I refuse to give money to Epic,
and waited for Steam release.
Outer Wilds was one of my most anticipated games in 2019. As such, it was immensely disappointing that it became a timed exclusive for the Epic Games Store. I have a lot of issues with how Epic Games runs its business, and with the ethics (or lack thereof) of the company, and so I refuse to give them a single penny of my money. Our daughter plays Fortnite with her friends, and we're not going to disallow her from doing such (and besides, her socialization options were incredibly limited during the COVID-19 pandemic lockdown, and I think playing Fortnite stopped her from going stir crazy). But I've told her that the first time she asks me for money to buy V-Bucks, it will be the last time she plays the game.
I could have bought Outer Wilds on PS4 a year ago, but it just looked like the kind of game that would be better experienced on PC. I've been burned enough times by Bethesda RPGs that I'm always skeptical of a console's ability to adequately run a game with a world of the scope and comlexity of Outer Wilds. So I bit the bullet and waited the year for the game to release on Steam.
The opening screen recommended the use of a game pad, and I obligingly started using my PS4 controller on my second play session. And I've read that the game ran just fine on consoles. So I guess I could have spared myself the wait and just played on PS4 from the start. Ah well, live and learn.
Outer Wilds plays best with a controller anyway, so there was no need for me to pass up the console release.
Now to go back to finishing Fallout: New Vegas while I await the Steam release of The Outer Worlds...
Knowledge is your upgrade
Readers of my blog know that I'm not a huge fan of most open world games. The sandboxy nature of those games tends to lead to stagnant stories and worlds that feel ironically dead. They also tend to be full to the brim of monotonous copy-pasted content that becomes a drag to play.
Outer Wilds offers an entire solar system as an open world sandbox for you to explore. Granted, the scale of this solar system is considerably shrunk down in order to accommodate a game, such that an entire planet is about as big as a small neighborhood, and the different planets are only a few kilometers apart from one another. It's fine. It works well enough with the game's cartoony aesthetic style.
You have an entire toy solar system to play in.
What's important though, is how rich with detail and intrigue this world solar system is. Nothing looks or feels copy-pasted. Every nook and cranny of the map contains something new that you haven't seen before. On top of that, the map is positively dynamic!
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Tags:Outer Wilds, Steam, PC, Epic Games Store, timed exclusive, space, solar system, exploration, open world, nova, Nomai, comet, black hole, time loop, science fiction, mystery, No Man's Sky, Star Trek
Once again, I am amazed by just how good this new Planet of the Apes franchise is. Both of the previous movies (Rise of the Planet of the Apes and Dawn of the Planet of the Apes) were my favorite movies of their respective years. War for the Planet of the Apes would probably also be this year's hands-down favorite if it didn't have to compete with Logan.
The most amazing and surprising thing is just how unlike a "summer Hollywood blockbuster" this summer Hollywood blockbuster looks and feels. These movies have, as their premise, an apocalyptic world-changing event, but yet the writers and directors manage to avoid the traps of making an apocalyptic movie. The stories and conflicts are always very personal and feel small-scale and low-key compared to the events going on around them. The focus of the movies also increasingly shifts away from the human characters and towards the ape characters.
The previous movie went a good 20 or 30 minutes without any dialogue at all, as its first act focused on the ape characters who use sign language as the dominant form of communication. War goes even further, as the majority of the dialogue throughout the entire movie comes in the form of subtitled sign language between otherwise speechless ape characters. It's a surprisingly quiet movie with a very minimalist sound design. As such, anyone speaking anywhere in the theater is a huge distraction, so hopefully you don't get stuck sitting next to anybody who feels they have to narrate everything they're seeing to the companion next to them. You know who you are! Asshole...
Most of the dialogue is in the form of sign language and gestures between ape characters.
... Same goes for the scum-bag who sat in the front row and then spent the entire third act checking his phone -- without even bothering to dim the brightness. You're in the front row! Everyone in the theater can see your phone glowing under the screen!
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Tags:War for the Planet of the Apes, Planet of the Apes, Caesar, Andy Serkis, Bad Ape, Steve Zahn, Maurice, Karin Konoval, Nova, Amiah Miller, prequel, sequel, reboot, silence, sign language