Civilization VI - Menelik II of Ethiopia

Firaxis recently released the second civilization and leader pack for its New Frontiers DLC Pass. This pack includes alternate versions of the leaders Teddy Roosevelt and Catherine de Medicci, and the new Secret Societies game mode. The main part of the new DLC, however, is the new civilization, Ethiopia, lead by Menelik II. I expect to have the guide for Lady Six Sky of the Maya published within the next couple of weeks. In the meantime, a preview of the Maya guide is already available to my Patrons via Patreon.

Paleontologists believe that Ethiopia was one of the earliest homes of anatomically modern homo sapiens, and that humans crossed through Ethiopia on their way to the Middle East and Asia. Ethiopia is the source for some of the oldest known examples of stone-tipped human weapons and tools, dated at 279,000 years old. Ruins in Bale Mountains suggest the earliest known example of permanent human residence at high altitudes. The earliest kingdoms in Ethiopia were founded out of Semetic traditions, and the region has been heavily influenced by both Islam and Christianity, making Ethiopia a unique melting pot for all three of the Abrahamic religions. Ethiopia and Liberia were the only two African nations to retain their sovereignty during the European colonizations of Africa, and held off an invasion from colonial Italy in 1896 before eventually being conquered by fascist Italy in the lead-up to World War II.

Civilization VI - Menelik II portrait

Emperor Menelik II helped to modernize Ethiopia, and also establish Ethiopia as an independent nation after defeating the first Italian invasion in 1896. Menelik II went on to expand Ethiopia's territory and established a Council of Ministers that served long after his death and advised at least two other emperors (and conspired to depose one of them). He adopted a strict prohibition of the slave trade within Ethiopia, and is fondly remembered by the people of Ethiopia for his tremendous benevolence to the poor.

DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the release of the "New Frontiers" Ethiopia DLC pack (July 2020) (ver. 1.0.3.31)

Ethiopia likes to build its cities in the hills. Doing so grants access to the Rock-Hewn church, which grants faith from adjacent hills and mountains. A portion of Ethiopia's hill-folk faith will be converted to science and culture.

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Civilization VI: Gathering Storm - title

It's refreshing to see a video game (of all things) take seriously the second greatest existential threat to civilization (after nuclear weapon stockpiles), while governments (particularly here in the United States) fail to even acknowledge that it's real. I was honestly a little bit surprised to see anthropogenic climate change be the focus of an entire expansion to Firaxis' Sid Meier's Civilization VI. Firaxis has been playing very "politically correct" with the game in its past two iterations. Civ IV, if you remember, included slavery as a mechanic that allowed players to kill population in exchange for a production boost, and it included leaders like Joseph Stalin and Mao Zadong. Civilization III allowed collateral damage from city sieges that would kill population, destroy infrastructure, and potentially reduce wonders of the world to mere ruins. Civilization II allowed democratic congresses to overrule the choices of the player. And Civilization: Colonization actually required you to draft citizens from your cities into soldiers to fight wars.

Politically sensitive concepts like slavery, and characters like Joseph Stalin, have been in Civ games before,
but Civ V and VI have played things very safe and controversy-free with most of their content.

Civilization V and VI have dialed back from such concepts and leaders, as well as other "politically sensitive" topics in favor of diversity, inclusiveness, and a more rose-tinted vision of human history that tries to pretend that things like slavery, colonialism, opium wars, and the Holocaust didn't happen. I get it. They're going for a more optimistic vision of humanity that celebrates our achievements while overlooking the incalculable amount of [often unnecessary] suffering that came at the expense of many of those achievements.

So to see Anthropogenic Global Warming not only be included -- but to be the headline feature -- is surprising. I mean, I don't think it's a politically or culturally sensitive topic, nor should it be to anyone else if we lived in a rational world. It's the reality that we live in -- plain and simple. Nevertheless, it's a brave and important gesture from 2k and Firaxis. Anthropogenic climate change is certainly the second greatest threat to human civilization after our frightful stockpile of nuclear weapons -- or maybe an asteroid impact, but that is exceedingly unlikely to happen. It's an issue that needs to be a part of the cultural conversation, and it is perhaps the biggest price that we (as a civilization) are going to pay for the hubris of our unsustainable growth. It's a problem that every nation in the world needs to face, and solving that problem should be part of any game that attempts to simulate or systematize modern politics.

Anthropogenic climate change is one of the most serious problems threatening real-life civilization.

That is why I'm rather disappointed that the actual implementation of global warming in Civilization VI: Gathering Storm is a bit lackluster and un-apocalyptic.

The greatest existential threat to civilization is civilization

Climate change in Civilization VI: Gathering Storm just doesn't seem to be quite as devastating [globally] as it is in real life. Basically, raising the global temperature will have three effects.

  • Increases the frequency of weather-related disasters,
  • Melts polar ice caps,
  • Floods certain coastal tiles.
Many disasters are trivially managed by leaving a builder or two (with 1 charge) to repair pillaged tiles.

The melting of the polar ice is actually a benefit, as it provides easier routes for naval units if canals aren't available or useable. The other two will cause problems for every player, but I've found them fairly easy to manage (at least on the Emperor difficulty that I usually play on). Disasters will typically pillage tile improvements and districts, but a severe disaster may also outright remove improvements, and may even kill points of population.

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Civilization VI Gathering Storm

Civilization VI's new expansion "Gathering Storm" has been out for a week now, and I've been trying to play it as much as I can. There's a lot of new features, and several genuine attempts to change how the game is played -- with varying degrees of success. I wanted to take some time to share some of my initial experiences with the game, in the form of some tips that I have for playing with the new features and rule changes.

Disclaimer: I'm writing this less than a week after the expansion came out. I've only had a chance to play a few games, and I'm not totally well-versed or experienced with the new mechanics and rules. I may get some things wrong. If so, feel free to let me know in the comments!

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