Civilization VI - Kupe of Maori

Civilization VI's second expansion, Gathering Storm recently released and has added a handful of new civilizations and leaders. I am hoping to write a strategy for each of them, but I want to start with the civilizations and leaders who are completely new to the franchise. This time, I'll be writing about one of the more interesting of the new civs and leaders: the Māori, lead by Kupe the Navigator.

Natives of the Polynesian Triangle are some of the most successful sea-faring peoples in the history of the world. Between 1400 BC and 900 BC, they had begun sailing large ocean-going craft called "waka", that enabled them to cross from Taiwan, through the Philipines, and out to the Melanesian and Samoan islands. Over the next two thousand years, they managed to colonize Pacific islands as far as Hawai'i, Easter Island, and New Zealand. Some historians even believe that they made it as far as the coast of South America! Sometime in the 13th or 14th century, settlers from Polynesia sailed west, began colonizing New Zealand, conquered the local tribes, and began to culturally diverge from their Polynesian ancestors to become the Māori.

Civilization VI - Kupe portrait

According to legend, the first Polynesian to arrive in New Zealand is Kupe the Navigator, chief of Hawaiki. Kupe is figure in Māori mythology, but like Gilgamesh, Hiawatha, and others, he is believed to be an actual historic figure. Historians have constructed accounts of Kupe's life that differ from the various oral legends of the Maori and Polynesian peoples. According to legends, Kupe sailed from Hawaiki (the mythological birthplace of the Polynesian people), along with great migration fleets, to colonize New Zealand as far back as antiquity, battling sea demons along the way. According to historians, Kupe probably found New Zealand between 750 AD and 925 AD after his cousin drowned on a fishing trip and Kupe fled across the sea with his cousin's kidnapped wife, only to return to Hawaiki later to convince others to migrate to the newly-discovered lands with him.

DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the release of the Gathering Storm expansion's "Great Works and Trade Update" (April 2019) (ver. 1.0.0.317)

Māori are a sea-faring and environmentalist-focused civilization. They can embark and sail across ocean from the beginning of the game, and they get extra yield from unimproved feature tiles.

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Civilization VI - Tamar of Georgia

Civilization VI's first expansion, Rise & Fall released a couple months ago, and it introduced a few leaders and civilizations that are making their first appearance in the franchise. I hope to be able to write strategies for every one of the expansion civs and leaders, but I'm going to start with the ones that are new to the franchise, and the ones that most utilize the expansion's new features (Era Score, governors, loyalty, and so on). The first civilization that I will tackle will be the Georgian civilization, lead by Queen Tamar.

The feuding Georgian kingdoms in the Caucusus were first united under Bagrat III between 1008 and 1010 AD, after he tricked his cousins (the heads of feuding houses) into a false reconciliatory meeting, only to throw them into prison and ensure that his son would become heir to the kingdom. A few years later, however, that son would become a prisoner of the Byzantines as part of a peace deal after Bagrat's failed attempt to reclaim the ancestral city of Tao from the Eastern Roman Empire.

Civilization VI - Tamar portrait

The Georgian empire reached its height under the rules of King David IV and Queen Tamar in the 12th and 13th centuries. These monarchs took advantage of the decline in Byzantine power and filled the power vacuum by claiming lands lost by the Byzantines. During this time, art and literature flourished, and Georgia developed its own architectural styles. Ecclesiastic art was dominant, but this period also saw some of the first major secular works of art and literature. This period would eventually become known as the Georgian Renaissance (or "Eastern Renaissance"). The renaissance continued under Tamar's rule, who proved adept at statecraft. She mediated internal tensions within her kingdom, and even thwarted a coup by her Russian husband, all the while protecting her kingdom from Turkish invasions and claiming Muslim lands to the east and south.

The Kingdom of Georgia's golden age would eventually come to an end at the hands of invading Mongols in the 13th century. The kingdom would be fractured, and the ensuing Black Death would ensure that Georgia would never again reach its former glory.

DISCLAIMER:
Civilization VI is still very early in its life-cycle (particularly the Rise & Fall expansion. Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the March 2018 patch (ver. 1.0.0.229)

In Civilization VI: Rise & Fall, Georgia is a defensive and religious civilization that thrives in its golden ages. Tamar is a bit of a religious world policewoman who builds strong relationships with city states that share her faith, and who will aggressively protect her city state allies.

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Civilization VI - John Curtin of Australia

I've already written guides for some of Civilization VI's vanilla newcomer civs and leaders, so now I'm going to move onto one of the DLC civilizations that makes its first appearances in the franchise: John Curtin's Australia. This civ and leader are part of the "Deluxe Edition DLC". If you purchased the Deluxe Edition of the game, then you received this DLC (among others) for free when it was released. If you do not own the Deluxe Edition, then this DLC costs $5 USD.

Australia is currently the sixth largest country in the world (by land area) and is the only contemporary country that occupies an entire mainland continent. The continent was inhabited by the hunter-gatherer aboriginal Australians as long as 70,000 years ago, but very little is known about their history and culture. It is believed that they arrived on the continent via land bridges in Southeast Asia (probably connecting Indonesia and New Zealand to mainland Asia). The Dutch were the first Europeans to reach Australia in 1606, but it was the English that began colonizing the island-continent in 1788 to act as a penal colony in response to the recent American independence, which lead to a rapid decline in the native population. By the mid 1800's, Australia had ended the prisoner transport, and the colony began its transition into a full-blown nation.

Civilization VI - John Curtin portrait

John Curtin was the prime minister of Australia throughout most of World War II. He was appointed after the previous prime minister, Robert Menzies, was deposed by his own party. Curtin aligned Australia closely with the United States, which upset many British traditionalists, but proved instrumental in preventing the Japanese capture of the Philipines from turning into an invasion of mainland Australia. Curtin's leadership during the war, and his popular social service programs allowed him to coast to a mid-war re-election victory in 1943, but he did not complete that term due to rapidly-deteriorating health that lead to his death in 1944. He remains one of Australia's most beloved prime ministers.

DISCLAIMER:
Civilization VI is still very early in its life-cycle. Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through DLC or expansion packs, or as the Civ community discovers new strategies. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the Fall 2017 patch (ver. 1.0.0.194) (Southeast Asia DLC)

In Civilization VI, Australia is a civilization that favors expansion along coasts and wherever they have access to pasture animal resources. John Curtin is a defensive leader who can act as a sort of "sleeping giant" "world police", who can churn out a large military quickly if he is ever the target of a war or if he liberates another player (or city state) city.

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Civilization VI - Mvemba a Nzinga

The Kingdom of Kongo was a small, but prosperous kingdom located on the west coast of sub-Saharan Africa. It can trace its origins back to the late 14th century, when Lukeni lua Nimi conquered the city of Mwene Kabunga and renamed it M'banza-Kongo. The city grew rapidly in an otherwise sparsely-populated region, and by the 17th century, it contained about one-fifth of the entire Kongo population (around 100,000 people). It's large population made it a prosperous and wealthy trading hub that eventually attracted the attention of European powers. The Portuguese set up colonies in Kongo territory, where they would set up a Roman Catholic church that would become one of the strongest churches in all of Africa. In 2017, the entire city of M'banza-Kongo was declared a UNESCO World Heritage Site.

Civilization VI - Mvemba a Nzinga portrait

In the first half of the 16th century, Kongo was ruled by Mvemba a Nzinga. His father converted to Christianity following the arrival of the Portuguese, and Mvemba a Nzinga added "Afonso" to his name, later becoming known as King Afonso I of Kongo. Afonso played a leading role in Kongo's conversion to Christianity and helped to establish and promote the Roman Catholic Church in the region. The reasoning for his conversion is unclear. Some scholars believe that he was motivated by genuine faith; while others believe that he was only complicit in the conversion in order to facilitate trade with European powers, and possibly to try to spare his population from becoming subject to the Atlantic slave trade. While Kongo had a slave economy of its own, and the kingdom willingly sold slaves to the Europeans, Afonso still denounced the Portuguese as exploiting Kongo's cooperation by kidnapping free Kongo citizens in violation of Kongolese law. The King of Portugal responded by dispatching officers to oversee the slave trade and ensure that only lawful slaves were sold to Europeans, and he demanded additional tribute from Kongo, such as wines and grains.

DISCLAIMER:
Civilization VI is still very early in its life-cycle. Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through DLC or expansion packs, or as the Civ community discovers new strategies. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the Summer 2017 patch (ver. 1.0.0.167) (Nubia DLC)

Kongo is a civilization that thrives in jungles and forest, growing massive (and productive) cities. Mvemba a Nzinga adds a unique religious flavor to the civilization by preventing it from being able to found its own religion, while simultaneously wanting other players to send their religion to you.

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