Madden NFL - title

I think I've finally decided to take a stab at some long-form video analysis and critique on Youtube. My first go at this came in the form of a nearly-hour-long breakdown of my frustrations with the Madden NFL video game series (broken up into 2 parts). For the benefit of my readers, I'm also transcribing the video onto this blog post. Though reading this post will certainly convey all the same points that I make in the video, I still highly recommend watching the video, as the video footage included will do a better job than screenshots of demonstrating the problems I report. The entire video is embedded below.

Watch the full video on Youtube.

EA's ethos of releasing a new Madden entry every single year has become a tremendous detriment to the game as a whole. Modern games have become very large, very complicated, and very expensive to create, and every game series that has relied on an annual release cycle has, in my opinion, suffered for it. Even companies like Ubisoft have recognized this, which is why the company has decided to end the cycle of annual Assassin's Creed releases, opting instead for a major release every two or three years, with some large-scale DLC and expansions to fill out the intervening period. Despite re-using the same game engines, the huge cost of creating a new game every year stretches the company's resources further than they can go. Though I still didn't think that Assassin's Creed: Origins was particularly great, the game still clearly benefited from the extra design and development time that the year's hiatus provided, and the general internet consensus is that the game is very good.

Assassin's Creed: Odyssey was released only a year after Origins, and it looks like a terrible, derivative, waste of time fueled by a grindy micro-transaction economy pulled straight out of a mobile free-to-play game, except with a $60 upfront price tag. We'll have to wait and see if Ubisoft follows through on its promise to "spend more time making fewer, better games", or if it goes back to milking its franchises with slapped-together annual releases.

EA's Madden game is in an even worse boat than Assassin's Creed was in. Not only is Madden an annual release, but it's internal resources are being stretched out between multiple, completely divergent game modes! EA has to chose how much resources to devote to each of these modes, and that commitment comes at the expense of the other modes. In addition to having to make general gameplay improvements every year, the team is also tasked with coming up with new features and improvements for Franchise mode, Ultimate Team, and now Longshot. They're basically developing three different games, and trying to squeeze them all into a single annual release cycle.


Madden's resources are divided between three divergent game modes every year!

Worse yet, one of these game modes clearly makes a lot more money than the others...

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I've been on a few podcasts over the years. I had a handful of sessions on the now-defunct Geek Fights, and I've been an almost annually-recurring guest on the Civilization podcast PolyCast. Now I've got another feather in my internet nerd hat, as I've recently done a guest appearance for On the Branch Gaming, a fairly new video game Let's Play and commentary channel on Youtube.

The people who create this show are actually personal friends of mine, and I've been meaning to participate on the show with them in the past, but scheduling conflicts made it difficult for me to do so. But since I had lots of free time over my extended winter break, they invited me on to play one of my personal favorite games, Dark Souls!

At the risk of seeming like a bit of a jerk, I had never actually gotten around to watching any of their previous episodes. I had subscribed to their channel (which they insist is the important part), but I was coming into this recording completely blind, not knowing what to expect. As such, my appearance may provide a somewhat different feel to the show. Hopefully it is well-received. We all certainly had fun recording and watching John get his butt handed to him by the legendary Dark Souls difficulty.

In fact, he had to spend some time out of recording grinding and leveling so that he could actually get to the game's first proper boss (the Taurus Demon) in a timely manner.

You can watch the entire first episode below:

Watch On the Branch Gaming featuring MegaBearsFan.

I hope you enjoy the video. If you do enjoy, please subscribe to On the Branch's channel and check out their other videos!

Perhaps you'll see me again in future videos. Perhaps John will "git gud" and brave the dangers of Lordran with me at his side again? Or perhaps maybe I'll convince them to play Silent Hill...?

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I made quite a splash with the fine folks who made "The Real Silent Hill Experience" videos on Youtube the other day with a comment that I placed in their "part 13b - Questions Unanswered" supplementary video.

About three and a half minutes into the video, Rosseter and DerFuzhwar begin discussing their views on the fate of Cybil Bennett from the first game. They assert that the Good+ ending (in which Cybil survives) is likely to be the canonical ending, even though conventional Silent Hill wisdom suggest that the Good ending (in which Cybil dies) is supposed to be orthadox, and they present the following quote from the first game's event programmer, Hiroyuki Owaku:

The Real Silent Hill experience - Hiroyuki Owaku on Cybil's fate
Hiroyuki Owaku (one of Silent Hill's event programmers) on Cybil Bennett's fate.

After reading this quote, I left a comment on the video saying:

Actually, if "what happens to [Cybil] afterwords is up to the player's imaginations", then that would REQUIRE that the Good+ ending be canon. Because in the Good ending, she dies. There's no ambiguity to be left "up to the player's imaginations".
   - MegaBearsFan

This quote apparently impressed the folks at Twin Perfect so much that they highlighted this post and replied:

HUGE BUMP. EVERYONE PLEASE READ.
   - TwinPerfectChannel
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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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