I recently played an indie sci-fi game on the PS5 titled Deliver Us The Moon. It was alright. I rather liked the story, and most of the methods that the game uses to deliver that story. It's very similar to Tacoma in terms of how it tells its story, but with a greater emphasis on player-driven problem-solving and puzzles. It's biggest problem, however, is the surprisingly poor performance and frequent technical problems. Even on the PS5, this borderline walking sim was barely able to keep a steady framerate, and I experienced multiple hard crashes.
That being said, I still recommend it for gamers who happen to be fans of hard science fiction, because our options in that particular sub-genre are fairly limited. We have butt-loads of fantasy sci-fi games about space marines shooting aliens or robots, or about dog-fighting in outer space. You know, you're Mass Effects, Halos, Dead Spaces, StarCrafts, Colony Wars, and so on (remember Colony Wars? Man that would be an excellent candidate for a reboot on modern consoles, especially if it includes full VR support!). These are the games that are "sci-fi" in the same way that Star Wars or Transformers or pretty much any comic book movie are "sci-fi" movies.
But as far as the video game equivalents of harder sci-fi movies like 2001: A Space Odyssey or Arrival or Close Encounters of the Third Kind, the well is considerably drier, and most of what we do have is relegated to smaller indie titles. Don't get me wrong, we have some great options! Games like Soma and Outer Wilds are some of my favorite games ever.
So when I see a hard sci-fi game like Deliver Us The Moon pop up on a gaming storefront, I try to make an effort to play it. There's plenty of total flops in this sub-genre, but there's also some real gems. And I think that if Deliver Us The Moon could have its performance stabilized, it might qualify as one of those gems. But this video isn't a review of Deliver Us The Moon. I have a full written review on my personal blog at www.MegaBearsFan.net, if you want to read it. Instead, I want take a few minutes to dive into one particular aspect of the story and premise of Deliver Us The Moon that just kind of grinds my gears. It's a problem that I've seen repeated multiple games and movies that try to address this particular socio-political topic, and I worry that it might be doing more harm than good to the public's perception of this issue.
A big issue that I have with Deliver Us The Moon is its near-future depiction of apocalyptic climate change.
This essay was released early to Patrons in video format.
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Tags:climate change, science-denial, carbon dioxide, greenhouse gas, desertification, regulation, Deliver Us The Moon, The Day After Tomorrow, oil, tobacco, acid rain, ozone layer, potholer54, Peter Hadfield, Health In Harmony
2020 has been a shit year for most of us here on Earth. But it may turn out to be a landmark year for science, and the search for life outside of Earth.
The search for extra-terrestrial life has mostly focused on Mars and the icy moons of the outer solar system.
For decades, the focus of the search for extraterrestrial life has focused on Mars, the outter solar system (such as the moon Titan and Europa), and searching for non-natural radio signals from other stars. But a recent review of data from the Pioneer 13 space probe has revealed that the probe detected one of the tell-tale indications of life in the atmosphere of Venus way back in 1978. The review of Pioneer 13's data was prompted by the recent discovery (by scientists using a land-based telescope) of a chemical called phosphine in the atmosphere of Venus. The findings were published in the journal Nature Astronomy a month ago, on September 14.
Phosphine is a class of gas that can be produced from atmospheric chemistry under high pressure, or as a by-product of anaerobic biology. Phosphine has also been detected in the atmosphere of gas giants such as Jupiter, where the incredibly high pressure and energy of Jupiter's interior atmosphere produces the compound, which then floats up to the upper atmosphere, where it reacts with other chemicals and oxidized (or dissolves). The atmosphere of Venus, however, lacks the higher pressure of Jupiter that would be continually-creating phosphine. As such, the chemical cannot be produced in Venus' atmosphere, in the quantities detected, by the same mechanisms that produce it on Jupiter. Another explanation is required, and the only other known way to produce this type of phosphine is through anaerobic biological processes. [More]
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Tags:Venus, life, extraterrestrial, greenhouse gas, Pioneer 13, NASA, phosphine, Heinz Haber, Carl Sagan, Harold Morowitz, Sara Seager
It's refreshing to see a video game (of all things) take seriously the second greatest existential threat to civilization (after nuclear weapon stockpiles), while governments (particularly here in the United States) fail to even acknowledge that it's real. I was honestly a little bit surprised to see anthropogenic climate change be the focus of an entire expansion to Firaxis' Sid Meier's Civilization VI. Firaxis has been playing very "politically correct" with the game in its past two iterations. Civ IV, if you remember, included slavery as a mechanic that allowed players to kill population in exchange for a production boost, and it included leaders like Joseph Stalin and Mao Zadong. Civilization III allowed collateral damage from city sieges that would kill population, destroy infrastructure, and potentially reduce wonders of the world to mere ruins. Civilization II allowed democratic congresses to overrule the choices of the player. And Civilization: Colonization actually required you to draft citizens from your cities into soldiers to fight wars.
Politically sensitive concepts like slavery, and characters like Joseph Stalin, have been in Civ games before,
but Civ V and VI have played things very safe and controversy-free with most of their content.
Civilization V and VI have dialed back from such concepts and leaders, as well as other "politically sensitive" topics in favor of diversity, inclusiveness, and a more rose-tinted vision of human history that tries to pretend that things like slavery, colonialism, opium wars, and the Holocaust didn't happen. I get it. They're going for a more optimistic vision of humanity that celebrates our achievements while overlooking the incalculable amount of [often unnecessary] suffering that came at the expense of many of those achievements.
So to see Anthropogenic Global Warming not only be included -- but to be the headline feature -- is surprising. I mean, I don't think it's a politically or culturally sensitive topic, nor should it be to anyone else if we lived in a rational world. It's the reality that we live in -- plain and simple. Nevertheless, it's a brave and important gesture from 2k and Firaxis. Anthropogenic climate change is certainly the second greatest threat to human civilization after our frightful stockpile of nuclear weapons -- or maybe an asteroid impact, but that is exceedingly unlikely to happen. It's an issue that needs to be a part of the cultural conversation, and it is perhaps the biggest price that we (as a civilization) are going to pay for the hubris of our unsustainable growth. It's a problem that every nation in the world needs to face, and solving that problem should be part of any game that attempts to simulate or systematize modern politics.
Anthropogenic climate change is one of the most serious problems threatening real-life civilization.
That is why I'm rather disappointed that the actual implementation of global warming in Civilization VI: Gathering Storm is a bit lackluster and un-apocalyptic.
The greatest existential threat to civilization is civilization
Climate change in Civilization VI: Gathering Storm just doesn't seem to be quite as devastating [globally] as it is in real life. Basically, raising the global temperature will have three effects.
- Increases the frequency of weather-related disasters,
- Melts polar ice caps,
- Floods certain coastal tiles.
Many disasters are trivially managed by leaving a builder or two (with 1 charge) to repair pillaged tiles.
The melting of the polar ice is actually a benefit, as it provides easier routes for naval units if canals aren't available or useable. The other two will cause problems for every player, but I've found them fairly easy to manage (at least on the Emperor difficulty that I usually play on). Disasters will typically pillage tile improvements and districts, but a severe disaster may also outright remove improvements, and may even kill points of population.
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Tags:Sid Meier's Civilization, Civilization VI, Civilization VI: Gathering Storm, weather, disaster, pollution, carbon dioxide, greenhouse gas, fossil fuel, climate change, global warming, flood, volcano, world congress, diplomatic favor, strategic resource, aqueduct, encampment, skirmisher, courser, cuirassier, pikeman
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