Dark Souls III: the Ringed City - title

FROM Soft has an erratic track record with how cryptic it can be to find the DLC in the Dark Souls and Bloodborne games. The first Dark Souls required an absolutely arcane process that you'd probably never discover if you didn't already know how to do it. Dark Souls II apparently had its three DLC planned form the beginning, as the vanilla game included shrines for accessing each DLC - at least one of which is in plain view and can't be missed. Bloodborne put a prompt on the screen telling you where to go, but accessing the DLC still required the player to counter-intuitively interact with a specific entity in the game world. And Dark Souls III's first DLC added a character that you could talk to who teleported you to the DLC.

So how would The Ringed City implement its entrance to the DLC? Would it require some arcane process of killing optional enemies in optional areas? Would a dialogue box just pop up to tell the player where to go? If you ask me, The Ringed City might have the laziest and most boring access point of them all. An extra bonfire just appears at one of two specific points, which teleports you to the new area. It makes the whole thing feel like a very detached afterthought.

Dark Souls III: the Ringed City - Ariandel bonfire
If you don't want to wait till the end of the game, you can access the DLC early by beating Ariandel.

If there's one common thread for the DLC, it's that it always requires the player to be teleported across space and/or time. Continuing that tradition is disappointing. I was really hoping for the DLC to be integrated into the actual game world -- that it would reveal some previously-blocked-off path in some obscure or interesting region of the map that would simply allow the player to walk to the DLC, thus revealing the game world to be much larger than originally believed. Like maybe defeating the Stray Demon gatekeeper above Farron could have opened the gate and revealed a path to the DLC. Or the Kiln of the First Flame could have a new path leading down into the Dreg Heap. Or you could descend into the chasm below the Profaned Capital. Something like that.

Maybe as a fun easter egg for fans, the access point could have been hidden behind a statue sitting behind Andre the Blacksmith in Firelink Shrine. But no, it's just an extra, out-of-place bonfire. Further, the fact that this expansion is an extension of the plot from Ariandel, and the very anti-climactic nature of Ariandel, makes it seem like Ariandel should have been the first act of this expansion, but was separated out into its own expansion for ... whatever reason...

[More]

Dark Souls title

Before we get very far into this, I want to acknowledge a point that you might be thinking right now: "But MegaBearsFan, Yorshka tells us who her parents are!" Or at least, she tells us that her father is Gwyn and her sister is Gwynevere and her "brother" is Gwyndolin. Seems pretty cut-and-dry right? OK, blog post over. If I keep writing on topics like this, I'm going to become very prolific!

... Well, maybe it's not quite that simple. This all seems rather fishy, and I'm not so sure if I'm willing to take Yorshka's words at face value. We still have the Ringed City DLC coming out for Dark Souls III at the end of this month, so it's entirely possible that DLC will settle the questions raised in this post. But until then, please humor me as I take a dive down a bit of a rabbit hole.

Dark Souls III - Yorshka's brother
Yorshka directly states that Dark Sun Gwyndolin is her brother.

Before we go any further, let's take a look at what Yorshka actually says - her full dialogue can be conveniently read on fextralife (among other Souls wikis). When you meet Yorshka and perform the Darkmoon loyalty, she mentions:

"If thou shalt swear by the Covenant, to become a shadow of Father Gwyn and Sister Gwynevere,
A blade that shall hunt the foes of our lords;
Then I place thee under the aegis, and the power, of the Darkmoon.
"

If you level up in the covenant, she'll go on to talk about her relation to Dark Sun Gwyndolin:

"The Darkmoon Knights were once led by my elder brother, the Dark Sun Gwyndolin.
But he was stricken by illness, and leadership of the knights fell to me.
Then Sulyvahn wrongfully proclaimed himself Pontiff, and took me prisoner.
Oh where could my dear brother be?
"

If you take this all at face value, then it seems pretty cut-and-dry, but take another look at the actual subtitle text. When she talks about Gwyn and Gwynevere, she uses the words "Father" and "Sister" (respectively), implying that Yorshka may be the daughter of Gwyn and blood sister to both Gwynevere and Gwyndolin. However, notice that, unlike when speaking of her brother, the words "Father" and "Sister" are capitalized, as if they are proper nouns or - more likely - titles...

[More]

Nioh - title

"If you own a PS4, and you aren't playing Bloodborne, then you are using your PS4 wrong!" That was the final line of my Bloodborne review. PS4 exclusives have been generally better than XBoxOne exclusives, but I haven't been particularly impressed yet. Until Dawn showed some promise and might be the only other PS4 exclusive that I'd even consider recommending. I gave up on Gran Turismo when GT4 started to turn into more of a car-collecting game rather than a racing game (I describe it as "Pokemon for cars"), and I've long since burnt out of the Uncharted games. I heard good things about the Ratchet & Clank reboot, but mascot platformers aren't really my thing, so I passed on that one. And I haven't gotten to play Horizon Zero Dawn yet.

Nioh - combat
Nioh has fast, dodge-heavy combat, in which each weapon had multiple move-sets.

Well now there's a new PS4-exclusive on the market, and it's supposed to be competition for the Souls-Borne series. Nioh definitely shares a lot of superficial design elements with Dark Souls, and its fast, dodge-heavy combat using weapons that have multiple movesets seems thoroughly inspired by Bloodborne. But Nioh is also heavily inspired by Ninja Gaiden, and the game feel is very close to the classic Onimusha games. Although the original Ninja Gaiden was a good game for its time (and some of the sequels have been good too), it's these Ninja Gaiden influences that start to hamper the experience for me.

A random loot-dropping quarter-muncher

Nioh really started to lose me with its second true boss fight: Hino-Enma, a flying vampire and/or succubus who deals paralysis. The problem was that most damage just seemed unavoidable. All her attacks dealt damage through my blocks, which meant that dodging was the only way to keep alive. But she has a cheap spinning attack that (as far as I could tell) could not be dodged if you are in melee range when she starts the attack. All of her attacks felt considerably overpowered considering the limited (if present at all) wind-ups and cool-downs for them, especially the frustrating paralysis-inducing attacks. Even when she left openings, my attacks didn't stagger her, so she often countered with her own combo when I was in the middle of an attack, which just leeched precious more health. She just kept chipping away at my health like an arcade quarter-muncher, making the fight feel less about skill and more about just being efficient enough to defeat her before I ran out of elixirs. The only way to get more elixirs was to backtrack through the level and grind for them.

Nioh - Hino-Enma
Bosses feel severely overpowered for their missions, and are tedious and uninteresting to boot.

After using a Travel Amulet to pick up my lost Amarita and return to the shrine, I power-leveled to 10 levels over the mission recommendation. This finally allowed me to beat Hino-Enma, but left me severely over-leveled for the next mission, which I cleared with absolutely no trouble at all. But then I got to that mission's boss (a lightning-spewing dog name Nue), and got repeatedly pulverized again. Even after grinding through some of the nearby Yokai (which posed virtually no threat to me at my level) to accumulate extra elixirs, I still didn't have enough to get through this boss's mile-long health bar. I don't mind being stonewalled occasionally, and I don't mind bosses being hard, but I expect the challenge to be more evenly-distributed. Am I missing some simple technique for dealing with bosses? Are the missions leading up to bosses supposed to be so trivial to deal with?...

[More]

The Witcher III - DLC

I just don't understand how CD Projekt Red can be such masters at world building and quest design, but are completely inept at everything that involves Geralt drawing a sword or throwing igni. I almost gave up on Hearts of Stone because the beginning of its main quest just put me into a controller-throwing rage.

Geralt is tasked with killing a mysterious sewer monster who has been killing women who go into the sewer hoping to find a toad who can be turned into a prince with a kiss. One of The Witcher III's long-standing annoyances for me is that it makes such a big deal about Geralt being so analytical that he prepares for every monster hunt with potions and so forth, but whenever a quest boss comes along, the game decides to just throw the player in with no chance to prepare. This quest provided no opportunity to investigate to learn what the toad monster is or what its weaknesses might be. When you hit an arbitrary point in the sewer, the game triggers a cutscene that just throws Geralt into the boss arena, so you can't re-equip yourself, respec, or otherwise prepare.

To make matters worse, the game checkpoints you inside the boss fight, instead of prior to the cutscene. If you die, you have to wait for the game's god-damned-bloody long-ass load times before having to go through the trouble of resetting your equipped potions or any other preparatory activities, only to survive for thirty seconds before the fracking toad kills you again and you have to sit through another two minutes of load screen before having to start it all over again. Just unacceptable, CD Projekt Red; absolutely unacceptable.

In order to beat the damn thing, I had to reload from an autosave earlier in the quest (fortunately, I didn't lose much progress) and use the Potion of Clearance to respec Geralt to take points out of my [currently useless] support skills and put them into abilities that buffed my attack, defense, and the two spells that are actually useful for this fight.

The Witcher III: Hearts of Stone - toad boss
The boss fights in Hearts of Stone seem to break the game's rules, and frustrated me to no end.

To add insult to injury, this boss fight ends with a cutscene, and the next playable, non-dialogue sequence is another boss fight, this time a mage with an entourage of soldiers. Without any of my support or crowd-control spells, I ended up having to replay this fight several times as well (it didn't help that the mage seemed to have a one-hit kill area-of-effect tornado attack). At the end, I thought I would be able to respec my character back to the way I had him, but apparently that potion is only a one-time use. I had to fast travel around to several merchants to try to find someone who would sell another copy to me (because Kiera disappears after you finish the main story, so I couldn't buy it from her). It cost 1,000 gold! Then, after finding my way back to the original quest-giver, I got stuck in yet another obnoxious boss fight.

All three of these boss fights seemed to break the game's established rules. The first one kept hitting me with poison, so I tried using a potion that was supposed to allow me to heal from exposure to poison. Except the potion didn't work. Neither of the other two bosses were vulnerable to Yrden or to dimeritium bombs to block or negate their magic abilities. This all was incredibly frustrating, as one of my biggest pet peeves with video games is when the developers give bosses immunity to all the fancy support items and spells that the player has, which you've been saving up for just such an occasion - a boss being the one place where such tools are actually useful or necessary. On top of that, all three fights are needlessly long endurance matches that quickly devolve to repeating the same few actions a hundred times in a row. Absolutely, unforgivably terrible boss fights, the whole lot of them! Needless to say, this DLC did not get off on the right foot with me - much like the base game didn't.

But I grit my teeth and played through the base game, only to find some of the most outstanding quest design and characters that gaming has to offer. So I would do the same with the Hearts of Stone DLC. And once again, I was rewarded for my patience with a quality storyline....

[More]

Civilization VI - Gilgamesh of Sumeria

Sumer is one of the oldest civilizations known to have existed. The first permanent cities may have been settled along the Euphrates and Tigris rivers of Mesopotamia (modern day Iraq) as early as 5500 B.C., and written records date back as far as 3300 B.C.. The Sumerians were among the first adopters of agriculture, as the fertile floodplains of the "cradle of civilization" allowed for an abundance of food that enabled large, urban population centers.

Gilgamesh is an epic hero and king in Sumerian mythology. The Epic of Gilgamesh (transcribed in cuneiform on stone tablets) is the oldest surviving work of literature, and is credited as the world's first work of great literature. Copies of the poem were discovered in the ruins of the royal library of the Assyrian king Ashurbanipal. According to the epic poem, Gilgamesh was a demi-god who is best known for taming the wild, feral man Enkidu and forging a lasting friendship with him. The two adventured together many times before Enkidu was killed by the gods for defying their will and helping Gilgamesh to kill the sacred Bull of Heaven. The death of his friend sent Gilgamesh into depression, and he dedicated the rest of his life (according to the poem) to a futile search for eternal life. Scholars and historians originally dismissed Gilgamesh as a mythological figure, but archaeological finds suggest that he may have been a real historic king of Uruk sometime between 2800 and 2500 B.C.. Whether the stories are based on true events, or are purely myth, they can be seen as an allegory for civilization itself, which Sumer, and Gilgamesh, helped to establish.

DISCLAIMER:
Civilization VI is still very early in its life-cycle. Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through DLC or expansion packs, or as the Civ community discovers new strategies. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up-to-date as of the December 2016 patch (ver. 1.0.0.56).

Civilization VI - Gilgamesh portrait

Gilgamesh might be a very good leader for beginners to the game. Gilgamesh encourages making friends and allies, and his uniques grant early game bonuses that will help new players get off to a good start. The bonus reward for clearing barbarian encampments will also help teach new players to build a sizeable early military and go hunting for barbarians, which is a good strategy for Civ VI in general, regardless of your leader or civ. So I recommend Gilgamesh as a good place to start, and he will be the subject of my first Civilization VI strategy guide!

[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

Basil II is a holy warrior for Byzantium in Civilization VIBasil II is a holy warrior for Byzantium in Civilization VI08/11/2021 Firaxis has released the final update for its "New Frontiers" DLC Pass for Civilization VI. I have attempted to create guides for each new civilization included in the packs, but there is one civilization that I just didn't have time to cover when it was first released. That civilization was part of the September 2020 update,...

Month List

Recent Comments

Comment RSS