did), or if Rodgers' offensive line simply laid it all on the line to protect him (in which case, they all deserve awards!), but I would have been sending everything and the kitchen sink after Rodgers during that second half. I'd have been blitzing 6, 7, or even 8 guys every single play. No mercy. If Rodgers wanted to put himself at risk by coming back into the game with that injured leg (again, barely even able to stand on his own leg, let alone run on it), then I would have made him suffer for it.
If the NFL really cares about "player safety", then why did they not intervene
when the Packers put Aaron Rodgers back into the game?
I don't want to see anybody get hurt, but Rodgers was asking for it. Again, considering it's hard-line positions on player safety, I am absolutely amazed that the NFL allowed the Packers to play Rodgers, and that they didn't fine the Packers or Rodgers for that reckless behavior. This just goes to show how the NFL isn't really concerned with player safety, only with the bottom line, and Rodgers leading an epic come-back victory while hobbling around on one leg certainly made for prime viewing, and made that game into an all-time classic. The NFL will penalize and fine defenders for doing their jobs, but you'll let a cripple walk onto the field and put himself at risk? Shame on you, NFL! [More]
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Tags:Chicago Bears, NFL, football, NFC North, Matt Nagy, Vic Fangio, Khalil Mack, Oakland Raiders, Mitch Trubisky, Green Bay Packers, Aaron Rodgers, injury, sack, fumble, interception
The football gods gave UNLV every opportunity to win on Saturday afternoon against the Air Force Academy Falcons. The whole game was defined by fumbles, and virtually all of them bounced in UNLV's favor. Half a dozen Air Force fumbles were recovered by UNLV. Air Force botched a field goal snap. There was even a gust of wind that pulled a kickoff such that it hit the ground in front of the returner and then bounced backwards right into the hands of the incoming UNLV coverage team -- which was either the craziest fluke play that I've seen in a long time, or it's the most genius onside kick that I've seen in a long time.
The game was defined by fumbles, and UNLV was the beneficiary of almost all of them!
UNLV's 27-7 halftime lead wasn't really a case of them beating Air Force. The ball was literally being gift-wrapped (sometimes by Air Force, sometimes by blind luck) and handed to UNLV. They were the beneficiaries of constant mistakes by Air Forces and lucky bounces. But this undeserved lead also wasn't enough to guarantee the victory, as I smelled trouble as soon as UNLV stepped onto the field in the second half. The offense failed to move the ball, and the defense couldn't slow down Air Force's triple option attack. Even though the defense got plenty of rest in the first half of the game due to Air Force's constant fumbles, they still looked exhausted throughout the second half of the football game.
Perhaps the game-deciding play was the single instance in which the ball didn't bounce in UNLV's favor. After being completely shut down in the second half, Armani Rogers finally ripped off a big run in Air Force territory and looked like he might turn momentum back in favor of the Rebels. But he fumbled in Air Force territory, the ball bounced towards the Air Force goal line, and the ball slipped through the hands of two Rebel players before finally being downed in the end zone by Air Force. A Rebel even had the ball in his hand at the goaline, but a Falcon defender swiped it out of his grasp at the last instant, forcing the ball into the end zone where a Falcon fell on it. The play was even reviewed to see if the recovering Rebel had broken the plane before the ball was swiped. He was not... [More]
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Tags:UNLV, University of Nevada Las Vegas, Rebels, Las Vegas, Air Force, Falcons, triple option, option, college, football, NCAA Football, Tony Sanchez, Armani Rogers, Devonte Boyd, fumble, Mountain West Conference
Every year, I hope that UNLV's football team will show some improvements. That it won't repeat the same mistakes that it's made year after year.
But every year, UNLV finds a way to let an easily winnable game slip away early in the season, setting a tone of disappointment for the entire season. Usually, UNLV at least gets its first game or two against a power conference team and gets to raise an illusion of optimism by playing surprisingly well until they inevitably get overpowered in the fourth quarter.
Cam Newton's little brother, Caylin, thrashed UNLV with his legs in a 43-40 upset.
But this year, the tone-setting upset couldn't even wait past week one. In fact, it couldn't even make it past the first play of the season. UNLV opened its 2017 season by going offsides on the opening kickoff. They went on to play a mistake-filled game that Howard University exploited to a 43-40 victory -- the biggest upset against a point spread in college football history. A $100 bet on Howard to win outright would have won you $55,000.
UNLV lacked discipline, committing multiple procedural penalties that killed drives and put UNLV in a hole early. They lacked energy and couldn't contain freshman quarterback Caylin Newton (Cam Newton's younger brother) who dominated UNLV with his running ability. And UNLV gave up back-breaking fumbles that prevented momentum from swinging back in their favor.
UNLV seemed to have a lot going for them going into this season. UNLV had one of the top running games last season. The defensive line is supposed to be improved. Star receiver Devonte Boyd is back from a severe injury that prematurely ended his 2016 campaign, and he has a hyped up freshman quarterback throwing him the ball.
The offense did show some promise. Rogers and Boyd connected on some big passes, and the running game looked pretty good. They even met their goal of 40 points per game!
Armani Rogers and Devonte Boyd hooked up for a couple big plays.
The defense, however, looked abysmal. From the start, they showed a frustrating lack of energy. They lost contain, missed open-field tackles, and couldn't get to Caylin Newton in the pocket. From the start of the game, the defense looked like it was tired, as if it had already gone through three quarters of ground-and-pound football. Howard had even recognized that UNLV's greatest weakness is likely to be its secondary and coverage against the deep pass. Howard took a number of shots down the field, but was never able to connect. Kudos to Howard's coaches for identifying that vulnerability and designing a gameplan to exploit it, but they didn't have to exploit UNLV's obvious weakness, because even the supposed strengths of the defense looked rusty and full of holes... [More]
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Tags:UNLV, University of Nevada Las Vegas, Rebels, Howard University, Las Vegas, college, football, NCAA Football, Tony Sanchez, Armani Rogers, Devonte Boyd, Caylin Newton, fumble
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