Friday, June 13, 2014 04:45 AM

Is AAA survival horror coming back?

in Video Gaming by MegaBearsFan

As any reader of this blog can probably tell, I consider myself a fan of old-school survival horror. There haven't been too many big-name survival horror releases lately, and the few I've played haven't been particularly good. Indie developers have done a decent job of scratching the survival horror itch, but there's only so far that indie games can go. It would be nice to see AAA developers and publishers regain some faith in more traditional survival horror gameplay and experiment with the genre on the newer generations of consoles and PCs. It looks like that might finally be happening, as there are several survival horror titles that I am eagerly anticipating!

Among the Sleep, The Forest, and Dreadout have already been released on Steam, but I have not played them yet. But these are relatively minor titles. The two big-name games that I'm looking forward to are The Evil Within and Alien: Isolation.

This game is under the creative leadership of Shinji Mikami, the original creator of the Resident Evil series. Despite my well-established passion for the Silent Hill series, I'm also a strong fan and defender of the classic Resident Evil games. Resident Evil 4, however, was not my cup of tea. Despite being a well-designed action game, I harbor a deep resentment towards it for single-handedly killing the survival horror genre and shifting all action games towards third-person shooter gameplay. But that's a discussion for another time...

The Evil Within looks to be a return to more traditional survival horror styles...

Click here to read more of my impressions about The Evil Within.

I am cautiously optimistic. This game looks much more promising than Colonial Marines in both concept and execution. As far as I can recall, this is the first time that any game has been based on the first movie in this franchise...

Click here to read more of my impressions about Alien: Isolation.

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PolyCast logo

Over the weekend of May 24 (Memorial Day weekend), I participated in a special edition of the bi-weekly Civilization podcast called "PolyCast". It was the two hundredth episode, and in celebration, the hosts (DanQ, MadDjinn, Makahlua, and TheMeInTeam) invited as many of the guests hosts from the previous seasons as they could track down. First, however, listeners were treated to a special Q&A session with some of the Firaxis staff, in which Civ V was discusses, as well as the recently-announced Civilization: Beyond Earth!

The episode can be streamed in its entirety at thePolyCast.net.

Among the notable points of Civ V discussion was the Firaxians' response to the question of whether Civ V would receive any more patches. Although a straight "no" was not given (leaving the door open to the possibility of one more patch this summer), they made it seem like [to me] that support for Civ V has effectively ended. This was no surprise to me, but it was still a bit of a disappointment, considering that there are still a few annoying bugs (lingering auto-annex issues, broken promotions, and multiplayer bugs) as well as some in-game descriptions that are outright misleading (such as Shoshone's Great Expanse trait description). There is also still a great deal of concern on the forums about the balance of the initial policy trees (Tradition feeling much stronger than Liberty, Honor, or Piety). So it's a shame that these issues are not likely to be addressed.

Civilization: Beyond Earth - title

The bulk of the conversation, however, was focused around the upcoming Civilization: Beyond Earth. I'm excited about this game, but also a bit skeptical, considering the poor quality of Civ V's initial release. However, I'm hopeful that Firaxis has learned their lessons, and will release a much more stable and compelling game this time around, so that we won't have to wait for six-to-twelve months of post-release support to get a decently-playable game.

The remainder of the show was brief discussions with many of the guest hosts who have participated in the show during the years. My segment was the first such chunk. I used the opportunity to thank the PolyCast hosts for discussing and publicizing my strategy posts, and talked a little about my future plans for Civ V and Beyond Earth strategies before they had to stop me to allow others to speak. I hope I didn't come off as too self-promoting or inconsiderate...

Anyway, I look forward to PolyCast continuing to provide great material, and the release of Beyond Earth should give them plenty to talk about in future podcasts. I hope I will be invited back soon, as I enjoy the discussions with my fellow Civ-heads.

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Civilization V - Enrico Dandolo of Venice

The penultimate entry in my series of strategy posts about Brave New World's new civilizations will focus on the very unique civilization of Venice: the playable City-State.

The city of Venice is one of the most architecturally astounding cities in the world. It is built on top of 118 small islands in the marshy Venetian lagoon. These natural and artificial islands are separated by a network of canals that run through the city and act almost like a network of roads. Many of the buildings and paved surface roads and walkways are built on top of stilts that emerge from these shallow canals and the city contains over 400 bridges. Historically, most of Venice's traffic has been through the waterways (via gondole) or on foot, but the modern city does have a contemporary road network (although a very compact one) intended for automobiles. Due to its unique environment and construction, the city is an astounding work of engineering art in and of itself.

There are no surviving historical records depicting the founding of Venice, but historians believe that the islands were originally settled by refugees from Roman cities during the Germanic and Hunnic invasions between 400 and 600 C.E. Venice began to expand its international influence prior to the thirteenth century by battling pirates that were plaguing trade in the Adriatic and Mediterranean. The city-state began to become an influential economic force in the region due to its position as a hub for trade between Europe and the Middle East, and Venice non-violently acquired control over many islands of the Aegean, including Cyprus and Crete. Failed military actions and the devastation of the black plague in the fifteenth century lead to the decline of the Venetian empire, and Venice was eventually conquered by Napoleon, then surrendered to Austria in the terms of a peace treaty, then conquered again by Italy during its war of independence. Fortunately, Venice was spared from attack during World War II, and so much of its historical architecture has remained intact, making it a popular tourist destination today.

Civilization V: Brave New World - Enrico Dandolo

The 42nd Doge of Venice, Enrico Dandolo is known mostly for his blindness. There are conflicting stories regarding how Dandolo became blind. The decreasing legibility of his signature between 1174 and 1176 implies that he became blind gradually, possibly due to an injury sustained in Constantinople. He was also a very pious leader who provided invaluable assistance to the knights of the Fourth Crusade and played an integral part in the eventual sacking of Constantinople. Despite his blindness, Dandolo survived into extreme old age, being almost a hundred years old (by some estimates) at the time of his death in 1205. He was buried in the Hagia Sophia in Constantinople, but his original tomb was destroyed by the Ottomans when they captured Constantinople (renamed it Istanbul) and converted the Hagia Sophia into a mosque.

Venice was a City-State in Gods & Kings but was promoted to a full civilization for Brave New World. Venice doesn't expand like a traditional civ in Brave New World; instead, it buys control of fellow City-States or expands its influence via conquest, both of which are funded by its excessive trade routes.

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Dark Souls: Artorias of the Abyss - title

I may have been a bit hard on Dark Souls in my original review (despite spending like six months playing it before I reviewed it). I guess - despite my best efforts - I just couldn't get over my love for Demon's Souls (which I still think was a better game for its time). But Dark Souls ended up eating up a lot of my time, and I have fallen as much in love with it as I had for Demon's Souls. As such, I have updated my original review with a new, retrospective score to go along with this DLC review. I bought and downloaded Artorias of the Abyss DLC on day one (PSN) when it was released last year, but didn't get around to playing it until earlier this year.

Instead of just unlocking a special quest as soon as the DLC is download (ala Skyrim), the DLC of Dark Souls can only be accessed by defeating an existing, but entirely optional boss in an existing, but entirely optional area of the world; then defeating an existing enemy that allows access to a specific NPC; then defeating another monster in one of the end-game areas (after acquiring the Lordvessel) in order to unlock the "key" to the DLC content. Phew. That's a lot of hoops to jump through! So it took me a while just to be able to access the new content - let alone play through it. Sure, you may have paid for this DLC, but FROMSOFTWARE is still gonna make you work for it; and kudos to them for not compromising on their principles!

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Civilization V - Pocatello of Shoshone

Only a few more civs to go in my series of strategy posts about Brave New World's new civilizations. Next up is the land-snatching Shoshone lead by Chief Pocatello.

The Shoshone are a group of native Americans that originated in the rocky regions of western North America (now Nevada and Utah). Around the same time as European colonists began settling on the east coast, the Shoshone began expanding eastward, which brought them into conflict with other plains indians such as the Blackfoot, Crow, Lakota, Cheyenne, and Arapaho. Some Shoshone who migrated into Texas and Oklahoma would break off into their own tribe: Comanche, who would become expert horsemen. The Shoshone began to come into conflict with the United States in the late nineteenth century due to the U.S.'s westward expansion, leading to a massacre of as many as 500 Shoshone at a winter encampment at Bear River in 1863. Shoshone culture has survived on reservations to this day, and in 2008, began working with Utah and Idaho state leaders to create a memorial to the Bear River Massacre. At its height, the Shoshone nation was composed of many tribes that occupied vast territory, extending from modern-day Montana all the way through Nevada; and their offshoot tribe, the Comanche, exhibited strong control of Texas and Oklahoma.

Civilization V: Brave New World - Pocatello

As westward immigration lead to conflict between the Shoshone and United States, Chief Pocatello (or, Tondzaosha) lead his tribe in raids and attacks against settlers in Idaho along the Oregon trail. He was feared and respected by his enemies, and Brigham Young (leader of the Mormons) attempted to offer terms of appeasement to the Shoshone in order to stop the attacks. Instead, the United States army arrived and destroyed any chances of a peaceful solution. Despite the overwhelming might of the U.S. army, Pocatello avoided the total massacre of his people and eventually negotiated the Fort Bridger Treaty of 1868, which granted the Shoshone a permanent reservation at Fort Hall near the Snake River in exchange for annual compensation from the United States (which the United States rarely honored in full). Due to this agreement, the Shoshone cultural identity survives to this day, and the city of Pocatello in Idaho is named in his honor.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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