![Civilization VI - Menelik II of Ethiopia](/image.axd/2020/8/CivVI-MenelikII_strat_title2_600x300.jpg)
Firaxis recently released the second civilization and leader pack for its New Frontiers DLC Pass. This pack includes alternate versions of the leaders Teddy Roosevelt and Catherine de Medicci, and the new Secret Societies game mode. The main part of the new DLC, however, is the new civilization, Ethiopia, lead by Menelik II. I expect to have the guide for Lady Six Sky of the Maya published within the next couple of weeks. In the meantime, a preview of the Maya guide is already available to my Patrons via Patreon.
Paleontologists believe that Ethiopia was one of the earliest homes of anatomically modern homo sapiens, and that humans crossed through Ethiopia on their way to the Middle East and Asia. Ethiopia is the source for some of the oldest known examples of stone-tipped human weapons and tools, dated at 279,000 years old. Ruins in Bale Mountains suggest the earliest known example of permanent human residence at high altitudes. The earliest kingdoms in Ethiopia were founded out of Semetic traditions, and the region has been heavily influenced by both Islam and Christianity, making Ethiopia a unique melting pot for all three of the Abrahamic religions. Ethiopia and Liberia were the only two African nations to retain their sovereignty during the European colonizations of Africa, and held off an invasion from colonial Italy in 1896 before eventually being conquered by fascist Italy in the lead-up to World War II.
![Civilization VI - Menelik II portrait](/image.axd/2020/8/CivVI-MenelikII-portrait-250x250.png)
Emperor Menelik II helped to modernize Ethiopia, and also establish Ethiopia as an independent nation after defeating the first Italian invasion in 1896. Menelik II went on to expand Ethiopia's territory and established a Council of Ministers that served long after his death and advised at least two other emperors (and conspired to depose one of them). He adopted a strict prohibition of the slave trade within Ethiopia, and is fondly remembered by the people of Ethiopia for his tremendous benevolence to the poor.
DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.
I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.
This guide is up to date as of the release of the "New Frontiers" Ethiopia DLC pack (July 2020) (ver. 1.0.3.31)
Ethiopia likes to build its cities in the hills. Doing so grants access to the Rock-Hewn church, which grants faith from adjacent hills and mountains. A portion of Ethiopia's hill-folk faith will be converted to science and culture.
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Tags:Sid Meier's Civilization, Civilization VI, Ethiopia, Menelik II, Aksumite Legacy, council of ministers, rock-hewn church, oromo cavalry, Ethiopian highlands, hill, faith, religion, culture, tourism, volcano, natural disaster, resource
![Civilization VI review](/image.axd/2016/6/CivVI-title2_600x250.jpg)
Civilization VI may look very similar to Civilization V at a glance, but once you start playing it, you're going to notice a lot of subtle differences. One of the most immediate differences will be the changes to unit-movement rules with respect to terrain. Units still travel on hexes, and terrain such as hills and forests still slow down movement, just as in the previous game. But this time around, the cost to enter a tile must be paid before entering that tile! This is a small, but significant change of rules that may force you to change the way that you explore the map.
The rewards of exploration are many, and finding these rewards is key to a good start.
Efficient exploration is key to getting off to a good start in Civilization. And a good start is key to success at higher difficulties and in competitive multiplayer. This is still true in Civilization VI. First and foremost, exploration will reveal valuable real estate for settling your first few cities, including resources, coast lines, and natural wonders. An efficient explorer will also be likely to uncover more tribal villages (i.e. "goody huts"), which will grant tech boosts, extra money, free units, or a head start towards founding your own pantheon. Efficient exploring will also introduce you to more city states, and you'll be more likely to be the first player to meet the city state. Being first to meet a city state will grant you a free envoy. This will grant you an immediate bonus depending on the type of city state, and it will put you one step closer to unlocking additional bonuses and becoming the suzerain of that city state.
So now that we've seen the rewards and benefits that await our exploration of the map, let's take a look at those new movement rules and how they'll impact our early exploration...
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Tags:Sid Meier's Civilization, Civilization VI, unit, movement, hex, exploration, hill, forest, jungle, river, terrain, scout, warrior, city, city state, suzerain, natural wonder, ancient ruin, eureka, barbarian, encampment, pillage