I recently wrote about the ongoing lawsuit between Ed O'Bannon and the NCAA regarding player likenesses for college athletes (and compensation for college athletes in general). While it seems unlikely that any college football games will be made using the NCAA license while this lawsuit remains unresolved in appeal limbo, it does seem inevitable to me that EA will eventually start making these games again. Hopefully, it will come with the ability to include real player likenesses, but that is likely to depend on the outcome of any appeals and the willingness of the NCAA to include real player likenesses in games. Video game sales seems far too lucrative an exploit for the NCAA to pass up, so I highly doubt that they'd simply refuse to grant their license.
Operating under the assumption that EA will go back to making NCAA Football games within the next few years (hopefully as early as NCAA Football 18), I'd like to start talking about the kinds of things that I'd like to see in such games.
It's been three years without a college football game. It doesn't look like we'll be getting one for 2016 either.
But hopefully a new entry in the series is only a year or two away...
Legacy features that must return!
I don't expect all the old features to return, and even the ones that do return might not be the same as in the older games. But here's the things that I think the game should absolutely have in some form or another (hopefully similar to previous games):
- In-season recruiting in dynasty
- Redshirt players
- Export draft class to Madden
- Conference re-alignments
- EA Locker: Roster sharing & Team Builder
- Custom stadium sounds
- "Toughest places to play"
Roster-sharing might seem unnecessary if the result of the lawsuits means that EA can actually license the rights to player likenesses. But it's unclear how that would work. There is no college football labor union (equivalent of the NFL Players' Association) that I'm aware of, so either the NCAA would have the rights to license all of its players as a collective, or it would be the responsibility of the game-maker to individually license each and every player. Hopefully, it's the former. But if it's the latter, that leaves open the possibility of individual players refusing to grant rights to their likenesses, which means they won't be included in the game. Would EA simply remove them from the roster? Or replace them with some generic player? Or go back to using "QB #10" as that player's name? Worse yet, would the game-maker even bother to approach all the athletes, or would they just settle for the key players from elite schools?
In any case, college football rosters are often in flux right up to the start of the season, and many teams need a few games before they settle on a final depth chart. So the ability to share roster updates means that the user base can keep the rosters up to date if EA uses outdated rosters.
Hand-me-downs from Madden
Madden is now a few years ahead of NCAA Football, and the past few years have actually seen a decent improvement in the quality and depth of the game. Of course, I'd like to see a lot of features from recent Madden games also get imported into any future NCAA Football games:
- Tackling / physics engine
- Improved running, receiving, QB throw-placement, and defensive play
- Player experience and confidence (needs to be much more volatile though)
- Skills Trainer, augmented with college concepts such as the option
- Stadium upgrades and renovation
Just please, for goodness sake, don't force another Ultimate Team gimmick down our throats!...
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932c29e9-295c-4a37-b386-90a4f39df8e5|1|5.0
Tags:Electronic Arts, EA Sports, NCAA Football, NCAA Football 14, college, football, NCAA, Madden, Madden NFL 17, playoff, championship, Bowl Championship Series, national championship, dynasty, coaching, learning, technique, kids, redshirt, practice, training camp, spring ball, roster, option, women, gender, gender equality, Katie Hnida
One of the biggest side effects of EA's insistence of releasing its NCAA Football games more than a month ahead of the start of the season is that its rosters tend to be out of date. First off, no real names can be used due to NCAA rules, but EA provides a handy roster-share feature that allows fans to upload named rosters to share with other players. I usually get my roster from Operation Sports. But the great guys at Operation Sports can only do so much. Updating the rosters for big-name schools like Alabama, Florida, and LSU is pretty easy. The little schools are a bit more of a problem. So I've taken it upon myself to make some corrections to Operation Sports' rosters for my alma mater, UNLV.
First and foremost, I went through each position and made sure that the players listed match what is on the most up-to-date versions of the team's depth chart and roster. This required moving a few players around, since they've changed positions. Other players were renamed and completely revised since those players have since left the team. I also took the liberty of making spelling corrections on some players' names (such as Maika Mataele and Ron Scoggins), updating redshirt statuses that were incorrect, updating the High School and Home State of most players (using the names of the closest town whenever I couldn't find a match), and also updating the faces and equipment of starters.
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0468e632-66b0-4131-b352-4263077cccfb|1|4.0
Tags:NCAA Football 13, NCAA Football, UNLV, football, roster, depth chart, Electronic Arts, EA, EA Sports, Operation Sports, Marcus Sullivan, Nick Gstrein, Jake Phillips, Beau Brence, Bobby Hauck, redshirt