Almost a decade ago, my love of board-gaming was kick-started by a single game. That game was Fantasy Flight's Battlestar Galactica board game. For a period of a couple years, my friends and I were playing that game once or twice almost every month. Even after we started branching out to other games, BSG would regularly grace our tables.

The Battlestar Galactica board game kick-started my tabletop hobby.

Unfortunately, as time went on, members of the regular group(s) that I played with got new jobs, moved, started families, and it became harder and harder to get a large enough group together to play a 4 or 5-hour long board game. Eventually, BSG (along with all my other games) started collecting dust on a shelf.

It wasn't until a few years ago that I finally got back into having semi-regular board game sessions, thanks primarily to my girlfriend taking an interest in X-Wing. Most of our board gaming in the past years has been dominated by either quick group games (such as Dominion, One Night Ultimate Werewolf, Resistance, or Cards Against Humanity), or smaller, two-player games (like the aforementioned X-Wing). No one game has dominated in quite the same way that BSG did. I'd like to play it again, and maybe someday I'll even put up a review of it, but we haven't dusted the ol' game off because we rarely have the time for it. When we do have a whole evening cleared for an epic game, we try to play other games that we haven't already played the hell out of.

Well, clearly, I wasn't the only one who loved Battlestar Galactica, but wished it didn't take so bloody long to play, because Evan Derrick's 2011 game Dark Moon is basically a reskin of Battlestar Galactica that only takes an hour and a half to play. Dark Moon accomplishes this by reducing a lot of the mechanical complexity and by making progress in the game a lot more straight-forward. Virtually every mechanic or interaction in Dark Moon is a direct analog to a mechanic or interaction in BSG.

The shape-shifting space monster among us

The core conceit of Dark Moon (and Battlestar Galactica) is that the game is a semi-cooperative game in which most of the players are working together to try to prevent their moon-based mining station from falling apart around them. However, one or more of the players is secretly a shape-shifting alien (an "infected") who is trying to sabotage the station and kill all humans. Players take turns performing a single action to try to stabilize the deteriorating mining station. However, the most efficient action is to "issue an order" to another player to allow that player to take multiple actions. The catch is that the player you give the order to may secretly be a saboteur, so you have to be careful about only giving orders to other players who you trust.

Dark Moon - board
Players cooperate to complete a series of events, but some players are secretly traitors.

At the end of each player's turn, the entire group participates in a group task. Each task card has a pass or fail condition. Passing may result in positive effects for the uninfected players, and failing may result in harmful effects. These group tasks ensure that every player gets to participate in virtually every turn, so you're never sitting around twiddling your thumbs waiting for other players to do things. Even if you weren't participating in the turn, it would still behoove you to pay close attention to what's going on, if for nothing else than to look for any tells or indications that the current player may be an Infected...

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Bloodborne - the Card Game

It seems like everything has a board game these days. I wouldn't think that a license like Dark Souls or Bloodborne would warrant a board / card game adaptation, but apparently, I'm just not creative enough. The kickstarted Dark Souls board game is shaping up to be something similar to Descent, and is slated for release later this year. Bloodborne, on the other hand, already has a card game sitting on the shelf of a hobby store near you since last year. A copy of the game showed up under my Christmas tree this year.

Bloodborne: the Card Game Is very easy to learn, and it plays very fast and smooth! This is good, since most of my games are epic-length, 4-plus-hour games that we rarely have time to play. So it's always good to find a new game that people like and which can be played in an hour or less. Our first learning game of Bloodborne (including reading the rules) took about an hour and a half. We had planned on playing a sample round to learn the rules and then doing a mulligan on the game, but we didn't even need to because the game process is so simple that we all grasped the basic mechanics pretty much immediately.

"Selfish Phlebotomy": A game of kill-stealing

The game is a competitive card drafting game in which players sort-of cooperate to defeat a series of monsters, but compete against each other to score the most points. It's basically a Bloodborne-themed reskin of Cutthroat Caverns. Thematically, each player takes on the role of a hunter, the group fights a series of monsters in a Chalice Dungeon, and the hunters acquire Blood Echoes (points) by fighting and killing the monsters. Blood Echoes are directly earned by damaging a monster with a weapon attack. Each player who deals damage to a monster in the round in which the monster is killed also gains one or more trophies (based on the strength of the monster), which are converted to Blood Echoes at the end of the game for scoring.

Bloodborne the Card Game - Hunter's Dream
You're playing for Blood Echoes, which are lost if you die - unless you bank them in the Hunter's Dream.

The major mechanical gimmick of this game (and the one that is most inspired by the source material, and which most separates it from Cutthroat Caverns) is that when a player's character dies, that character loses all of his or her collected Blood Echoes, and then resurrects to fight again the next round. However, a player can use an action during the round to return to the Hunter's Dream and bank their collected Blood Echoes so that they cannot be lost. While in the Hunter's Dream, a player can also select new cards to add to his or her hand, and going to the Hunter's Dream is the only way to cycle your previously-played cards back into your hand. The drawback, of course, is that you can't participate in the fight and gain more blood. It's a risk / reward mechanic, and it works very well.

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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