Outer Wilds: Echoes of the Eye - title

When I played it last year (after waiting over a year for its timed Epic Store exclusivity to end), Outer Wilds quickly became one of my favorite games ever due to its innovative sci-fi, exploratory gameplay in its dynamic sandbox solar system full of interesting places that are genuinely worth exploring. It was a compelling sci-fi game about the nature of science and the desire to find out place in the universe. It was also a compelling player-driven mystery game that doesn't hold the player's hand and which provides genuine "eureka!" moments.

I wasn't expecting an expansion because the game seemed so perfect and self-contained that I struggled to even think of what could be included in an expansion. Would they add more planets to the solar system? Would it be a stand-alone prequel with the player playing as one of the extinct Nomai?

But I sure as hell was not going to pass up an excuse to revisit Timber Hearth!

I wasn't going to pass up an excuse to revisit Timber Hearth!

River rafting around the world

One of my favorite things about Outer Wilds is its open-ended exploration of the hand-crafted solar system. Each world is a little puzzle box for the player to unlock, with the solutions to every puzzle involving some sci-fi physics concept that the player has to learn and apply.

The puzzles of Echoes of the Eye don't seem to have that same sci-fi quality to them. Most puzzles involve the use of light, and feel like they could be puzzles in any earthbound adventure or fantasy setting. I just point flashlights at things to trigger mechanisms, turn lights off or on to trigger secret passageways, or turn off my source of light to sneak past photo-sensitive sentries in the dark. I guess I should praise the puzzle design for never falling back on the tried-and-true (yet rote) method of reflecting light off mirrors or through prisms. The actual puzzles are a bit more clever than this, but I just don't find it to be a very engaging or interesting gimmick, especially compared to how novel and creative the core Outer Wilds puzzle box is.

The use of light as the instrument for most interactions with Echoes of the Eye seems to be the result of a concerted effort by the developers to use base game mechanics that are under-utilized in the base game, such as the flashlight and ability to nap at bonfires. The puzzles just lack that sense of awe and discovery that comes with progressing in the base game.

Echoes of the Eye starts off strong with solving a space-based mystery.

Some of the late puzzles do start to embrace Outer Wilds's sci-fi nature. They hide some very fun and interesting surprises that really mess with the player's perception of reality in a very video-game-meta sort of way. But they are so esoteric that the game almost has to literally tell the player what to do. It's like "summoning the tornado in Simon's Quest" levels of esoteric at times.

Honestly, I think the single best puzzle in the game is the one that the player has to solve just to get access to the DLC! It's also the most "Outer Wilds" feeling puzzle in the game. The developers managed to cleverly hide the DLC in plain sight, as if it had been there all along.

The opening for the DLC tasks the player with finding a remote satellite and solving a simple puzzle involving it. Then the expansion treats the player with the awe-inspiring discovery of a massive hidden world that makes up the expansion's primary setting. After that, however, everything feels like pretty typical adventure game stuff. Instead of planet-hopping in a tiny space capsule, I find myself white-water rafting and watching home movies on slide projectors. Later on, there's some horror-adjacent exploration of dark spaces with just a flashlight, and even a little bit of hide-and-seek. Again, it's nothing I haven't seen in a hundred other indie games.

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Outer Wilds - title

I refuse to give money to Epic,
and waited for Steam release.

Outer Wilds was one of my most anticipated games in 2019. As such, it was immensely disappointing that it became a timed exclusive for the Epic Games Store. I have a lot of issues with how Epic Games runs its business, and with the ethics (or lack thereof) of the company, and so I refuse to give them a single penny of my money. Our daughter plays Fortnite with her friends, and we're not going to disallow her from doing such (and besides, her socialization options were incredibly limited during the COVID-19 pandemic lockdown, and I think playing Fortnite stopped her from going stir crazy). But I've told her that the first time she asks me for money to buy V-Bucks, it will be the last time she plays the game.

I could have bought Outer Wilds on PS4 a year ago, but it just looked like the kind of game that would be better experienced on PC. I've been burned enough times by Bethesda RPGs that I'm always skeptical of a console's ability to adequately run a game with a world of the scope and comlexity of Outer Wilds. So I bit the bullet and waited the year for the game to release on Steam.

The opening screen recommended the use of a game pad, and I obligingly started using my PS4 controller on my second play session. And I've read that the game ran just fine on consoles. So I guess I could have spared myself the wait and just played on PS4 from the start. Ah well, live and learn.

Outer Wilds plays best with a controller anyway, so there was no need for me to pass up the console release.

Now to go back to finishing Fallout: New Vegas while I await the Steam release of The Outer Worlds...

Knowledge is your upgrade

Readers of my blog know that I'm not a huge fan of most open world games. The sandboxy nature of those games tends to lead to stagnant stories and worlds that feel ironically dead. They also tend to be full to the brim of monotonous copy-pasted content that becomes a drag to play.

Outer Wilds offers an entire solar system as an open world sandbox for you to explore. Granted, the scale of this solar system is considerably shrunk down in order to accommodate a game, such that an entire planet is about as big as a small neighborhood, and the different planets are only a few kilometers apart from one another. It's fine. It works well enough with the game's cartoony aesthetic style.

You have an entire toy solar system to play in.

What's important though, is how rich with detail and intrigue this world solar system is. Nothing looks or feels copy-pasted. Every nook and cranny of the map contains something new that you haven't seen before. On top of that, the map is positively dynamic!

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NASA's New Horizons spacecraft set a major milestone for human space exploration earlier this week. Its approach of Pluto means that every solar body that is now - or ever has been - considered a "planet" has been visited by at least one NASA space probe. The probe was launched in January of 2006 (back when Pluto was still a "planet"), and it will continue out beyond Pluto and into the mysterious Kuiper Belt to continue its exploration of the solar system.

In the meantime, the probe has sent back months-worth of high-resolution images and scans for NASA scientists to study. The early results are already full of surprises.

New Horizon photo of Pluto
New Horizon's first, high-res photograph of Pluto (July 14, 2015).

Pluto - it turns out - is not the old, craggy, cratered world that many scientists expected it to be. In fact, it appears quite young, with tall, rocky mountains and nary a single impact crater. This is surprising considering the body's proximity to the Kuiper Belt, which contains numerous asteroids, and other small, rocky bodies left over from the formation of the solar system.

New Horizon photo of Pluto
Large mountains were found on Pluto.

The probe also found possible evidence of frozen water. Frozen nitrogen and methane were expected, but early photographs suggest that frozen water may also make up a large portion of Pluto's crust. This is exciting for scientists because the presence of water (even in frozen ice form) is a possible indicator of life. There doesn't appear to be any liquid water (at least not yet), so the prospects for life are much better on Jupiter's moon Europa (which may have underground liquid oceans warmed by subterranean vents), or Saturn's moon Titan (which has a dense atmosphere and possible liquid surface water). But it at least adds Pluto to the list of possible targets of further study.

New Horizons was actually making discoveries long before it reached Pluto. In 2007, it captured video of a massive volcanic eruption on Jupiter's moon Io. It was a pretty spectacular sight to behold.

New Horizon photo of Pluto
A five frame video of a massive volcanic plume on Jupiter's moon Io (taken in 2007).

As an interesting piece of trivia: the New Horizons craft also contains the cremated remains of Clyde Tombaugh, the man who first discovered Pluto in 1930. He had requested that his ashes be sent to space. Not only did NASA oblige, but they send his ashes to the very body that he became famous for discovering. He had died in 1997, and you'd be hard-pressed to come up with a more fitting interment for an astronomer.

More information about Pluto and the New Horizons mission can be found on NASA's official webpage at https://www.nasa.gov/mission_pages/newhorizons/main/index.html.

Pluto photographic history
A history of the images of Pluto.
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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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