Dark Souls II - title

I recently posted my much-belated review of Dark Souls II. In it, I criticized the game for having lackluster online components, but didn't go into much detail other than to say that Soul Memory seems like a non-optimal matchmaking method and that invasions are rare and reserved for elite players. I wanted to take a moment to go over some of the other complaints that I have with the game's online mechanics, as well as to offer some suggestions for improving them. While it seems unlikely that From will make significant mechanical changes at the fundamental levels that I am about to propose, the fact that there is still at least one more DLC incoming means they have the opportunity to do so.

Dark Souls II - tutorial effigy
Human Effigies were too rare to be
the only means of revival.

When the game initially released, humanity could only be restored by consuming a Human Effigy. This mechanic was an interesting departure, since the previous games had both relied on defeating bosses as the primary way of reviving. The idea of requiring a consumable item to restore humanity wasn't exactly earth-shattering or fundamentally broken, but the specific implementation had one major flaw: Human Effigies were very rare, and there was no way to farm them!

This made deaths feel extremely punitive and proved unpopular with players and critics, and so From reversed their design and went back to granting revivals from boss kills.

After the 1.03 patch, maintaining your humanity has become almost trivial. This is mostly due to the fact that the White Soapstone can be placed anywhere in the level (including right outside a boss's fog gate), and that players can use the Small Soapstone to fully restore humanity by spending a couple minutes killing standard enemies. By using the Small Soapstone, you spend a few minutes in another player's world, and killing enemies shortens this duration. At the end, you are sent back to your own world with fully restored health, humanity, item condition, estus, and a small reward (usually a Smooth & Silky Stone).

Revival via the Small Soapstone makes it far too easy to keep your humanity. It requires only a minimal investment of time and effort, and you don't even have to beat a boss to fulfill it. This practically nullifies the cumulative loss of health from hollowing and makes it almost trivial to maintain humanity throughout most of the game.

Dark Souls II - small soapstone duty complete
The Small White Soapstone can be used to easily restore full humanity - sometimes without any effort by the player!
Instead of full restoration, it should provide a partial restoration.

Fixing this imbalance seems easy enough: completing the Small Soapstone task should only partially restore the player's humanity. Instead of a full restore, the player's max HP could be restored equivalent to a single death...

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