Maximum Football - title

I generally do not play free-to-play games. I usually associate such games with scammy, exploitative micro-transaction economies. However, I do feel that one genre of video game that could actually be a very good candidate for a free-to-play model is sports games. Sports games have long been criticized as being "full price roster updates". This has become painfully more true as games have become bigger, more complicated, and more expensive to create. There just isn't enough development time in between annual release schedules to implement comprehensive updates to a sports game, and so they typically only receive minor, token changes, which often feel under-developed and poorly-tested and balanced.

In a free-to-play model, however, the developers aren't constrained to rush a "full new game" out every year, in time for the start of the new sport season. They can continue to update the same game, adding new features -- no matter how small or large -- on a much more liberal schedule.

More importantly, gamers aren't forced to buy a whole new game each and every year and reset all their progress. If I play a particular release of Madden for a few in-game seasons, building my team through the draft and developing my players, I eventually get to the point where it feels pointless to continue playing. The new Madden will release, and all my draft picks, player upgrades, and roster moves will be erased and replaced with whatever happened in the real NFL season. Even indie games that aren't tied to a real-life sports league (and its rosters), such as Axis Football, have this same problem. Every new year's game release requires restarting my franchise or dynasty from scratch, erasing dozens (or hundreds!) of hours of play and progress.

My rosters and progress won't get reset every year when a new game releases.

With a free-to-play model, there isn't going to be a "new game" every year, and supposedly, I will be able to continue playing the same dynasty or franchise for as long as I want, and still be able to receive any gameplay updates or new features that are released.

Honestly, I've been wishing that Madden would go to this sort of model for years now. Just have a single, live service football game that is funded by Ultimate Team and other in-app purchases. Maybe annual roster updates could be like a $10 DLC or something?

Dynasty season pass?

But this does beg the question: how will Maximum Football's publisher make money? The method of monetization was always a concern for Maximum Football's reboot. They wouldn't have the names and likenesses of real football players to slap onto digital trading cards for their version of an Ultimate Team. They could potentially get by with selling cosmetic-only items. But would there be enough of a market for such purchases? Maybe they would have to resort to micro-transactions that feel more like pay-to-win mechanics, such as paying for progression boosts for Dynasty players, or literally just buying recruiting prospects (think of the original launch of Middle-Earth: Shadow of War).

The good news is: there is no trace of any pay-to-win mechanics in Maximum Football's Dynasty Mode that I could find. The bad news is: Dynasty Mode is still monetized.

Even though Maximum Football does have its own equivalent of Ultimate Team, complete with in-app purchases for card packs and power ups, the Dynasty Mode is pay-walled by ... <sigh> ... a season pass.

If you want to play more than 1 or 2 seasons of Dynasty, you have to pay (or grind).

You can download Maximum Football for free. You can create and customize teams for free. You can play as many exhibition games as you want (using your created team(s)) for free. And you can start a Dynasty and play through a full year or 2 for free. But if you want to carry that Dynasty into a second season, well then you gotta pay. Additional seasons of Dynasty are locked behind a $20 season pass. Or you can use the 2 Dynasty Tickets that you start with to play 2 seasons, and then try to earn more Dynasty tickets from daily login rewards or from grinding other game modes.

New Dynasty tickets seem to be earned every 14 days that you log into the game. I guess if you're playing 1 Dynasty match per day, then the daily login rewards should be enough to keep your Dynasty going indefinitely.

The game says that the $20 Season Pass grants "unrestricted access" to Dynasty Mode. So I'm assuming (and hoping) that this means Maximum Games isn't going to charge us for a season pass every year if we want to keep playing Dynasty -- effectively turning Dynasty Mode into a subscription service. But I guess we won't find that out for sure until next year.

In fact, there's a season pass for the Franchise Mode too, even though the Franchise Mode isn't even actually in the game yet. The game is techncially in Early Access, so the idea of paying for content that isn't actually in the game yet is a little more forgivable than retail games that sell season passes for future DLC that doesn't exist yet. But still, I'm wary of any game that sells content that isn't actually in the game yet. If Maximum Football flops, and this Franchise Mode never actually releases, then that's $40 down the drain.

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