Sid Meier's Civilization

I recently wrote a post describing some unique abilities that I'd like to see for some of the common civilizations that are likely to appear in the eventual Sid Meier's Civilization VI. Most of the concepts were very vague, or they were based on the mechanics and features of Civ V, since we don't have any idea what the eventual feature set of Civ VI will be. So in this post, I'd like to expand upon that previous post by talking about some of the features and mechanics that I would like to see implemented in Civilization VI.

Most of these features age going to involve more complicated and advanced political and empire management mechanics. Civ V made a fundamental change to the structure of the series by introducing tactical combat on a hex-based grid. So it makes sense that unit movement and combat was the focus of that game, and the vanilla game played more like a tactical war board game played out over a larger scale. Empire management and simulation features were mostly absent or simplified. The expansions, then, focused more on the empire management mechanics that were absent from the vanilla game. Gods & Kings brought back a full religion mechanic and enhanced city state mechanics. And Brave New World added trade routes, ideologies, and completely rewrote the cultural victory condition.

So since Civ V already went down the "warfare first, empire-management second" design philosophy, I hope that Civ VI goes in the opposite direction. I hope that it puts more of its focus on being an "Empire Building Game" rather than a "Tactical War Game".

This post was featured in PolyCast episode 244: "Not just a lame clip show XVII". I encourage readers to listen in on the great feedback that was provided, and to contribute to the discussion.

...

[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

Sekiro may be FromSoft's first Souls-like with a truly exclusionary difficultySekiro may be FromSoft's first Souls-like with a truly exclusionary difficulty06/10/2019 I never got into Tenchu because the demos were too hard for younger me. Oh, boy, was this a tough game to play and review! Frequent readers should probably know that I'm a huge Souls-Borne fan -- to the point of writing strategies and lore analyses. Sekiro is a bit different, however. It's much further divorced from Dark Souls...

Random Post

Repairing a PS3 - Another Horror Story RantRepairing a PS3 - Another Horror Story Rant07/05/2012 The last thing that any PS3 owner wants to see: The "Yellow Light of Death" Some of you may remember that I wrote about my experiences (and frustrations) with trying to repair or replace a PS3 through Sony last year. It was not a pleasant experience. So when that replacement unit suddenly failed on me a few weeks ago while playing...

Month List

RecentComments

Comment RSS