As we all know, the world has been gripped by a pandemic since the winter / early spring of 2020. The high infection and mortality rates of the novel caronavirus and its associated disease, COVID-19, lead to a mass panic that resulted in governments all over the world completely shutting down economies and recommending social distancing measures intended to mitigate the spread of the disease long enough to get it under control. This seemed to work up through April, when declining cases and general public boredness and frustration lead to the premature re-opening of businesses, and a few weeks later we started seeing huge increases in cases. As a society, we put money before the life and dignity of people, and tens of thousands of people have unnecessarily died because people couldn't wait three more weeks before going to the hair solon or the beach.
I wanted to write about the pandemic back during the height of the lockdown in April, but I kept putting it off until it seemed like a resolution was in sight. I didn't want to publish my thoughts on the issue until I actually knew how it would all turn out, and whether or not I would be personally affected by it. But now it appears that we are nowhere near the end of this pandemic, and the general public and our political leaders have seemingly lost all will to take any meaningful steps to deal with it. I guess now is as good a time as any to start talking about it.
The Las Vegas Strip was shut down for over a month. Shortly after it re-opened, casino workers started getting sick.
I want to talk about the broader socio-political impacts of the pandemic, but I want to take more time to get my thoughts together and do the proper research to make sure I get the facts right. So I'll be writing later about the lessons that I think society (American society more specifically) should have learned from this pandemic (but apparently didn't). First, I'm going to write about the impacts that the pandemic had on me, personally -- which (admittedly) isn't particularly dramatic.
We had a couple of minor scares, but they all turned out to be false alarms. Early in the pandemic, a friend had cold or flu-like symptoms within a day of us having her husband over. Turned out, she just had tonsillitis. Though a regular cold seems to have gone around their house a couple times over the months of the pandemic. We had another friend who works in a local supermarket and had a co-worker test positive for COVID. Her and her roommates all had tests and all came back negative, thankfully. I also had a couple work colleagues who had direct business contacts who got sick and tested positive, though none of my colleagues ever showed symptoms. As I said, multiple close calls.
Commuting from the Bedroom to the Living Room
Unlike many people who were furloughed or laid off, I was fortunate enough to keep my job and be able to work from home during the lockdowns. We were scheduled to re-open the office in mid-July, but the resurgence in local cases prompted our boss to keep everyone working from home indefinitely until new cases drop again. It was a good call.
Many of my friends and family weren't as lucky. I had several friends get furloughed, and most of them ended up being permanently laid off. My mom was also furloughed, and she does not expect to go back to work. Well, I guess she gets an early retirement. My sister also works in a health clinic, so was an essential worker who was potentially at high risk. Her clinic shortened its hours and only takes patients by appointment, so it wasn't nearly as stressful or dangerous as it could have been if she had been working at a hospital, but she still had a very rough few months.
Thankfully, I had my partner and proxy-daughter to keep me company while locked down in work-from-home mode. As for my partner, she's a teacher and was doing the whole tele-education thing over Google classroom, phone calls, and emails for the few weeks that were left in the school year. Then she got the summer off anyway, so she was even less impacted than I was. She was going to have paid vacation for the whole summer anyway. As for what's going to happen when the 2020 school year starts ... that's still up in the air as of the time of this publication. Our local school district has a plan for re-opening, but it's not ideal. I don't think any plan would be ideal in this situation. It's just all different degrees of bad.
Public schools are the last thing we should be re-opening during a pandemic. [More]
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Tags:COVID-19, coronoavirus, flu, influenza, pandemic, healthcare, personal project, work, work from home, dog, pet, social distance
At the end of April, our family's beloved cat, Gynx passed away. My father found him lying dead next to the curb outside the house. There were no apparent signs of injury or trauma, so we don't think he was hit by a car. Perhaps he had a heart attack or a stroke? Because nobody was there to witness it, we'll never know for sure.
My sister took it particularly hard. She had just fed him his breakfast 20 or 30 minutes before my dad found him outside. All seemed well. Just another routine morning. My how suddenly things can change...
She was hit hard with grief, and felt responsible. "If only I hadn't let him outside", she said. But it wasn't her fault. She had no way of knowing. He could just as easily have passed inside the house.
Our cat Gynx died this month after 20 happy and loving years.
Yes, I do wish that we could have had some warning. One of my friends once lost an old cat who had become ill. She got to hold her cat and pet him and make him comfortable as he slowly passed and breathed his last breath. If I were a cat, that's how I'd want to go: comfortably resting in the lap of my beloved human. I wish that Gynx could have had that as well.
But as I said, none of us can feel responsible or guilty. We can't have known that his time was coming. He was healthy and active right up till the end. We all worried that someday he'd go outside and we'd never see him again, and over the years, it became harder and harder to let him go. But he loved to be outside, so keeping him locked inside would have just made him miserable and stressed, and probably only accelerated his demise.
A life worth celebrating; not grieving
I've written about the loss of pets before on this blog. Back in 2014, Nipper, a tortoise that I had since I was about 7 or 8 years old died after apparently becoming trapped in her burrow. The following year, I also lost my baby tortoise Koopa to some kind of tragic accident. Like with Gynx, I have little-to-no idea what actually happened, since I wasn't there to witness the event itself. The sudden and tragic loss of those tortoises was gut-wrenching and depressing, and I grieved very hard, and for a very long time.
I was much more prepared for Gynx's death than I was for the deaths of my tortoises Nipper and Koopa.
Though Gynx's death was also sudden, it was not altogether unexpected. Gynx was 20 years old, which is very old for a cat. I had thought cats only lived for 15-ish years, so I had spent the past 5 or 6 years thinking that Gynx's time could come any day now. I didn't expect for him to hit 20! So when his time finally came, I think I was emotionally prepared for it -- had been for a long time, in fact. I knew that phone call from my mom, dad, or sister would be coming eventually, and when it came, I knew what it would be.
... [More]
I've been playing Monster Hunter: World off-and-on since it was released (which was a few months ago at this point), and I'm still just not sure that I get it yet. The game just hasn't clicked for me. Maybe I haven't invested quite enough time yet. In the past, I've come around to games that initially turned me off with their tedium and/or difficulty. Demon's Souls is perhaps the prime example, as that game took a few days (almost a week) of banging my head against the walls of the Boletarian Palace before things started to click for me. It certainly didn't take months! Once Demon's Souls started to click, the game almost immediately became one of my all-time favorites.
The Demon's Souls comparison is apt. Corners of the internet keep insisting that Monster Hunter: World is a game that should appeal to the same types of players who love Dark Souls (because everybody keeps forgetting that Demon's Souls did it first and better). Well, I'm sorry, but I just don't see how the two connect.
Yeah, there's the difficulty. But Dark Souls isn't good because it's hard. It's good because all the pieces around that central challenge make overcoming that challenge feel worthwhile. It's the world-building, the lore, the way that the obtuse characters and dialogue builds a growing sense of intrigue about the world, the sense of nervously tip-toeing into a dangerous unknown, the sense of leveling your stats into a character build that perfectly suits your desired playstyle, and that ominous sense of entropic dread that permeates every nook and cranny of the game. Those things make Dark Souls good! Those sorts of things are lacking in Monster Hunter: World.
The JRPG nonsense that usually turns me off of JRPGs
Sadly, Monster Hunter: World is bogged down by a lot of the kinds of JRPG nonsense that has frequently turned me off of playing these sorts of games. While I often appreciate that JRPGs tend to be more story and character-driven (something that I often wish western RPGs would focus more on), JRPGs also tend to undercut the seriousness of the stories they're trying to tell with lots of silliness and whimsy. Sometimes it's charming or endearing; other times it's juvenile or obnoxious.
You can track monsters by following their footprints or by studying their snot and turds.
I can tolerate this game's silly little cat side kicks. Monster Hunter's whimsical fantasy setting works well enough. What is less tolerable is that the game is littered with tedious, grindy, time-killer quests: harvest so many mushrooms, investigate a bunch of dinosaur footprints and [literal] crap, kill however many small monsters, capture yet more small monsters. and yadda yadda yadda. I guess, at a certain level, these activities make a certain amount of sense. Your character is, after all, one grunt in a whole army of grunt hunters being sent out to do the dirty work of the captains. But I have better things to do in real life than to wander around a forest picking flowers for 50 minutes.
Monster Hunter is loaded with grind quests.
Some of these sorts of quests are relegated to little ambient side-quests that you can perform while you're doing other major missions. These are the ones that are tolerable. Others (like the Investigations and other tangential story quests) require you to perform dedicated ingredient-gathering grind missions, in which the sole purpose of the mission is to fight monsters you've already fought and collect a bunch of stuff. Since my character doesn't have traditional stats or levels that improve as I complete these quests, the grinding just never really feels worth it.
I was hoping that I could just power through the main quests and skip all the tedious grind stuff. No such luck. I got to a point where I had to hunt the T-Rex-like Anjanath, and got stuck... [More]
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Tags:Monster Hunter, Monster Hunter: World, Capcom, JRPG, RPG, dinosaur, dragon, palico, cat, pet, monster, grinding, time limit, hunt, nature, research, ecosystem, food chain, asynchronous multiplayer
In my Skyrim review, I pretty much only considered the base game content. But the game does include three paid DLC packs that are fairly hit-or-miss. Instead of making my original review longer and more complicated (it's already long enough), I'll lump all the DLC reviews into this one post.
As a reminder, I am playing the PS3 version of the game, so my review applies specifically to the console version. Many (if not all) of my complaints can probably be relieved on the PC by mods. Sadly, I do not have access to mods...
Table of contents
- Hearthfire adds more meaningless time-sinks
- Stupid vampires create genuine motivation in Dawnguard
- Dragonborn hides worthwhile rewards behind an unmotivated adventure and horde of glitches
[More]
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Tags:The Elder Scrolls, The Elder Scrolls V: Skyrim, Skyrim, Bethesda, RPG, action, fantasy, open world, DLC, hearthfire, house, family, pet, dawnguard, vampire, Serana, dragonborn
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