University of Nevada, Las Vegas

There was a lot of drama for the UNLV Rebels football team last week. After a surprising and gutsy upset win over Kansas a couple weeks ago, in which transfer QB Matt Sluka accounted for almost all of the team's production on the game-winning drive, UNLV found itself in the Top-25 coaches' poll for the first time in team history. After decades of 2 or 4-win seasons, it seemed like the sky was finally the limit for the lowly UNLV Rebels. But then, after a bye week before going into conference play, that same QB, Matt Sluka, suddenly announced that he would be redshirting the rest of the season, with the intent of transferring in the offseason. The next day, reports surfaced that transfer running back Michael Allen was also redshirting with the intent to transfer. With just a few days before opening conference play against a fellow championship contender Fresno State, it suddenly looked like UNLV might be imploding.

It's still not entirely clear what happened between Matt Sluka and UNLV. There's a lot of "he said" / "they said", and neither party seems to have anything in writing that proves or corroborates their account of the situation. As best as I can tell from the myriad official statements, articles, and social media posts that I've read, it seems that the best explanation for what happened is that Matt Sluka (and his family and agent) got the impression from primary recruiter (and offensive coordinator) Brennan Marion that UNLV (or its boosters) would be paying Sluka over $100,000 in NIL ("Name, Image, and Likeness") payments. Whether Marion actuall promised that is not publicly known, and only the parties involved actually know what was said.

Matt Sluka is sitting out the rest of the season,
and transferring out of UNLV.

In any case, after a few weeks of winning games, Sluka apparently went to head coach Barry Odom to ask when that money would be paid. Odom apparently said that there would be no money, and Sluka said he wanted off the team.

UNLV and coach Odom insist that Sluka's demands violate the NCAA's rules regarding NIL payments (and state law), and that if Marion had made such a promise, then he did not have the authority to make such a promise.

As for Michael Allen, he insists that his transfer request has nothing to do with money, and that he simply isn't satisfied with his role on the team. Presumably, he expected to be the starting, workhorse running back, and is not happy in his role as a rotational back behind Jai'Den Thomas.

I was very nervous going into that Fresno State game. But at the same time, I was paradoxically relieved and excited. I hadn't been loving Matt Sluka's play, and I felt like UNLV's offense might be better off with a quarterback who can actually complete a pass downfield, which Sluka had struggled to do. Honestly, I was more concerned about Michael Allen leaving, because UNLV's Go-Go offense is contingent on having a deep bench of rotational running backs, and losing a productive running back seems like a more devastating loss than losing a mediocre running quarterback.

But I still couldn't help but wonder: had UNLV's coaches lied to Sluka and Allen in order to get them to transfer? Had they lied to or mislead other players and recruits? Was the entire team on the verge of mutiny? Would any future recruits be willing to sign with UNLV knowing that Odom and his staff might not be entirely honest when recruiting? Was UNLV's turn-around to success over before it had really begun?

Apparently not.

[More]

EA Sports College Football 25 - title

I felt like College Football 25 would be a real make-or-break title for EA Sports. Madden has been getting criticized for its focus on Ultimate Team, lack of attention to Franchise Mode, and myriad legacy issues that EA just refuse to address. The market has been jonesing for a licensed college football game -- in fact, it's been jonesing for any alternative to Madden. This is EA's chance to really put out a quality product that can earn it a lot of good faith to help carry it through the coming years of renewed football video game competition. I honestly expected that College Football 25 would hit a home run with its Dynasty Mode and feature set in order to earn back that trust and good faith -- especially after it was delayed a whole year from its original expected release.

Instead, I keep feeling disappointed and frustrated with College Football 25 at almost every turn. It feels, to me, like a pale shadow of its NCAA Football forebears. It's a mess of missing features, confounding control and interface issues, bad A.I. (especially on defense), and rosters that are muddled and obfuscated by the legal tightrope of name-and-likeness rights. It checks off almost all of the "must have" feature boxes (like adding the playoff and transfer portal), but this game seems to aggressively refuse to go above and beyond in any capacity.

Strap in and get comfortable. This is going to be a long review...

No-huddle gameplan

The launch version of College Football 25 is really friggin' hard! I started 0 for 7 against the CPU (on the All-American difficulty, with default sliders). I had to play a Boise State home match against lowly cupcake New Mexico in order to get my first victory. Since then, I've been doing a lot better, but victories do not typically come easily.

I have my share of responsibility in this. I don't know the playbooks yet, and I threw some facepalm-inducing interceptions. Linebackers seem to play a lot deeper in College Football 25 compared to Madden, and my QBs weren't putting enough touch on passes over the middle of the field. So Post and Dig routes that would be wide open in Madden were repeatedly being picked by lurking linebackers.

Lurking linebackers make a lot of interceptions between the hashes.

Despite my own mistakes, the designers of the game seem to have gone out of their way to make sure that the barrier to entry would be as high as it could possibly be. The game doesn't seem to want to teach its new features, mechanics, or controls, and it insists on changing things just for the sake of change -- screw my decade (or longer) of muscle memory! Many problems that have long frustrated me in Madden reared their ugly heads to conspire against me as well. I often felt like I could call out exactly how an upcoming play would unfold before the snap, because I've seen all of this so many times in Madden.

Sacks and interceptions tended to come in pairs or triplets.

My star receivers refused to catch open downfield passes, while the CPU receivers all had hands of glue.

Force defenders refused to do their job, and my defense in general refused to contain the edge or take viable pursuit angles. Even if I expected an outside run and spread my line or linebackers, they'd still all crash inside and get smothered by down-blocks.

CPU receivers would repeatedly beat my DBs on in-breaking routes and break free for huge gains or scores, even though I explicitly set inside shade before the snap.

Outside shade was basically an invitation for the CPU to score on a post or quick slant, even if I had a single-high safety or robber to supposedly stop those specific routes.

My blockers would absolutely refuse to block the single most important assignment on the play whenever I needed a run play to be successful, even with elite running teams (such as Michigan).

My own big plays would consistently be called back by penalties.

The CPU teams would go into un-beatable "turbo mode" as soon as the 2-minute warning hit.

And so on, and so on. You've heard or read all of this before if you've looked at any review of Madden in the past decade or so.

CPU-controlled defenders take horrible containment and pursuit angles.

There was even a patch, released a couple days before this review was published, which was supposed to have improved pursuit angles. But in my limited play since the patch, it seems to have actually made pursuit even worse, somehow! Not only do players continue to take horrible containment angles, but any defender that happens to be in the open field on the perimeter, and in a position to stop an outside run, now has an infuriating habit of just bouncing off the ball-carrier. So perimeter tackles that were being made a week ago, are now being missed after the patch, giving up even more big runs and scores to the outside.

I cannot understate how much these poor pursuit and containment angles are ruining my enjoyment of this game! So many of my losses can be directly traced to my defense just completely shitting the bed and giving up big run after big run because they are completely unwilling to defend the perimeter. And there is little-to-nothing that I can do about this, because I can only control a single player on the defense at a time.

[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

Bloober's Silent Hill 2 Remake is the best possible version of exactly what I feared it would beBloober's Silent Hill 2 Remake is the best possible version of exactly what I feared it would be10/29/2024 I'm going to approach this review as a lifelong fan of Silent Hill 2, and as someone who is a purist and originalist. I'm assuming that those reading this review will be people who want to know how the remake holds up against the original, and I will assume that those people have already played the original. But if you haven't,...

Random Post

Final Fantasy VII demo shows signs that Square has learned from mistakesFinal Fantasy VII demo shows signs that Square has learned from mistakes03/10/2020 I played the demo for the Final Fantasy VII remake this weekend. My hopes for it weren't high. Final Fantasy VII is a classic, and any attempt to remake runs the risk of failing to recapture the magic lightning in the bottle that was the original. Final Fantasy VII is a very dated game, and its mechanics and visuals haven't...

Month List

Recent Comments

Comment RSS