Devil May Cry 5 - title

Devil May Cry 5 is a lot to take in. It's a very weird game, that may be a bit overly-complicated, and which might be starting to suffer from a degree of "Kingdom Hearts syndrome".

It's a tough game to review. The core gameplay if fantastic, but almost all of the supporting features and production surrounding the gameplay is ... "odd" if we're being generous; or "bafflingly stupid" if we want to be overly critical. As such, this review is going to come off as unduly negative because I have a laundry list of complaints and "what the fuck?"s to go through. Long story short, the game plays very well. It's peak Devil May Cry and a satisfactory follow-up to Devil May Cry 4. Now read on gor all the weird shit.

Who are these new characters? What is their relationship? The game doesn't allow us to get to know them at all before throwing us into the action. In the case of V, we're given control without any real clue who he is, where he comes from, why he has monsters from the first game as magical animal sidekicks, what his relationship with Nero is... anything. The non-linear mission and story progression seems designed for no other purpose than to hold back information for a "surprise twist" that shouldn't be a surprise to anyone.

By the fourth mission or so, I was betting that V turns out to be Vergil, back from the dead ... again. Was I right? Is the story that predictable?

Tutorializing multiple characters means the training wheels stay on for a long time.

The fact that the game has to re-tutorialize a new character only four missions in (and then again a few missions later) means that the training wheels stay on for a long time. It feels completely unnecessary though, because V's controls are basically the same as Nero's (which are basically the same as Dante's): triangle for melee attacks, square for ranged attacks, L1 for a limited-use super attack, circle for long-distance grapple/teleport attack. The only real mechanical difference is that V can only kill enemies by using his special action assigned to the circle button.

Strategically, V plays very differently because he's basically a squishy mage or summoner. He hangs back, avoiding damage, while his minions do all the actual fighting. This does have the downside of putting V very far away from the action. I had trouble judging distances in this game in generally, but it's especially problematic when V (and the camera) is standing around half a city block away from the actual fighting. Is Shadow close enough to use [R1+BACK ATTACK]? Can't tell. Which direction do I need to press on the stick to make Shadow execute that attack, since it's relative to Shadow's position and not V or the camera? Also can't tell. Not that it really matters anyway, as I don't have direct control over Shadow's movements, so I just have to push the button and hope Shadow is in proper position for the attack to land.

V is far away from the action, making it hard to see what's going on, and encouraging button-mashing.

I think Capcom really should have fundamentally re-thought how the camera should work with V, rather than sticking with this boilerplate over-the-shoulder, third-person action cam. Perhaps more cinematic camera angle similar to the first Devil May Cry would have been more appropriate? Or the Raptor News broadcast angles used in DMC? They could have kept the action as the focal point in the center of frame, with V off on the edges. Alternatively, the camera could position itself on the far end of the enemies, pointing towards V.

Cinematic camera angles similar to DMC's Raptor News broadcast might have been welcome for V.

...

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Kingdom Come: Deliverance - title

I tried. I really did. I wanted to give Kingdom Come: Deliverance a chance. I wanted to give it the benefit of the doubt.

I had been passively watching this game for a while, and was looking forward to its release. I didn't realize that it was a Kickstarter project. I thought it was just an independent developer self-publishing a game, like Hellblade: Senua's Sacrifice, which was friggin' awesome! So I didn't contribute towards the Kickstarter. But I did pay $60 for PS4 digital download of the game, and I deeply regret the decision.

If you're gonna charge the same retail price as a polished, publisher-backed game, then I expect the game to show something approaching that level of polish. Kingdom Come is just too wonky and unstable right now. Maybe in six or twelve months I might be able to pick it back up and enjoy it. As of now, however, I consider the game borderline unplayable.

Kingdom Come has ambitions to be Skyrim or The Witcher III, but it lacks the polish.

Scummy saves

The nail in the coffin is the game's restrictive and punitive save system. I'm a fan of diagetic save systems, and this particular save system could probably work really well if the game were just in a more stable and robust condition. I want to emphasize that this worked brilliantly in Resident Evil (and in survival horror in general) because the challenge and difficulty of survival horror came from having to manage a slowly dwindling supply of resources and health. Very few (if any) encounters outside of boss fights were even capable of bringing you from full health to dead, and even the boss fights were clearly telegraphed so that you had plenty of warning to go back, restock your supplies, and save. When to save (and whether or not to overwrite your previous save) became a part of strategy, especially in the case of Resident Evil with its limited, inventory-space-consuming Ink Ribbons.

Reloading from savior schnapps makes you drunk.

Basically, Kingdom Come only auto-saves at the start of a major new quest. You can trigger a manual save by sleeping or by drinking a special type of rare and expensive alcoholic consumable. If you re-load after using the savior schnapps, the character is also inebriated. This seems, to me, to be an attempt to punish players for save-scumming. It also means that if you get tired or have to step away for whatever reason, and you didn't just complete a quest and are not in a convenient position to save (either lacking access to a bed, unable to risk being drunk when you reload, or simply don't have savior schapps), then you are just screwed.

Until this game gets to a more playable state, this save system needs to be relaxed immensely, or relegated to a "hard core" or "ironman" mode. Because the game is so bad at tutorializing mechanics and at presenting information to the player or warning you that what you're about to try to do won't work, save-scumming is almost necessary just to figure out how basic mechanics work in the limited opportunities that the game gives you to practice them. Tutorials drop walls of text on you without actually giving you an opportunity to practice the thing being tutorialized, so that you aren't given a chance to reinforce the concepts in your mind before the game moves on to something else.

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Dark Souls title
UPDATE SEPTEMBER 1, 2016:
The release of Dark Souls III has finally answered this question. That game has rendered the speculation below completely moot and invalid. However, this post will remain preserved for posterity.

There is considerable debate within the Dark Souls fan base regarding whether or not Knight Solaire of Astora may be the forgotten son of Lord Gwyn, and the God of War. The game contains many references to a forgotten God of War, who was the son of Lord Gwyn, the God of Sunlight. The primary source for this is the item description for the Ring of the Sun's Firstborn:

Dark Souls - Ring of the Sun's Firstborn
"Lord Gwyn's firstborn, who inherited the
sunlight, once wore this ancient ring.
Boosts the strength of miracles.
 
Lord Gwyn's firstborn was a god of war,
but his foolishness led to a loss of the
annals, and rescinding of his deific status.
Today, even his name is not known.
"

The game doesn't specify what the God of War did to be stripped from the annals, but the blunder cost him dearly. As a punishment, Gwyn and the other gods rescinded the God of War's diefic status and expelled him from Anor Londo.

But it didn't end there. Based on the content of the game itself, it appears that the gods also removed all references to him. This included removing or destroying any statues depicting him and redacting his name from records. Both his name and face are lost to history, as is his fate. Was he cast out of Anor Londo? Was he made mortal? Was he cast out of the world, entirely?

Dark Souls - Anor Londo missing statue Dark Souls - smashed Sunlight Altar
The gods made an effort to eradicate all records and traces of the God of War.
Statues of him were removed or destroyed all throughout Anor Londo and Lordran.

If the Warriors of Sunlight covenant (lead by the God of War) existed prior to the God of War's expulsion from Anor Londo, then it would also stand to reason that the gods disbanded the covenant. It's highly unlikely that gods would have permitted the covenant to continue to function, since its followers would be able to continue to teach of the existence of the God of War. These followers would likely have been forced to renounce the covenant or become an underground cult. The fact that the covenant still exists and has followers is likely due to the waning influence of the gods after Gwyn left to link the flames and the gods were forced to abandon Anor Londo.

The Sunlight Medal does offer one clue as to the fate of the God of War and his covenant. It suggests that the forgotten god still lives, and still watches over his followers:

Dark Souls - Sunlight Medal
"This faintly warm medal engraved with the
symbol of the Sun, is the ultimate honor,
awarded to those who summon the Warrior
of Sunlight and complete a goal.
 
The symbol represents Lord Gwyn's firstborn,
who lost his deity status and was expunged
from the annals. But the old God of War
still watches closely over his warriors.
"

In any case, we meet one NPC Warrior of Sunlight during the game: Solaire of Astora.

Solaire doesn't reveal much about himself. He is a Warrior of the Sunlight who has a strong reverence for the sun itself. In fact, he is on a possibly futile attempt to obtain his own "sun"...

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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