Hell Let Loose - title

Hell Let Loose is one of the most un-welcoming games for new players that I have ever played -- at least in the modern era of video games since in-game tutorials became common place in the early 2000's. There is no tutorial or practice mode of any kind. For a standard, run-of-the-mill online shooter, that might not be a huge problem. But Hell Let Loose is not your standard, run-of-the-mill online shooter. It's a slower-paced online shooter based heavily around squad tactics, in which death comes quickly from out of nowhere -- especially for players who get isolated from the support of their squad. It requires much greater communication and coordination from players, and it has a complicated role system in which each character class has very specific duties on the field, all of which are required for an army to be successful.

There are various roles, all of which are necessary for victory.

As such, the complete inability to ever be able to learn those roles and how they work is a huge problem! There is a "Field Manual", which explains, in text, the basics of the game and each role. But it's an information overload, and a new player can't really be expected to absorb it all.

There is no tutorial or boot camp,
like in other similar games.

Straight to the front

The developers, Black Matter Party, is a small team, and I know that creating a guided, playable tutorial to explain such a complicated game would not be easy and would require a lot of budget and person-hours to create. Being an exclusively online, multiplayer shooter with no single-player campaign, means that creating A.I. bots for practice is well beyond the scope of the game. But if I could just practice by myself, and be able to freely switch to any role at any time, it would go a long way towards helping to learn the game.

At the very least, the ability to drop myself into an empty offline arena n order to run around, practice each weapon, practice the equipment of each role, and learn the map itself, would be very helpful. That shouldn't be too hard, since a basic offline sandbox mode doesn't require any additional assets, scripting, or A.I. programming. It also probably wouldn't be too hard to drop in some target practice dummies scattered around the arena for me to shoot at, and maybe also some friendly dummies for a medic to practice reviving. I don't see any reason why that wouldn't be doable, even for a small team.

The unfriendliness towards new players likely scares a lot of people away from this game, and its reputation as being un-welcoming to n00bs probably limits the number of players who are willing to even give it a chance, despite the fact that it seems to have garnered mostly favorable critical reviews. This creates a cyclical problem. The low player count means there aren't enough active players to support and maintain beginner servers. Heck, this game is lucky to have more than 2 matches open at any given time. Matches are, thus, dominated by skilled, experienced players, who are able to spot and snipe the less-experienced players from a mile away, before the poor victim has any clue what is going on, or that he or she is even in danger. This makes the game even harder, further pushing away new players, keeping the player-counts small, and further widening the gap between the few dedicated players and the scrubs like me.

Much of my play experience consists of running across fields or forests, and then promptly dying.

Most of my play experience in the first few weeks of play consisted of me running across a field, or through a forest, or into a village, only to be instantly killed by an off-screen opponent. Or if that opponent is on-screen, it's probably just 2 gray pixels off in the gray distance. There's no kill-cam or anything either, so I have no idea who killed me, or where they were. I have no idea what weapon they were using, or whether I was even killed by gunfire or by a grenade Or maybe I stepped on a landmine, or was hit by artillery bombardment or a mortar, or was strafed by a fighter plane. Are those things even in the game? I don't know -- or at least, I didn't know during those early play sessions. If I do get shot, I have no idea what gun my killer was using, whether he was standing, squatting, or prone. Was he was behind cover? Was he was looking down the sights or shooting from the hip? I don't know anything about what killed me.

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Metal Gear Solid V: the Phantom Pain

It took months, but I finally finished and reviewed Metal Gear Solid V. It was a tough game to review, mostly because my dreams for an epic conclusion to the Metal Gear franchise seem to have been dashed by corporate stupidity forcing the game to be released before it was finished. Maybe Kojima (and Konami) have some elaborate trick up their sleeve, and there's going to be some crazy patch that replaces the recycled missions in Chapter 2 with real missions, and which adds the missing third chapter and the "Kingdom of the Flies" mission. Unless that happens, I'm going to operate under the assumption that the recycled missions of chapter 2 were put in as placeholders for missions that were planned but never completed. And I have some ideas of what a couple of those missions might have been about.

There's half of Foxhound from Metal Gear Solid 1, right there!

After retrieving the microfilm in mission 38, you get a couple of intel tapes that might inform exactly what chapter two was supposed to be about.

Informant's Report: Part 2 talks about the "Third Boy", who is a young Psycho Mantis. The first part of the tape reveals details on how Psycho Mantis' powers work. The second part is a bit more interesting, as it poses the conjecture that Eli was projecting his will onto the Third Boy, and controlling Sehalanthropous. This establishes how Eli (who would later be revealed to be Liquid Snake) begins his partnership with Psycho Mantis, the first recruit in his Foxhound team that would eventually take over Shadow Moses in the first Metal Gear Solid game.

Was mission 40 supposed to be about Sniper Wolf?

Metal Gear Solid V - Quiet / Sniper Wolf
Obtaining Sniper Wolf's handerchief from the retread of "Cloaked In Silence" unlocks the Sniper Wolf costume.

With that in mind, let's take another look at mission 40. It's a repeat of mission 11: "Cloaked In Silence". It's a repeat of the sniper battle with Quiet, complete with the same mission briefing and even repeating the cutscene of Quiet shooting down the pursuing plane on the way back to Mother Base. All the repeat missions in chapter 2 are reproduced verbatim from the original mission, right down to the bookending cutscenes (even though they make absolutely no narrative sense). But there's two interesting things about mission 40 that make it stand out. The first is that Quiet isn't wearing her regular bikini outfit. She's wearing a jumper - Sniper Wolf's jumper from Metal Gear Solid 1. She even has blonde hair. Secondly, completing the mission awards the player with a Handerchief item that allows Quiet to be equipped with the Sniper Wolf outfit.

Is this a simple fan-service Easter Egg? Or was Mission 40 supposed to be a battle with a young Sniper Wolf that would establish how Eli [Liquid] and Sniper Wolf first met?

Metal Gear Solid V - capturing Sniper Wolf
Quiet even wears this uniform during the battle.

Sniper Wolf was born in Iraq, and she grew up amongst military conflict, she moved around the Middle East and Africa frequently to avoid the authorities, and she was eventually rescued from that life by Big Boss. So her backstory is actually a near perfect match for an appearance in Phantom Pain! Maybe Iraq was supposed to be a third area of operations? Mission 40 could have been intended to be a mission in which the player finds a young sniper wolf, engages her in battle to test her ability, and then captures and recruits her. Kojima may not have had time to finish this mission, and so Quiet's alternate outfit model was used instead, and Quiet's duel mission became a place-holder.

I would expect that if a young Sniper Wolf had been planned, then Kojima would have already cast a voice and mo-cap artist. But as far as I know, nobody has found assets for any character model or dialogue from any one who could qualify as a young Sniper Wolf. IMDB does list some voice actresses for various soldier roles, but no young girls other than Paz's voice (from Tara Strong). But if the game is truly unfinished, and whole chapters hadn't even been developed yet, then it's possible that such casting simply hadn't happened yet. If early rumors of the mission list are true, then the game wasn't nearly as far along as we think. That mission list, by the way, has a mission late in the game called "Beauty of the Battlefield", which could be a prime candidate for the mission that would have introduced a young Sniper Wolf, and the fact that it takes place during a chapter called "The Cost of Revenge" could also be appropriate to Sniper Wolf's story. Though, this mission could also just have easily been a mission about Quiet.

Metal Gear Solid V - Quiet and Snake embrace
It is implied several times by behavior and dialogue that Quiet has romantic feelings for Snake.

Alternatively, the intent of establishing a link between Quiet and Sniper Wolf might be to imply that Quiet is Wolf's mother. There are hints of a possible romance between Quiet and Venom Snake. Ocelot suggests that Quiet might not have killed Snake because she likes him as early as right after you bring her back to base. There's the infamous "playing in the rain scene", and her final casette tape after "A Quiet Exit" even says that she has "feelings" for Snake. And then, of course, there's her suggestive poses in the brig and helicopter. It's possible that there could have been a point during design in which they were planned to have a romantic relationship and possibly even a child together (assuming Quiet is even capable of conceiving and bearing children in her condition). Alternatively, Quiet could have mothered Sniper Wolf prior to the operation in Cyprus. Her injuries during that operation, and abduction and experimentation by Cipher and Skull Face could have separated her from her young child and left Sniper Wolf an orphan...

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