Dark Souls title

A couple years ago, I posted about a burning question in Dark Souls' lore: who is the "forgotten" god of war (first-born sun of Gwyn) who was expunged from the annals of Anor Londo? At the time, the leading theory was that Solaire was intended to be the firstborn god of war, and I tentatively went along with that interpretation. There were a few holes in the theory, a lot of it was circumstantial, and there were even a couple of alternative possibilities. I also wholly admitted that it was very likely that the god of war character simply wasn't present in the original game, except through the lore references in the environment and item descriptions. Dark Souls II did little to answer this question, other than to provide a possible name for the god of war: Faraam. Well, it turns out that Dark Souls III finally answers this question, and all of us who thought it might be Solaire were totally wrong - and may even look foolish in retrospect.

As is so often the case with Souls games, you'll have to work hard to find all the good lore. In this case, you'll need to find and conquer the optional Archdragon Peak area of the game, which, itself, requires that you find the Untended Graves optional area as well.

These statues of the Nameless King resemble the statue and pose of Gwyn in the first game.

Once you make it to Archdragon Peak, you'll be treated with a large, sunny area populated with serpent men that should look familiar to veteran Dark Souls players. I'm still unclear regarding the lore behind these enemies. The original man serpents from Dark Souls were hybrid creations of Seath's experiments. Perhaps the man serpents in Archdragon Peak are the progeny of the original serpent men from Sen's Fortress. More importantly, however, is that Archdragon Peak is also home to the Ancient Wyvern and the Nameless King.

During your encounter with the Ancient Wyvern, you'll get your first clue as to the lore that will be uncovered in this area. You'll find regal statues of a being holding a massive swordspear weapon. The style and pose of this statue may remind you of the statues of Gwyn that you saw in Anor Londo in both Dark Souls and Dark Souls III. The way that the character is standing, and the way that he's holding his weapon looks like he could fit in perfectly standing next to Gwyn in the Anor Londo cathedral...

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Room 404 game review

Since I'm in between major releases, it's time for yet another indie Steam game. This time, it'll be a game that was released this year! Only a few weeks ago, in fact! I picked up Room 404 (along with a couple handfuls of other games) in the Steam Summer Sale a couple weeks ago. It's yet another attempt to scratch that horror itch that was left behind by the cancellation of P.T.. Room 404 completely failed to scratch that itch.

Room 404 - objectives
Practically the whole game consists of walking around collecting keys. Not very scary...

There's really not much to this game at all. It's only a couple hours long and isn't very mechanically or intellectually substantive. It falls firmly into the category of "walking simulator", and even that might be generous. There's basically three types of puzzles that get re-used throughout the game - if you can call them "puzzles", that is. All of them are resolved by simply exploring the linear areas to find the triggers to solve the puzzle. Numeric keypad locks are opened by searching adjoining hallways and rooms for the numbers that make up the combo, which are hidden in plain sight or in obvious locations. If you're not looking for keypad numbers, then you're looking for simple keys. The second puzzle type involves simply lighting candles in the right order. The final puzzle (which only appears once) puts you in a tiny maze and shows you a map that highlights your current location and the location of the exit. You turn three corners, and you're done.

Some of these puzzles are made a little bit confusing by the game's only real feature: its changing landscape. At several points in the game, you'll come across a locked door or obstacle, which will force you to turn around to find that your environment has changed. In some cases, this will mean that another door will suddenly be open, allowing you to explore a previously-closed off room. In other cases, you simply turn back around to find the obstacles gone. These situations are always accompanied by an audio cue to notify you that something has changed, and the sound of a creaking door will often notify you to go back and check previously-closed doors. In other cases, it's not always obvious what you're supposed to do, and I swear at least a couple puzzles were solved by my simply turning around in circles a couple times wondering what the heck the game wanted me to do.

Puzzles don't get any more complicated than finding keys and numbers hidden in plain sight.

There is an enemy in the game that can kill you on contact, just like in so many other "run and hide" horror games. However, in this case, you can't actually run or hide...

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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