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The NFL regular season has ended. Teams are starting their annual fire sales on coaches and coordinators. Some of the early casualties include Patriots' head coach Bill Belichick, Chargers' head coach Brandon Staley, Washington Commanders' head coach Ron Rivera, Chicago Bears' offensive coordinator Luke Getsy, and others. That's on top of mid-season firings of Raiders' head coach Josh McDaniels and Carolina Panthers' head coach Frank Reich. During the second half of the season, speculation about which coaches would get fired was accompanied by fans arguing over whether these bad teams were "tanking" the season (or should tank the season) to improve their draft picks. The Bears were one of the most talked-about teams in this regard.

I don't pretend to know what goes on behind closed doors in NFL front offices, and no NFL front office has ever (to my knowledge) actually come out and said "we're deliberately tanking this season", so whether or not a team might be tanking is pure speculation. But if you ask me, no professional sports team should ever deliberately tank a season! And this goes double for any team that is operating with a 1st or 2nd year coaching staff or general manager, as is the case for the 2022 and 2023 Chicago Bears.

Many fans speculated (and even wanted) that the Bears would tank in 2022. And after a 1-5 start to the 2023 season, some fans even began to think the Bears were tanking this season too. Reddit was awash with posts insisting that the Bears' should tank in order to get the top 2 picks in the 2024 NFL draft (the Bears own the Panther's first round pick, in addition to their own pick). This would allow the Bears to cut Justin Fields and draft Caleb Williams, as well as get some other top-tier elite talent.

Caleb Williams
Photo credit: John McGillen, Photography LLC.
Many fans expect the Bears to cut or trade Justin Fields in order to draft Caleb Williams.

Personally, I am willing to go on the record as saying that I do not agree with this popular consensus that the Bears should draft Caleb Williams. I am still on the fence about Justin Fields' potential, and would like to see him stay with the team. I would prefer that the Bears trade down to get more draft capital, and focus on taking an elite receiver (Marvin Harrison Jr.), offensive lineman, pass rusher, and/or cornerback. But my feelings on the Bears' specific 2024 strategy is neither here nor there. The main point is that regardless of the Bears' plans with Justin Fields (or any teams' plans with any roster), no team should ever deliberately tank a season.

The thing about tanking is that "tanking" is practically indistinguishable from actually sucking.

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Hell Let Loose - title

Hell Let Loose is one of the most un-welcoming games for new players that I have ever played -- at least in the modern era of video games since in-game tutorials became common place in the early 2000's. There is no tutorial or practice mode of any kind. For a standard, run-of-the-mill online shooter, that might not be a huge problem. But Hell Let Loose is not your standard, run-of-the-mill online shooter. It's a slower-paced online shooter based heavily around squad tactics, in which death comes quickly from out of nowhere -- especially for players who get isolated from the support of their squad. It requires much greater communication and coordination from players, and it has a complicated role system in which each character class has very specific duties on the field, all of which are required for an army to be successful.

There are various roles, all of which are necessary for victory.

As such, the complete inability to ever be able to learn those roles and how they work is a huge problem! There is a "Field Manual", which explains, in text, the basics of the game and each role. But it's an information overload, and a new player can't really be expected to absorb it all.

There is no tutorial or boot camp,
like in other similar games.

Straight to the front

The developers, Black Matter Party, is a small team, and I know that creating a guided, playable tutorial to explain such a complicated game would not be easy and would require a lot of budget and person-hours to create. Being an exclusively online, multiplayer shooter with no single-player campaign, means that creating A.I. bots for practice is well beyond the scope of the game. But if I could just practice by myself, and be able to freely switch to any role at any time, it would go a long way towards helping to learn the game.

At the very least, the ability to drop myself into an empty offline arena n order to run around, practice each weapon, practice the equipment of each role, and learn the map itself, would be very helpful. That shouldn't be too hard, since a basic offline sandbox mode doesn't require any additional assets, scripting, or A.I. programming. It also probably wouldn't be too hard to drop in some target practice dummies scattered around the arena for me to shoot at, and maybe also some friendly dummies for a medic to practice reviving. I don't see any reason why that wouldn't be doable, even for a small team.

The unfriendliness towards new players likely scares a lot of people away from this game, and its reputation as being un-welcoming to n00bs probably limits the number of players who are willing to even give it a chance, despite the fact that it seems to have garnered mostly favorable critical reviews. This creates a cyclical problem. The low player count means there aren't enough active players to support and maintain beginner servers. Heck, this game is lucky to have more than 2 matches open at any given time. Matches are, thus, dominated by skilled, experienced players, who are able to spot and snipe the less-experienced players from a mile away, before the poor victim has any clue what is going on, or that he or she is even in danger. This makes the game even harder, further pushing away new players, keeping the player-counts small, and further widening the gap between the few dedicated players and the scrubs like me.

Much of my play experience consists of running across fields or forests, and then promptly dying.

Most of my play experience in the first few weeks of play consisted of me running across a field, or through a forest, or into a village, only to be instantly killed by an off-screen opponent. Or if that opponent is on-screen, it's probably just 2 gray pixels off in the gray distance. There's no kill-cam or anything either, so I have no idea who killed me, or where they were. I have no idea what weapon they were using, or whether I was even killed by gunfire or by a grenade Or maybe I stepped on a landmine, or was hit by artillery bombardment or a mortar, or was strafed by a fighter plane. Are those things even in the game? I don't know -- or at least, I didn't know during those early play sessions. If I do get shot, I have no idea what gun my killer was using, whether he was standing, squatting, or prone. Was he was behind cover? Was he was looking down the sights or shooting from the hip? I don't know anything about what killed me.

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Battlefield 1 - title

Nobody can make a game about World War I. Trench warfare is too boring. Nothing really happens. There isn't a strong, identifiable villain or good versus evil struggle.

Those are among the many excuses that people made for why all the video games are about World War II, and never about World War I. And then the gaming public and journalists got a glimpse of this:

The teaser trailer for Battlefield 1 was a smash hit.

That teaser trailer was damn good. People were excited. I haven't played a first-person shooter since Call of Duty: World at War, I generally hate online shooters, but even I was excited to try out this game! And other people were hyped about it too.

Now, I never really bought into the idea that World War I was "not video game material". I've long advocated for games to look at all periods of history for inspiration, and World War I is a monumental moment in world history that certainly deserves to be examined by games. The indie market certainly realized this, with games like Valiant Hearts and Verdun. But the big publishers have completely shied away from "The War to End All Wars".

This is a shame. The rapid technological advancements and radically new military tactics that evolved leading up to (and during) the war could be great material to examine in the form of a game. The widescale industrialization of warfare, the complicated politics, and the general fuzziness of the morality of the war are also ripe source material for dramatic storytelling. So it's about time to see this war thrust into the mass market spotlight.

I'd prefer to have seen a strategy game along the lines of Total War; but whatever, I'll give DICE and Battlefield 1 a chance.

UPDATE: 12 MARCH 2018, Better than I gave it credit for:
After having played Activision's Call of Duty: WWII and (especially) EA's Star Wars: Battlefront II, and having talked about it with friends, I have gained a bit of respect for the successes that Battlefield 1 has been able to accomplish. I've started to like it more in retrospect. Not enough to go back and re-play it or try out any of the expansions (yet), but I do feel that I may have been a bit too harsh on the game in retrospect, especially with regard to its campaign vignettes.

I'm not going to change my original review score, but compared to CoD:WWII and Battlefront II, this game probably deserves a slightly higher grade. So keep that in mind as you read the following review. Of all the big-budget first person shooters that I've played in the past couple years, Battlefield 1 is probably the one that I most enjoyed, and it's the one that I would recommend.

The futile indifference of war

First impressions were actually pretty damned good. I was actually really impressed with Battlefield 1's campaign tutorial. It's basically a guided tour of the game's various core mechanics: shooting at enemy soldiers, capturing victory points, piloting vehicles, and so forth. It does a good job of introducing each of these mechanics and systems by jumping the player around between multiple characters in a large-scale battle.

But what really stuck out to me was how the tutorial transitioned between these different set pieces, and how it handled player death. This tutorial is actually surprisingly merciless and difficult. As you complete one set piece, the game gradually (and subtly) increases the threat until it becomes overwhelming and your character dies (or they just kill you after a timer expires), which allows the game to teleport you to the point of view of another character for the next set piece. The dying character's name and birth / death years are shown on screen during the transition, granting that character with a certain degree of humanization.

Battlefield 1: tutorial death
The excellent tutorial emphasizes the indifference and futility of "The War to End All Wars".

Depending on how good you are at the game, you'll go through between half a dozen to a dozen different characters, each with a name and an age. And they all die. The tutorial makes this war look brutal and futile. It even has an almost Dark Souls-like indifference to the player character, killing you without a second thought and forcing you to respawn as another poor, dumb bastard who's about to die for his country, rather than restarting you at a checkpoint until you get it right.

I even wish DICE had gone a bit further by also displaying the character's birth place and maybe even a snippet or two of other biographical trivia. Maybe listing some hobbies, or saying that he was on his high school's varsity football team, or some other little detail like that. DICE settled for just the name and birth / death year, but it's still effective and establishes a very strong running theme throughout the tutorial. The point is a bit undercut by the rapid pacing and by how conventional the actual running and shooting feels. But I still walked out of this tutorial excited by what the rest of the campaign had to offer.

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Civilization V - Bismarck of Germany

Continuing my series of strategy posts about Brave New World's modified civilizations, I'm going to take a look at strategies for Bismarck's well-rounded Germany. Since Brave New World's fall patch, Germany's unique Landsknecht has been replaced with a Hanse (bank replacement) that makes Germany into a more well-rounded civ rather than being exclusively military-focused.

The region of Germany has been the site of some of the most violent and destructive wars in the history of the world. It was given its name by Julius Caesar, who called the region east of the Rhine "Germania" to differentiate it from Gaul, which he had already subjugated. The region was populated by tribes of Germanic people who were often labeled as barbarians by the Romans who were never able to fully annex the territory. Most of German lands were controlled by the Franks such as Charlemagne following the fall of the Roman Empire, and they would not be united into their own sovereign nation until Otto I would become the first emperor of the Holy Roman Empire in 962 C.E.. When Martin Luther founded the schism religion of Protestantism, the Holy Roman Empire descended into the Thirty Years War, in which the northern Protestants fought for their autonomy against the southern Catholics. Following the war, the lands of Germany were broken up into multiple nation states such as Prussia and Saxony.

In the aftermath of the Napoleonic Wars, a series of social and industrial revolutions drove Prussia into becoming a leading educational and cultural states in Europe, and its Chancellor Otto von Bismarck effectively established the modern Germany in 1871. The German economy grew over the next few decades, but it was defeated in World War I, forced to pay reparations, its leadership was replaced with an unstable republic, and its economy completely crashed. All this lead to a takeover by the National Socialists (Nazis) who rapidly rebuilt Germany's economy and industry and turned it into a war machine that struck with greater speed and efficiency than the world had ever seen. Despite all the bitter bloodshed, a democratic Germany has emerged from the chaos as one of the strongest economies in Europe and is a worldwide leader in technological, scientific, and cultural development (and humor).

Civilization V - Otto von Bismarck of Germany

Otto Eduard Leopold, Prince of Bismarck, Duke of Lauenburg is known more simply as Otto von Bismarck. He is responsible for uniting the fractured states of Germany into a modern, unified German nation through the use of an efficient military and shrewd diplomacy. He was known to have a violent temper, but was a brilliant statesman and diplomat nonetheless. He became famous for using balance of power strategies to maintain peace in Europe while also furthering his goals as the political leader of Germany. Though he was staunch conservative autocrat, he did pass a series of social reforms that improved the quality of life for Germans. This, combined with his strong leadership, made him beloved by the German people. He was eventually unseated by Kaiser Wilhelm II, whose aggressive expansionist policies are often credited with leading to World War I.

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Archduke Franz Ferdinand
Archduke Franz Ferdinand
of Austro-Hungaria (1863-1914)

On June 28, 1914, Archduke Franz Ferdinand, the presumptuous heir to the Austro-Hungarian throne, was assassinated by a Serbian militant named Gavrilo Princip. This lead to a chain of events that ignited the powder keg of European mutual defensive pacts and triggered the first World War.

And war was never the same again.

Horses were replaced with mechanized, armored tanks for the first time. Radio was used to triangulate artillery bombardment without a direct line of sight. Land mines halted enemy advances. Air planes patrolled the skies for the first time and dropped bombs and rained machine gun fire onto soldiers. Chemical and biological weapons were deployed for the first time with horrendous results. War stopped being the close, personal, visceral evil that it had been since the beginnings of human history, and it became distant and impersonal. Armies could fight each other from a distance through crosshairs and scopes. War could be waged with bombs and machines at a global level with industrial killing efficiency.

When the dust had settled and peace had come, the nations of the earth were so horrified with what had transpired, that they declared this "the war to end all wars".

They were wrong...

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Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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