Madden NFL - title

For the past few years, Madden Franchise gamers have been reporting a glitch in which the game will softlock and hang on the loading screen after exiting a Franchise match. If this happens, the only way to resume the game is to force quit the Madden app, re-launch, and attempt to resume the Franchise. If this happens after the score goes final, then all progress will be lost, and the user will have to re-play that match from the beginning. For some users, this softlock occurs every time they finish a Franchise match, which renders Franchise Mode completely un-playable. This softlock glitch goes back to at least Madden 21, and might go back further, and it seems to happen to both online and off-line Franchise players.

I am going to explain the glitch itself, so that everybody knows what, specific softlock I'm talking about. Then I'll go over my proposed work-around. Then I'll discuss why I think the softlock happens, how it can potentially be fixed, and the specific game conditions that lead to me experiencing this softlock.

UPDATE 18 January, 2022:

Apparently, EA thinks they've finally fixed this bug in the most recent update. It only took 2 releases for them to finally do it. Oddly, I didn't see this patch announcement until after publishing this work-around, even though I had searched for it. Yet, oddly enough, I encountered the bug this past weekend, after the patch was supposedly released. So it's possible this bug is still in the game, and EA didn't catch all the causes. So if you encounter this bug in your games, try the work-around described below. Hopefully it works.

What happens, and how to work-around it

Usually, Franchise matches autosave after every play. If the game freezes, or the connection to the server is lost during an online Franchise match, Franchise games can usually be resumed from the last play that finished before exiting the Franchise match. If you get booted, or the game freezes, it usually only requires replaying one play, maybe.

But if the softlock happens while loading the Franchise Hub after finishing the match, you're screwed. This is because the in-game autosave is apparently deleted after the score goes final, but the Franchise file is not saved until the user returns to the Franchise Hub. So if a crash or freeze happens between these points, the whole match's progress is lost. This is bad programming from EA Sports and Tiburon -- no "ifs", "ands", or "buts" about it.

There is usually an auto-save after each play in Franchise matches.

I've been experiencing this problem on both PS4 and PS5 versions of Madden 22, and after a bit of experimentation, I think I may have found a work-around -- at least for online Franchise players. This work-around is based on my suspicion of why the softlock is happening, and takes advantage of teh in-game auto-save to try to prevent the softlock from happening.

The work-around is to try to exit the match prior to the score going final, and then resume from the autosave. For example, just before the last play of the game, pause and exit to the menu. Even if the game softlocks on the loading screen, you can force-quit, re-launch Madden, and resume the Franchise match from the auto-save. If you do this, you should hopefully be able to execute the final play, finish the game, and hopefully Madden will properly load the Franchise Hub. Just do not let the score go final before closing and re-loading!

If you are playing offline, you must force-close the game. Do not simply pause and quit, as doing so will delete in-match auto-save and return you to the Franchise Hub. If you force-close, then you'll be able to resume from the auto-save next time to try to load your offline Franchise.

Quitting and re-loading the autosave before the last play of the game may
preserve progress and bypass the softlock.
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Bloodborne title

Well, it's finally time for me to buy a PS4. I avoided it for a year and a half because there weren't any games that I cared to play that weren't also available on PC or PS3. But, since Bloodborne is a PS4 exclusive, and I'm a huge Demon's Souls and Dark Souls fan, I had to cave and buy the new console in order to play this game. Luckily for me, this game is good enough to be a console-seller, and I don't regret my purchase one bit!

Bloodborne - praise the moon
Bloodborne is finally here! Praise the moon!

Soaking yourself in the blood of your prey

Mechanically, Bloodborne does not deviate significantly from its Souls predecessors. Most of the controls are the same, and the game was immediately comfortable for me, being that I'm an experienced Souls player.

But the way that the game is played deviates significantly from the previous games - much moreso than Dark Souls deviated from Demon's Souls. The three Souls games strongly favored defensive gameplay tactics and a more cautious, patient style of combat. Dark Souls II tried to encourage faster, more aggressive gameplay by further developing two-handed melee combat, but that only applied to specific character builds and was only moderately effective. Bloodborne enforces an aggressive model as practically the only viable one.

Bloodborne removes the comfort and security of a shield and replaces it with a steampunk gun. The gun's range is limited by the ability to acquire a target lock-on, and there's no manual aim that I'm aware of, so you can't sit back and snipe enemies from a safe distance. Some of the functionality of the shield does carry-over to the gun though. For example, shooting an enemy as they attempt to attack you will stun them, and you can follow-up the "parry" with a critical "visceral attack". But since this is a gun and not a shield, you can perform this parry at range, which opens up some new tactical possibilities.

Bloodborne - rifle spear hunter
Bloodborne adds guns to the familiar Demon/Dark Souls formula, but still encourages aggressive, in-your-face combat.

And since you don't have a shield, you're going to take a lot more direct hits than you would in the previous games. In order to offset this, you can regain some of your lost HP by attacking an opponent immediately after taking damage and infusing yourself with their blood. Literally. There is a lot of blood in this game, and it will stick to your character and soak you from head to toe if you survive long enough.

These features strongly encourage more active and technical play, since you're more likely to survive by counter-attacking than by running away and hiding. You can't get away with just holding up your shield and tanking through levels with the basic 3 or 4-hit sword combos. You need to learn the more advanced maneuvers and techniques that the game offers, and you need to use them. This keeps the player in the thick of the action and the pace of the game on overdrive. It also adds a lot of apprehension, since you can't run around the level with a shield up in case an enemy jumps out at you. You constantly feel exposed and vulnerable. These changes don't necessarily make the game "better" than the Souls games, but they do encourage and reward better play. Both models are valid and fun, but Bloodborne does get the adrenaline pumping in ways that Dark Souls just couldn't [outside of PvP]. In fact, after playing Bloodborne, you may go back to Dark Souls (or Demon's Souls) and find that you're suddenly better at those games too!

Devil May Cry
Similarities to Devil May Cry abound.

In fact, Bloodborne's combination of guns, swords, trenchcoats, gothic horror, and brutal difficulty remind me a lot of the first and third Devil May Cry. While Devil May Cry encouraged melee combat by rewarding "style" points that converted directly to currency to pay for character upgrades, Bloodborne forces you into melee by making it a way to keep yourself alive! So it's more fundamental. It's doesn't get quite as fast and fantastical as Devil May Cry because the character doesn't have all of Dante's powers, and you have to deal with ammo restrictions. You can only carry a finite amount of bullets, so you can't go over-the-top with your gun or stay too far away from the action...

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I don't know if Xbox 360 users have this problem, but some PS3 developers still feel that it is necessary to display the "This game saves data automatically" prompt every time the game is booted up.

PS3 auto-save prompt
PS3 auto-save prompt

So annoying. I like to put a game in and then get up and pour myself a glass of water or make a sandwich while I wait for the mandatory corporate splash screens and loading screen. I don't want to have to pick up the controller and press a button just to get that far into the gaming experience.

It's one thing to display the message the first time the game is booted up, but not every time. Check the HDD for a game save file, and if one is present, then you know the user has already played the game and should be aware that it has an auto-save.

And if you feel that it is absolutely necessary to display such a message every time the game is booted up (because you apparently think that all the players of your game are stupid and don't know how technology works), then make it a message during the initial load screen. Don't make it a prompt that stops the game and requires the user to push an "OK" button.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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