Thursday, September 5, 2019 12:01 AM

What's old is new again in Madden 20

in Video Gaming | Game Reviews by MegaBearsFan

Madden NFL 20 - title

To Madden NFL 20's credit, this year's "demo" game actually does showcase some of the new features of the game. While you're waiting for the game to fully install, you can play the Pro Bowl this year. The Pro Bowl is one of the "new" features in this year's game, and playing this all-star game provides users with a prime opportunity to experience the game's other "new" feature, the Superstar X-Factors.

For some reason though, the game defaults to making the user play as the NFC. I'd much rather have been able to play as the AFC, with Patrick Mahomes as quarterback, so that the game could start off by letting me play a tutorial for the one and only new feature in Madden 20 that is actually new: the run-pass option. Instead, I have to play as Drew Brees, with no RPO tutorial or opportunity to hit the skill trainer, even though the play call screen keeps trying to get me to run the RPOs that I have no idea how to actually execute in the game.

The Pro Bowl demo showcases the new Superstar X-Factors.

So even though this demo Pro Bowl exposed me to new features, it was still a total crap-shoot of an introduction to this year's game. Without any tutorials, I ended up just having to play the game like last year's game and didn't get to actually enjoy any of the new content.

The impetus of Madden 20's design seems to be to bring back features and mechanics that were lost when Madden transitioned to newer consoles -- just in time for the end of this console generation, so they can get lost again! Almost every big new feature is a variation on some mechanic that existed in the game 10 or 15 years ago, even though EA's marketing team wants to insist that these are all new ideas.

Face of the Franchise feels like a re-imagining of the old Superstar mode,
and X-Factors feel like a re-branding of Madden 08's "weapons".

The Pro Bowl is a feature that existed on the PS2 / XBox versions of the game, but which was lost in the transition to the PS3 and XBox 360, was re-added to later PS3 and XBox 360 iterations, before being lost again in the translation to PS4 and XBox One.

The &Superstar X-Factors" are basically just the "Weapons" that were introduced in Madden 08.

The "Face of the Franchise" feature is a hybrid of the old Superstar mode and the more recent Longshot mode.

And so on...

The Pro Bowl was playable in previous generations.

Did anyone even really care that much about getting the Pro Bowl back? I understand wanting the pre-season in the game, there's team-building strategy that goes into preseason, so that has value in the video game. But the Pro Bowl? Heck, I don't even think the player gain experience points from playing in the Pro Bowl, so the game is just as pointless in Madden as it is in real life!That's why the NFL had to move it to before the SuperBowl -- because nobody would watch it. And it's also why they had to relocate it out of Hawai'i -- because anybody who could afford to fly to Hawai'i to watch it would rather just visit Hawai'i than attend the game.

Honestly, this is the sort of thing that I'd expect to be a footnote in the Franchise feature list that gets no fanfare whatsoever, compared to other sweeping changes that I expect to see. The fact that the return of the Pro Bowl is a headline feature just shows how little improvement this series sees from year-to-year.

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There has been a lot of complaining this past month about the non-union, replacement officials currently being used in the NFL while there is an ongoing labor dispute between the NFL and official's union. These replacement officials are doing an objectively horrible job over the pre-season and first few weeks of the regular season, and this week might have been the worst.

However, the horrible officiating is rapidly becoming the best bargaining chip in favor that the official's union could possibly hope for. The NFL cannot afford to continue to allow these bad calls to continue to happen over the course of the year (and most certainly into the playoffs). This week, the NFL may have to just cave in to all the official's union's demands in order to get the trained, experienced professionals back into the zebra-suits and onto the field.

In Monday night's game between the Seattle Seahawks and Green Bay Packers, the game came down to a clear blown call by the officials. With no time left on the clock, Seahawks quarterback Russel Wilson threw a hail mary pass into the end zone. It appeared that Packers defensive back M.D. Jennings had intercepted the pass, but Seahawks receiver Golden Tate manages to get a hand or two on the ball as well. The play is ruled a "simultaneous catch", which, by rule is awarded to the offensive player.

Sept. 24, 2012, Green Bay vs. Seattle Simultaneous Hail Mary
One official signals "Touchdown", the other (with the slightly better view) give the signal that usually implies "Interception" and "Touchback". The play is ruled a touchdown on field, is reviewed in the booth, and is upheld.

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Grid Clock provided by trowaSoft.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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