I've been trying to get myself hyped up for Dark Souls III by playing through the Scholar of the First Sin edition of Dark Souls II. I made myself a knight character as well as a sorcerer character. I hadn't played as a dedicated caster in the original release, so I made the sorcerer my primary character for Scholar.
So I put myself through the misery of trying to farm the Lizard Staff for my sorcerer character. This staff is one of the three or four best staves in the game (for Int-based sorcerers), but it's extremely rare. It is only dropped by the two Hollow Black Mages that accompany the Executioner's Chariot in the Undead Purgatory. So it's only even possible to acquire in this one, specific location in the game, and once you beat the boss, the mages don't respawn. So it's even harder than trying to farm the Sea Bow or other such items, because you can't simply go back to the area later and farm the enemies.
To make matters worse, I didn't realize that this staff could be acquired here, so I made the mistake of killing the boss early in the game (before I had equipment to raise my item discovery rate). So the only way for me to acquire this staff now would be to warp to the Undead Purgatory bonfire, use a Bonfire Ascetic to respawn the boss, fight may way back through the Huntsman's Copse, and hope to get the rare drop. I had to fight harder versions of the Purgatory Executioners. It was tough, but doable. I was able to lure them out one at a time and easily dispatch them. It's only if they ganged up on me that I had problems. But then I also had to get past the Red Phantom Tower Knight (who now respawns because of the Bonfire Ascetic). I died several times trying to run past them all, as the Tower Knight's weapon tracking was pretty spot-on. Eventually, I resorted to spell-sniping him from just outside his pursuit range. It was cheap, but I wasn't here to fight, I was here to farm a staff.
The Lizard Staff and Sea Bow are among several items in Dark Souls II that are extremely rare drops.
Then I made it into the Executioner's Chariot boss fight, and I died. And then I died again. And again. This was getting tedious.
Bonfire Ascetics, Soul Memory, and grinding / farming in Dark Souls II
I hate grinding and farming in games. I really do. It's something that I really don't think games need to have anymore. It was something that worked fine when games were relatively short, and grinding or farming for obscure items and secrets was a challenge reserved for the most dedicated players. But Dark Souls II is already long enough without including grinding for hours for rare item drops. It's one thing to hide items behind secret bosses or particularly tough challenges, such that the item is a symbol for overcoming a challenge. It's a totally different thing to hide items behind random drops from enemies that appear literally in one spot in the entire game, and who despawn after beating them.
In Dark Souls II's case, there's even mechanical reasons why this sort of grinding or farming should not be in the game. And that reason is Soul Memory...
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Tags:Dark Souls, Dark Souls II, Dark Souls II: Scholar of the First Sin, Scholar of the First Sin, Lizard Staff, sorcerer, mage, Huntsman's Copse, Undead Pergatory, Executioner's Chariot, skeleton, yearn, spell, amber herb, rusted coin, bonfire ascetic, soul memory, farming, grinding, PSN, PSPlus, cloud, PS4, Hidetaka Miyazaki
I recently posted my much-belated review of Dark Souls II. In it, I criticized the game for having lackluster online components, but didn't go into much detail other than to say that Soul Memory seems like a non-optimal matchmaking method and that invasions are rare and reserved for elite players. I wanted to take a moment to go over some of the other complaints that I have with the game's online mechanics, as well as to offer some suggestions for improving them. While it seems unlikely that From will make significant mechanical changes at the fundamental levels that I am about to propose, the fact that there is still at least one more DLC incoming means they have the opportunity to do so.
Human Effigies were too rare to be
the only means of revival.
When the game initially released, humanity could only be restored by consuming a Human Effigy. This mechanic was an interesting departure, since the previous games had both relied on defeating bosses as the primary way of reviving. The idea of requiring a consumable item to restore humanity wasn't exactly earth-shattering or fundamentally broken, but the specific implementation had one major flaw: Human Effigies were very rare, and there was no way to farm them!
This made deaths feel extremely punitive and proved unpopular with players and critics, and so From reversed their design and went back to granting revivals from boss kills.
After the 1.03 patch, maintaining your humanity has become almost trivial. This is mostly due to the fact that the White Soapstone can be placed anywhere in the level (including right outside a boss's fog gate), and that players can use the Small Soapstone to fully restore humanity by spending a couple minutes killing standard enemies. By using the Small Soapstone, you spend a few minutes in another player's world, and killing enemies shortens this duration. At the end, you are sent back to your own world with fully restored health, humanity, item condition, estus, and a small reward (usually a Smooth & Silky Stone).
Revival via the Small Soapstone makes it far too easy to keep your humanity. It requires only a minimal investment of time and effort, and you don't even have to beat a boss to fulfill it. This practically nullifies the cumulative loss of health from hollowing and makes it almost trivial to maintain humanity throughout most of the game.
The Small White Soapstone can be used to easily restore full humanity - sometimes without any effort by the player!
Instead of full restoration, it should provide a partial restoration.
Fixing this imbalance seems easy enough: completing the Small Soapstone task should only partially restore the player's humanity. Instead of a full restore, the player's max HP could be restored equivalent to a single death...
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Tags:Dark Souls II, Dark Souls, From Software, Namco/Bandai, online, multiplayer, co-op, summon, PvP, soul memory, invasion, phantom, shade, black phantom, red phantom, white phantom, blue phantom, gold phantom, covenant, soapstone, Cracked Red Eye Orb, Cracked Blue Eye Orb, Human Effigy, Chariot Executioner, Old Monk