Star Trek: Fleet Captains is an exploration and combat board game by WizKids.
Good Star Trek games are few and far between. That goes for both video games and board games. Part of the reason for this is that it's often difficult to capture the spirit of Star Trek when trying to adapt it into en existing game genre. This is why Trek-themed games end up turning into dull shooters or tactical combat games. Games about exploration or scientific discovery, or role-play are sadly uncommon in video game formats (which is what makes 1999's PC game Birth of the Federation stand out to me as an underrated Trek classic). Sure it was just a reskin of Master of Orion II, and it had lots of technical and A.I. flaws, but in a market dominated by cookie-cutter games like Star Trek: Armada, Elite Force, and Invasion, Birth of the Federation was a rare game in which "exploring strange new worlds" and "seeking out new life and new civilizations" was a primary game mechanic.
Board games and table-top games have maybe fared a bit better than video game adaptations. We have our Dungeons & Dragons-inspired role playing games, our tactical starship simulators, and then countless board game reskins (ranging from Monopoly to Settlers of Catan, and virtually everything in between). Most of these games are pretty old, but there's also a handful of newer Star Trek games that run the gamut. One such game is WizKids' Star Trek: Fleet Captains.
WizKids is probably best known for its Mage Knight and Hero Clix miniatures games based on fantasy, video game, and comic book characters. The bases for these figures include a rotating dial that allows the player to change the attributes of the character to one of several pre-set values. This can include altering their combat attack power, hit points, mana, or any other value that the specific game might require. Fleet Captains uses a similar clix system as the backbone of its starship management mechanics.
Unboxing impressions
My first impressions upon opening the box was a bit disappointing. I'm not a big fan of the ship miniatures. They're fairly well-detailed and made out of a sturdy plastic and seem like they should stand up to a lot of play, but that's the only thing that I like about them. They take up a lot of space, making it difficult to cram more than two or three ships on any single hex. There seems to have been some effort made to scale the size of the Federation ships with one another, but it isn't consistent. Voyager, for example, is almost as large as the Enterprise E, but the Enterprise A and Reliant are noticeably smaller and appear decently-scaled against the Galaxy class Venture. Klingon ships, however, seem to have no effort put into trying to appropriately scale them. Birds of Prey and classic cruisers look huge compared to most Federation ships and to other Klingon ships. The Negh'var, despite being one of the largest ships in the game, just doesn't seem as massive and intimidating as it should be.
Despite the manual showing painted miniatures in its components list [LEFT],
the actual miniatures [RIGHT] are unpainted and not to-scale with one another.
The ships are also all are made of the same mono-chrome plastic and are un-painted (even though the instructions appear to show painted miniatures in the components list). These ships are different enough in design that it's really not hard to tell them apart, and so I see no reason why they couldn't have been painted (as opposed to being the same color for ease of recognition)... [More]
b4ed0de9-dad0-40a2-8fb7-fdfa4f9f20d1|2|3.0
Tags:Star Trek, Star Trek: Fleet Captains, starship, board game, miniatures game, Hero Clix, WizKids, victory points, hex, exploration, Mike Elliot, Ethan Pasternack
I haven't reviewed many board games. I like to play board games, and there's quite a few that I'd like to review. Sadly, it's been difficult to organize regular board game meetings over the past few years due to the ever-changing work schedules of my social circle and other adult responsibilities. Stupid jobs and chores, always getting in the way of the stuff I want to do! Most of the board games that I play only get played once or twice (and sessions are often months or years apart), which is certainly not enough play-time to justify writing a review, since it's barely enough time to get a really good feel for how the mechanics and strategies of the game work.
But one game that really piqued my interest was Sails of Glory: Napoleonic Wars, a game about naval combat in the age of sail. It is made by Ares Games, the same company that created the WWI and WWII dogfighting game Wings of Glory. If you've ever played the more popular Fantasy Flight games Star Wars: X-Wing or its sister game Star Wars: Armada (both being games that I'd like to review), then you should feel pretty comfortable with Sails of Glory. X-Wing was based off of Ares' Wings of Glory game, and both Armada and Sails of Glory use similar mechanics and rules. Sails of Glory certainly shares more in common with Armada though, since both games involve slow-paced battles between large capital ships, rather than the faster dogfighting mechanics of their predecessors. And both Sails of Glory and Armada simulate the lumbering nature of their respective ships with mechanics that require players to pre-plan their movements ahead of time, which adds a whole new element of strategy and challenge.
Sails of Glory includes 4 pre-assembled French and British ship miniatures.
Sails of Glory isn't a traditional board game, in that it doesn't include an actual board to play on. Instead, the game requires the players to move their ship miniatures across a playing surface (the size of which is determined by the specific scenario being played) by using a deck of maneuver cards. Movement isn't restrained to a grid of squares or hexes, so lots of careful measurement and manipulation of the models is necessary. Players must maneuver their ships in order to get the enemy ships into the firing arc of their cannons in order to attack, and the winner of the game is usually the one who destroys all the enemy ships; though, some scenarios have other winning conditions.
Another key difference between X-Wing / Armada versus Sails of Glory is that all of Sails of Glory's actions are treated as simultaneous. This helps to keep the game flowing a bit more quickly by allowing the player to move their ships and determine combat damage at the same time, rather than having to take turns moving one ship at a time. It also alters the strategy a little bit by permitting "mutual destruction". Since all ships are considered to fire at the same time, there is the possibility that ships may destroy each other in the same turn. It is only in the case of collisions (or possible collisions) that the game requires ships to be moved in a specific order. [More]
47c75ecc-1a9c-47a2-b9c1-61d80f93ff1b|0|.0
Tags:Sails of Glory, Sails of Glory: Napoleonic Wars, board game, miniatures game, Ares Games, sailing, age of sail, ship of the line, frigate, wind, maneuver, cannon, line of sight, weapon arc, chit, Andrea Angiolino, Andrea Mainini
I’m a big fan of the new Civilization board game (as well as the computer game). I stated in my review that if an expansion ever came out, that I would pick it up immediately. Well, last fall, Fantasy Flight Games released Fame and Fortune, and I didn’t waste any time picking it up. Unfortunately, we have a lot of board games that we play, so I’ve only gotten to have a handful of Civ games with the expansion. This is one of the reasons that I’ve waited so long to write a review; I was hoping to get a few more games under my belt before settling on a final opinioin. But since I recently reviewed the Gods & Kings expansion for the PC game, I thought I'd go ahead and throw my opinions on the board game expansion out there too.
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Investing your gold coins provides permanent bonuses, but subtracts them from the coins you have available for the Economic Victory.
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As a fan of the Sid Meier’s Civilization video game series (particularly, Civilization IV - which I argued on Geek Fights is the best video game ever made!), I was skeptical - but also excited - at the prospect of a Civilization board game based on my beloved game franchise. Could the feeling of building a civilization to stand the test of time and the one-more-turn addictiveness of the video game be replicated in a board game without the game itself becoming too long and boring? Well, put simply, it can! And Sid Meier’s Civilization: the Board Game is proof!
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ef0d8725-0449-417c-9d33-7f60bbc67ddc|3|5.0
Tags:Civilization, Sid Meier, Sid Meier's Civilization, Sid Meier's Civilization the Board Game, review, board game, Fantasy Flight, strategy, Geek Fights, Civilization IV, Civilization V
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