Red Dead Redemption II

It appears that 2k is pulling a thoroughly dickish move with regard to the release of the highly-anticipated Red Dead Redemption II. They are not distributing it to small, independent game stores until a week after release. The game is scheduled to release on October 26 (4 days from now, as of the time of this writing), but mom & pop game shops likely won't receive it until at least November 7! The game will be available for digital download on the scheduled release date of October 26, and it will even be available at large corporate retailers like Target, Wal-Mart, Best Buy, and Game Stop. But if you have a favorite little indie game shop, you'll have to wait more than a week to play this game-of-the-year candidate.

What is 2K's reason for this move? Well, from what I've read, the reason is not entirely clear. 2K is citing production delays and supply issues for the discs. Even people who pre-ordered the game from the affected shops will not be receiving their copies on time, which completely negates the purpose of a pre-order, and highlights just how absurd the process is. In an age of digital distribution, pre-orders are practically moot. But even when a game is sold physically (and sells a crap ton of pre-orders), it still might not be available to you! So why bother pre-ordering?

To be honest though, I don't care what 2K's reasons are. If this genuinely is an issue with production of the discs, then 2K should have either:

  1. Reduced the number of units delivered to all retailers, regardless of size, or
  2. delay the release of the game (including online sales) a week.

A minor delay into early November would not be that much of a hit on the game's sales. It not like they'd be missing the revered holiday launch window.

At the very least, they should have provided any and all pre-order copies to the stores that sold pre-orders.

The cynic in me can't help but suspect that this is some deliberate move by 2K to harm independent game retailers. Perhaps they want even more control over the release process of their games, and independent retailers are much harder to control than massive corporate entities. Or maybe they calculated that any losses from those independent stores would be offset (either partially or in full) by online sales in which the publisher does not have to split money with the retailer.

In any case, we're living in an age when independent shops are struggling to survive against the monopolies of corporate retailers like Wal-Mart and Best Buy, and against the online retail juggernauts like Amazon (and the online storefronts of companies like Wal-Mart and Best Buy). Withholding highly-anticipated product from such shops (while still delivering it to their corporate competitors) is outright cruel and unforgivable. That is true whether the withholding is being done maliciously or not.

All those stores that sold pre-orders, promoted the game with posters and cardboard cut-outs, and merch sales -- probably all at the expense of the store owner! -- are completely screwed. Loyal customers will hopefully wait and buy the game a week later, but most customers will probably cancel their pre-orders and take their money elsewhere. I implore you to wait till November 7 and buy the game from a small, local, independent game store! Show 2K that this behavior is unacceptable business practice! Or just don't buy the game at all...

As for me: unless 2K back-tracks and does, in fact, deliver the game to independent retailers, I will not be buying a new, retail copy of Red Dead Redemption II! Instead, I will wait a week or two and see if I can get it used off of eBay (or a local independent retailer). I will stand in solidarity with independent retailers and their customers. As such, any review that I write for it will necessarily be late -- even by my standards... And even if it turns out to be the best game that I've ever played, I will not be trading it in for a new copy of the game, or recommending it to any friends, as is my usual practice.

2K, you just lost a sale.

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Steam logo

The video game developer and distribution platform-owner Valve has announced that it will no longer moderate game submissions to Steam, and will instead "allow everything", so long as it is not blatantly illegal or "straight up trolling". This comes after literal years of complaints from players about the poor quality of games being submitted on the platform, and years of failed attempts by Valve to shut down or limit such releases. Apparently, they are just giving up.

Valve executive Erik Johnson made this announcement on an official blog post today, in which he defended the change in policy as a matter of protecting free speech rights.

"If you’re a developer of offensive games, this isn’t us siding with you against all the people you’re offending. There will be people throughout the Steam community who hate your games, and hope you fail to find an audience, and there will be people here at Valve who feel exactly the same way. However, offending someone shouldn’t take away your game’s voice. We believe you should be able to express yourself like everyone else, and to find others who want to play your game. But that’s it."

   -- Erik Johnson, Valve executive, official blog

I'm a huge proponent of free speech, and a firm opponent of censorship, but I'm not sure if this move from Valve is the right one. For me, this is less an issue of free speech and censorship, and more an issue of quality control. Steam is already inundated with crappy, barely-working games that are phishing for people's money. People have been submitting, and charging consumers for, blatant asset-flips, Unity tutorials, copy-pasted rip-offs and clones, achievement farms, and all sorts of other low-quality, minimum-effort games and "fake games". In essence, Valve is enabling illigitimate developers to sell defective merchandise to the public, and Valve is directly profiting off of those sales. Does this represent a conflict of interest? Is Valve under a perverse incentive to facilitate the sale of as much crap as it possibly can?

That doesn't even include larger indie debacles like Life of Black Tiger, which actually saw a release on PSN as well! It also doesn't include the vast array of Early Access titles that may or may not at some point be released as "complete", fully-functional titles.

Yes, it is nice that indie developers (especially budding young ones) have a platform on which to publish their work. However, the flood of games on the platform is not necessarily good for the consumer. Even if all the games that were submitted to Steam were quality games submitted by honest developers in good faith, the shear volume of games would already make it difficult to weed through to find what you are looking for.

Steam releases per year
Almost half of all games ever released on Steam were released in a single year.
Source: Steam Spy.

Instead of doing their own moderation or quality-control, Valve apparently intends to release a suite of controls intended to allow end users to filter out content that they don't want to see...

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I'm about to do something that has become a rather unpopular thing on the internet -- especially among liberal and progressive-minded people such as myself. I'm about to explain why I consider Rey to have been a "Mary Sue" in Star Wars: the Force Awakens.

I'm not doing this because I want to hate on the movies for the sake of hating them. I'm also not trying to hate on Daisy Ridley, and Daisy, if you read this, I want you to know that I think you did a fantastic job with the material that was given to you. I'm being critical because I want the movies to be better than they are. I have very high standards and expectations when it comes to Star Wars, and I feel that Disney's efforts so far have been sub-par. So much so that I often find myself using phrases like ... sigh ... "to the prequels' credit". I hate having to say that. It makes my skin crawl every time. I'm at a point, however, in which I find myself pointing out merits in the prequels as a point of contrast against flaws that I perceive in Disney's Star Wars films, as if one set isn't better or worse than the other; but rather, that they are just ... different.

I don't hate Rey. I am critical because I want these characters to be better.

So even though this is kind of old news that's been beaten to death for over two years, let's talk about Rey for a moment. And regardless of which side of this issue you fall on, I hope that you read the following with an open mind. And if you disagree, then that's fine. I'm not going to fight you over it.

"Mary Sue" is a subjective qualifier

Let's start with some background. The definition that I use for a Mary Sue is:

A fictional character (often appearing in fan fiction) who is primarily a vehicle for wish-fullfillment (usually being a self-insert stand-in for the author), and who is unjustifiably-competent in multiple fields -- if not everything.

Typically, these characters are good at everything they do. They get along with other established characters exceedingly well (sometimes even being romantically pursued by one or more of the canonical characters). They have few (if any) flaws. They are an idealized character who is essentially a "perfect" character within the fiction. They are also -- pretty much by definition -- characters who are added to a fictional setting long after its initial establishment.

The term "Mary Sue" is derived
from Star Trek fan fiction.

The term originated in Star Trek fan fiction, having been coined in 1973 after the publication of a parody story "A Trekkie's Tale" in the fan magazine Menagerie. This particular story (written by Paula Smith) was about a 15-year-old female character named Mary Sue, and it satirized the unrealistic nature of many characters in other fan fiction stories. Lieutenant Sue was the youngest Lieutenant in Starfleet and was an expert in virtually everything she did. She was "the best and the brightest" of Starfleet.

First off, I want to get one thing straight: whether or not a character is a "Mary Sue" is a subjective opinion. Whether or not any individual reader or viewer considers a given character as a "Mary Sue" is going to depend greatly upon where that individual draws the line between "justifiably-competent" and "unjustifiably-competent". That line will vary from person to person, and from fictional universe to fictional universe. I draw that line at a much different place for Star Wars than I do for Star Trek. In addition, this line is not always a hard or clear-cut line. It might be very fuzzy. The fuzziness of the line will also vary from person-to-person and from fictional-universe-to-fictional-universe. It's all on a continuum. Even within a single fictional universe, one character may be " more Mary Sue-ish" than another character.

Identifying a character as a Mary Sue also does not necessarily mean that the work of fiction (or even the character) is inherently bad.

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Raiders logo

The Raiders and Las Vegas announced months ago that the deal to move the Raiders to my hometown of Las Vegas has been finalized. I didn't write about it at the time because there was still a lot of unknowns. As you all may know, I was not initially receptive to the stadium financing plan. The city of Las Vegas went all in and basically gave the Raiders almost everything they asked for. Las Vegas would raise room taxes on tourists in order to pay for the largest portion of the stadium's construction budget. The Raiders looked like they'd be given numerous tax breaks (including tax-free bonds and property tax exemptions). It looked like the Raiders would even get out of having to pay rent for the stadium (which is supposed to be owned by the Las Vegas Stadium Authority, rather than by the Raiders themselves).

Being a UNLV alumni and a UNLV football season ticket-holder, a lot of my early frustrations were with the Raiders' (and the city's) insulting treatment of UNLV's football team. UNLV had been unsuccessfully lobbying for years with the city of Las Vegas to get funding for a new stadium. That UNLV stadium came close to happening. It was hoped that having a shiny new stadium on or near campus would increase attendance, allow UNLV to recruit higher-caliber ball-players, and maybe even potentially attract an NFL team (like the Raiders, Rams, or Chargers) to relocate to Las Vegas. Those plans fell apart, as the city simply couldn't afford such a project, and the Rebels didn't help matters by continuing to disappoint with two-win seasons. Then the Raiders come along, and not only does the city give them virtually everything they ask for, but the Raiders also tried to screw UNLV out of even being able to realistically use the stadium that was being mostly paid for by public funds.

UNLV had been unsuccessfully lobbying for a new stadium [LEFT] for years,
then the Raiders [RIGHT] show up and the city bends over backwards to accommodate them.

The Raiders initially wanted UNLV to pay a $250,000 stadium rental fee per game! This is despite the fact that the largest chunk of funding was supposed to come from public money generated by Las Vegas taxes, and that the stadium was to be technically owned by the LV Stadium Authority. If this were a public stadium (as proponents often insisted it would be), then the local public university shouldn't be paying a private corporation for use of the property. In addition to wanting money from UNLV, the Raiders also didn't want to allow UNLV to paint the turf or have any permanent UNLV branding in the stadium. Essentially, the Raiders didn't want to share this stadium that was being paid for with public funds.

A final concern was with parking and traffic infrastructure. Las Vegas' highways are already over-taxed (and perpetually being torn apart and expanded), and the stadium was supposed to be built in an area of town that already suffers from a lot of congestion. ...

[More]

Star Wars Battlefront II - title

Dang, I was really hoping to get this one out before the end of the year...

Thanks to previews, journalists, and complaints from beta users, this is yet another game that I knew better than to buy on launch day at full retail price. Even before the game came out, beta players and gaming websites were already condemning Battlefront II for its pay-to-win multiplayer system. When the media finally got their hands on preview builds of the full game, they were quick to attack the online progression system. Once the game was released, public outcry forced EA to literally neuter the game's online economy.

Slot machines are legally required to disclose
their paytables -- and sometimes their RTP.

EA started damage control by slashing the prices of heroes so that they supposedly weren't as much of a grind to unlock. However, the sneaky bastards also reduced the rewards for various in-game activities (such as completing the campaign), so as to render the cost reduction virtually moot. Then, EA disabled micro-transactions altogether. So by the time I finally started playing the game (over a month after launch), it was a totally different experience than it was intended to be at launch.

Star Wars license-holder Disney was furious with EA for potentially tarnishing the Star Wars brand (especially with the pending release of The Last Jedi). EA's stock prices fell as a result.

Battlefront II has actually caused law-makers and regulatory agencies in the United States and Europe to consider whether loot boxes qualify as "gambling", and whether they should, therefore, be regulated as such, including banning their sale to minors. Corporations are also starting to hop onto the bandwagon of self-regulation. Apple announced that all iOS apps with randomized micro-transactions must disclose the odds associated with rewards. This is the same disclosure that is actually legally required for actual gambling, such as slot machines.

For the record, I do not object to gambling per se. I actually bet every week on college and NFL football. Don't worry, I live in Nevada; it's legal for me. I spent almost three years working as a game developer for a slot machine manufacturer, and the only reason that I'm not still at that job is because the entire department in which I worked got laid off in the wake of a corporate merger (I'm actually very bitter and opposed to corporate mergers, by the way, but that's a discussion for another time). So I don't have a problem with gambling. I just think that it has a time and a place, and I don't want that time or place to be in my video games that I'm already paying $60 just to play. This is why casinos don't generally charge a cover fee.

I personally feel that Shadow of War and Destiny 2 are much more egregious examples of corporate avarice.

Also, for the record, I think that Battlefront II's micro-transaction controversy is a bit overblown. It's an online multiplayer shooter in which there is no win condition or end state. Whether you want the extra hero characters, and whether you're willing to spend time or money to get them is entirely up to the player's own whim. The game is perfectly playable without those heroes, and you can play through the campaign completely without spending an extra penny. It's a bit sleazy that EA markets the game by advertising these characters, and then locks them behind a grind/pay wall, but fighting games have been hiding unlockable characters behind grind-walls for decades.

Battlefront II isn't even the worst micro-transaction / pay-to-win system to come from EA! EA Sports titles like Madden and FIFA have been getting away with much worse pay-to-win systems (via their respective Ultimate Team modes) for years. Personally, I also think that Shadow of War (review coming very soon) has a much more offensive micro-transaction model because Warner Bros actually tied it into that game's campaign. If you want to finish the story, you either have to sit through the grind, or pay to speed it up. Though all of these pale in comparison to Activision and Bungie locking formerly-accessible end-game content behind the pay-wall of a Destiny 2 expansion pack.

In any case, it's sad that a review of a video game has to turn into a political op-ed, but that's the sad state of things right now.

Controversy and public outrage forced EA to completely disable in-game purchases.

So, if I knew that the game was controversially terrible, why did I bother to play it? ...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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