Jedi Fallen Order - title

Jedi Fallen Order advertised itself as "Star Wars Dark Souls". In reality though, Fallen Order pulls its inspirations from a hodgepodge of popular gaming trends. Sure, it's borrows a lot from From Software's playbook, but there's also a lot of Uncharted / Prince of Persia, Tomb Raider, "Metroid-vania", Mass Effect, and even a little bit of Breath of the Wild in here too. In fact, I'd even say that it would be more apt to compare Jedi Fallen Order to Sekiro rather than to Dark Souls.

Fallen Order competently executes on all the concepts that it borrows from other games, but it doesn't really do much to separate itself (let alone elevate itself) from those other games, aside from applying the coat of Star Wars paint. The lightsaber play is good, but not nearly as clean as I'd like it to be. The platforming is mostly just an over-complicated way of getting from point A to point B. The RPG-elements are shallow. The puzzles aren't particularly taxing, and mostly just come down to whether or not you notice all the things in the chamber that you're supposed to interact with. And the narrative and characters are passable, but nothing to write home about.

Concepts are borrowed liberally from Dark Souls, Uncharted, Mass Effect, Breath of the Wild, and more.

Pick your poison

It's a good thing, then, that Fallen Order isn't nearly as demanding as Dark Souls or Sekiro. If it had been, then the lack of polish and creativity would have undoubtedly turned me off of the game entirely. And if those didn't kill the game for me, the long load times would. Remember how awful Bloodborne was at launch? Dying every few minutes, and then sitting through a minute or more of load times. Fallen Order is about that bad. But at least Bloodborne got a patch a few weeks after release that shortened the load times to a tolerable 30 seconds or less. I'm playing Fallen Order four months after release, and no such patch has been released for this game yet.

You know exactly what effects each
difficulty setting will have on the game.

Thankfully, the difficulty curve here is much more comfortable, and I'm not finding myself repeatedly dying nearly as often as I did in Bloodborne. And if I were, this game allows me to adjust the difficulty level mid-game if I get stuck -- which I did do on two occasions. The game is even kind enough to tell me what specific effects each difficulty setting has on the game. I kind of wish they had just allowed us to custom tweak each of the three difficulty sliders on our own to further customize our experience, but oh well. Something for the PC modders to do, I guess.

The hero, Cal, can take a handful of hits before dying, and checkpoints are liberally sprinkled throughout the maps. Very few enemies are huge damage sponges, and even the ones that are good at blocking attacks can usually have their health quickly depleted by side-stepping their attacks and hitting them once or twice in the back.

...

[More]
Star Wars the Force Awakens - title

So where do I start ...?

... With the Mary Sue-ish protagonist?

... Or the McGuffin plot device?

... Or the uncomfortably rushed pacing?

... Or that the uncomfortably-rushed plot was a complete rehash of the first movie's plot, starting with hiding a secret document inside a droid and culminating in a trench run to blow up yet another Death Star?

... Or how about the other fan-service?

... Or the shallow character arcs?

... Or the completely throw-away characters like Phasma?

... How about the weak, forgettable original score?

... Or even how the lack of the 20th Century Fox fanfare made the title crawl feel weird?

Yeah, I came out of the movie with a very sunken, disappointed feeling. Heck, at first, I wasn't even sure if what I had just seen was even better than the prequels. But I'll give The Force Awakens some credit and say that it is better than the prequels. Despite Rey coming off as a Mary Sue, and despite that all the other characters have arcs that are completed within the first ten minutes of the movie (if an arc exists at all), the characters and performances are much better than what we got in the prequels. I thought that the friendliness and camaraderie between the heroes felt a bit forced, but that was partly the result of the rapid pacing of the movie. The Millenium Falcon seems to warp back and forth across the galaxy three times over the course of the movie, and hyperspace seems to allow virtually instantaneous transit now (another problem that Abrams carried over from Star Trek). Is travel instantaneous, or did these characters spend days or weeks bunking on the Falcon?

Star Wars the Force Awakens - running from TIE assault
Rey feels like a Mary Sue character who fulfills a multi-film development arc in the span of a few minutes.

Rey is a Mary Sue character whose entire development occurs in the couple minutes that she's strapped into an interrogation chair; although I loved the witty subversion of the "damsel in distress" trope in the beginning of the film: "Stop holding my hand, I know how to run!". LoL. Fin's arc is basically complete within the first ten minutes of the movie. Kylo Ren has a shallow arc that is left unresolved so that it can be further explored in the subsequent films (I'm assuming he's probably going to have a redemption arc similar to Vader's in Return of the Jedi). Han and Leia don't have arcs, as they just have backstory. All their character development happened off-screen in the thirty intervening years. And I'm OK with that. I didn't expect Han and Leia's relationship to work out anyway. They had nothing in common except the fight against the empire. Once that was over, Leia was likely to go back to being a diplomat or politician, and Han would have to turn his back on the life of crime and mercenary work that he's good at in order to find a respectable job and avoid being a source of scandal and controversy. That wasn't going to happen!

So all the backstory made sense to me, and was all pretty much what I expected. That is, until the political situation came up... So there's another republic now (makes sense), and that republic is the dominant governing power in the galaxy, right? And then there's this small, Cult of Darth Vader that calls itself the First Order. The First Order isn't the empire (or even the remnants of the empire), but they use the empire's stormtrooper armor, TIE Fighters, and Star Destroyers out of reverence for Vader. And they hold no actual power or influence, right? They don't even recruit soldiers from the general galactic population. They either kidnap children, or grow them in test tubes to be raised to fight as stormtroopers (and maybe even as officers, as suggested by the youthful General Hux). The only sympathy or cooperation that they receive is from fear and intimidation, which for some reason, the republic is either unwilling or incapable of doing anything about?

And then there's this resistance that Leia is supposedly in charge of, and that everyone in the galaxy seems to know about. What are they resisting? They're not resisting the republic. They seem to be resisting the First Order, and that they are sanctioned by the republic but not an official part of the republic. Well why not? Why are they still a small, ragtag group of former rebels that are apparently hiding away in secret bases? Why isn't the "resistance" just the republic's army or some sort of special operations unit? I'm sure that this sort of stuff will be explained (and hopefully make more sense) in the follow-up movies (or maybe it's already been explained in official books or whatever), but that doesn't change the fact that it made no sense in this movie. It's just another example of J.J. Abrams seeming to have no comprehension of the size and scale of the universes that he's working in.

Star Wars the Force Awakens - X-wings incoming
The political situation is very poorly explained. Who are the "Resistance",
what are they resisting, and why aren't they part of the new republic's official military?

The overall plot works well enough for the first two-thirds of the movie. [More]

Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

A Demon's Souls remake? What to keep, what to fix, and what to addA Demon's Souls remake? What to keep, what to fix, and what to add08/18/2017 Rumors of a Demon's Souls remaster or remake have been floating around for a while now (as have rumors of a sequel). I have mixed feeling on the idea of a remake/remaster. On the one hand, Demon's Souls is one of my favorite games ever and may represent the peak of the series. Naturally, I want more people to play it and recognize...

Random Post

Fallen Kingdom is too stuck in Jurassic Park's pastFallen Kingdom is too stuck in Jurassic Park's past06/23/2018 I had a lot of trouble buying into the concept of the movie from the start. After all, didn't The Lost World: Jurassic Park and Jurassic Park III already establish that there is another island populated with dinosaurs that are living without cages or fences or human intervention? If so, then the re-extinction concerns feel more...

Month List

RecentComments

Comment RSS