Endling: Extinction Is Forever - title

Hey! I finally actually downloaded and played one of the PSN free monthly games for a change! Endling: Extinction Is Forever has been on my Steam wishlist for a while, but I passed on buying it during this summer sale because I instead spent most of my summer sale money on vintage Star Trek games as research for an upcoming video essay. Well, I got lucky because a week or 2 later, Endling showed up, for free, on the PSN!

Endling: Extinction Is Forever may look like a cutesy little indie game featuring a cute little fox taking care of her cute little fox babies in a beautiful, lush, vibrantly-animated forest. But as the game's title should hopefully suggest, this game is not nearly as cute and pastoral as the thumbnail suggests. Endling is actually quite a bleak and depressing game that addresses ecological collapse, species extinction, corporate greed, the cruelty of humans when they're desperate, and other similar themes.

It has sparks of optimism. There are opportunities to show compassion and to cooperate with other animals and humans. But they are fleeting, and often punctuate tragedy anyway.

There are brief flickers of compassion and optimism, but Endling is an overall bleak game.

So yes, if you download this game, you will get cute, cartoon foxes frolicking in vibrantly-colored woods. And they are adorable and charming. But then again, Bambi and The Land Before Time were also colorfully-animated movies about cute woodland critters, and ... well ...

Motherly instinct

The game begins with the player controlling a fox escaping a raging forest fire. She reaches her den and it is revealed that she is pregnant, and she immediately gives birth to four little fox pups, which the player can customize with different colors to add your own personal touch to the game. But before you can even get around to naming them, a monstrous human hunter reaches into the den, grabs one of the pups, and kidnaps it. You now have 3 little fox pups who are wholly dependent on you, and it is your job to keep them fed and safe.

The gameplay loop consists of leaving the den each night to explore the forest and scavenge or hunt for food to feed your remaining pups, while also, occasionally picking up the trail of the human hunter who kidnapped your fourth pup. Then you must return to your den before the sun comes up, or else the forest will become populated with human hunters and trappers who will relentlessly pursue you and your pups for your meat and skins. And if you fail to find enough food in a given day, one of the cubs will starve to death.

As the game progresses, the humans destroy more and more of the ecosystem.

As you explore, your cubs may also learn various survival skills of their own, which allows them to reach new places, or access food that the mother fox cannot reach. There are some skills that all the pups can learn, but most skills can only be learned by a single pup in a given playthrough, which means that using that pup's skill to access a hard-to-reach place will mean leaving the other cubs behind.

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Among the Sleep - title

This is a game that caught my attention back in the beginning of the year. I was on the lookout for new horror games to whet my appetite, and the novelty of this little Indie game had me intrigued.

Among the Sleep - teddy
The teddy bear actually comes off as a bit of a creeper at the beginning of the game..

The novelty of Among the Sleep is that the player character is a two-year-old toddler. I actually think that this is a very clever conceit for a horror game. The world can be a very big, scary place for a small child, full of things that are outside of the child's control and beyond the child's understanding. A young child is completely dependent upon its parents or caregiver, which makes them inherently very vulnerable. Unfortunately, since the game is being played by adults, we can't play the game with the ignorance and naivety of a two-year-old, so we would see any real-world environment as exactly what it is: not scary.

So in order for this to work, the designers would have to be very clever in how the environments are presented. Easily he most effective part of the game is the early chapters when the child is lost in a closet and then exploring the house after waking up to find his mother and teddy are absent.

The first person perspective puts the camera very low to the ground, which makes the ordinary environments look large and menacing. The character moves slowly and clumsily (running for more than a few second results in the character falling on his face). Thus, simple hallways seem long and treacherous. Even interactions as simple as opening a door require a small amount of puzzle-solving since the character can't reach a door handle without climbing onto something. This section takes good advantage of the central concept of playing as a toddler by using the legitimate hugeness of the real world, and tapping into our own innate desire to protect and shelter children, in order to make the player feel small and vulnerable.

You even pause the game and access menus by covering your eyes with your hands! Hooray for a lack of object-permanence!

It is a promising start to the game.

But instead of expounding upon this and turning an otherwise mundane environment into an intimidating one, the design quickly shifts into a blatantly-imaginary, whimsical dreamscape. This disconnect from reality suddenly shatters the immersion of the child character, and squanders the inherent novelty of the game's central concept...

Among the Sleep - birthday cake
The mother plays an important role in the narrative,
but the player doesn't interact with her long enough to develop any attachment to her.
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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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